Pukey82, I really dig your designs. They flow well and have a good vibe to them. You have to upload your images to imageshack, then copy the link to the polycount post box.
Pukey82, I really dig your designs. They flow well and have a good vibe to them. You have to upload your images to imageshack, then copy the link to the polycount post box.
calling it done, im thinking of writing a "making of" pdf of this soon...
That would be lovely, really looking forward to it!
Your work is amazing and I love your style, getting an insight of your methods and pipeline would be great!
Hey everyone! Amazing work popping up here as usual. Started a job about a month ago, so my personal work as slowed down a bit. But, here is a character I just wrapped up, affectionately dubbed Gunny McGunnerson. He's an obscure character from a comic called Kill Audio.
There's still a fair amount of stuff I need to do with this before I can call the sculpt finished, but it's mostly small details. I need to add stuff like knots for her boots, a split in the back of her loincloth, the dangling ribbons for her hair, and a bunch of small sculpting tweaks.
started this way back when (almost 6 months ago), finally have a little bit of time up my sleeves before i go on holiday so I'm redoing some of the sculpt and retopo because I screwed up the hands pretty bad.
here is the old retopo with nrm map.
[SKETCHFAB]49r3H1gT6JeAXZNerNjCqK2pLjq[/SKETCHFAB]
Hey Jon, awesome stuff....and now a couple of nitpicks cos I'm a pain in the arse....
It could just be a tilt in the head but the ears seem a touch too high, and the legs feel a little overscalled compared to the upper body. I f I were skilled enough I would do you a paintovber but you know what I'm like with two dimensions
@ JFletcher- That's a pretty excellent base to work on, though he borders on the ultra masculine and for a base mesh it might be more useful to tone down some. The micro skin detail is beautiful. I'm gonna agree with Seth on the legs. Above the knee is fine but below is too bulky. I think the bottom of the pecs should be softened a bit because the rest of his core is a bit puffy, the abdominal obliques are barely visible and so it doesn't make sense to me for it to be so chiseled. I did a quick paint over on the main areas that stuck out to me and I hope its helpful. Regardless that is very very good.
Been following cryamore for a while, kind of awesome to see this posted up but a day or two after I saw it on the official website. Her pose is such a tease ;3
Might take a while to load, and if it dies, just click again - should get through on the second time!!
Man, I love all your sculpts so much! This one is awesome as well! The only thing that looks a little unfinished is that blue scarf flowing behind her. Compared to the rest of the figurine it lacks a little detail/definition like folds n such.
It's looking good. I think your forearms need another once over, you're missing some major land marks there.
Your pose is very static for someone whom appears to be leaning forward.
Your belly button is up too far on the abdomen.
You should break your symmetry on the chest as well.
Veins on the bicep are HUGE! Tone the scale of them back, they are almost thicker than his fingers.
There, after all that negative it is still looking great. The skull is sweet as is your blade. You basically just need a once over on your anatomy.
Hi again! This is a character I've been working on and I post it here to collect feedback so I can tend to things that my eyes have missed before I continue -.-
I have yet not decided on what kind of character it will be and what costume she will have. Oh, and the hair is just a temp, I'll do something that fits in with the character later.
Replies
Sven sword concept for Dota 2
Started this... gonna detail it up next:
Thank you very much!!!!
Thanx again, dropkick287 for explaining how pic posting works.
@af3d, cheers for the advice man I appreciate it, I'll see what I can do! Cheers
Also @ Lotet, I dig it man, looks sweet.
Your work is amazing and I love your style, getting an insight of your methods and pipeline would be great!
Doooood. Love your style.
Would love some feedback here.
A small lighthouse environment
Weekends progress on my Stately Home Diorama, still very WIP. Lots of details to add and some changes to make compositionally.
Cheers guys!
Thread: http://www.polycount.com/forum/showthread.php?t=123405
Setting up to begin work on a model based on this:
Turned out soooo fucking sick.
Also
Dat PAINT!
But whatevs. It's coming along.
360 spin here: http://www.hazardousarts.com/Bliss.html
Might take a while to load, and if it dies, just click again - should get through on the second time!!
base male as a bit of anatomy practice and a base for future characters:
I learnt a lot but still need a bit of practice with legs (i dont sculpt them enough) the feet look kinda shit but mssjkgbsdfgksdfgs
might change some stuff tomorrow but it serves well enough as a base for now, lemme know what you think,
sleeptime!
here is the old retopo with nrm map.
[SKETCHFAB]49r3H1gT6JeAXZNerNjCqK2pLjq[/SKETCHFAB]
1h40 live sculpting in here : http://www.livestream.com/yaxxfr/video?clipId=pla_befa1cfc-8922-42b4-954a-6ff8bafa8f7b&utm_source=lslibrary&utm_medium=ui-thumb
dDo pass on a mattress. Might bake out an object-space normal map for some dirt coming up from the bottom of it too.
Dan! love the arm design with the spear cable thingy under the surface, very gruesome but very cool.
heres what I'm up to.
To make a little contribution, here's a tribal woman:
It could just be a tilt in the head but the ears seem a touch too high, and the legs feel a little overscalled compared to the upper body. I f I were skilled enough I would do you a paintovber but you know what I'm like with two dimensions
The bar gets raised all the time in here, very inspiring.
Heres some low poly painted trees I made up as part of a personal project..
Been following cryamore for a while, kind of awesome to see this posted up but a day or two after I saw it on the official website. Her pose is such a tease ;3
More polish on my games second level!
Here is a youtube animation link: http://www.youtube.com/watch?feature=player_detailpage&v=zrdPOC5KRiQ
More texturing
Man, I love all your sculpts so much! This one is awesome as well! The only thing that looks a little unfinished is that blue scarf flowing behind her. Compared to the rest of the figurine it lacks a little detail/definition like folds n such.
It's looking good. I think your forearms need another once over, you're missing some major land marks there.
Your pose is very static for someone whom appears to be leaning forward.
Your belly button is up too far on the abdomen.
You should break your symmetry on the chest as well.
Veins on the bicep are HUGE! Tone the scale of them back, they are almost thicker than his fingers.
There, after all that negative it is still looking great. The skull is sweet as is your blade. You basically just need a once over on your anatomy.
Anyway, hope this helps.
I have yet not decided on what kind of character it will be and what costume she will have. Oh, and the hair is just a temp, I'll do something that fits in with the character later.