Here's a crazy rough paintover I did today made specifically to help me brainstorm and visualize what she could look like in color The actual mesh will be MUCH better, so dont worry ahhahaha! It's a bit messy, but I wanted to make sure the purpose of this was to nail down all the iconic elements we recognize as "Devil Jin" first.. Also, I'm trying to get as much feedback from everyone as possible so lemme know what you guys think of this direction!
Man you guys are so good it's ridiculous.
Empty: Those Techis are off the chain, such awesome character
Prolow: that rounding script looks great, man
Ferg: you're a madman, that Fightpunch sculpt is sick
Hazardous: Bliss looks awesome all posed up, it's really awesome seeing it progress on your twitch stream
It's impossible to name everyone else who's rocking it so hard, you make me feel like a poopsack. especially for letting contract work kick my ass.
I was trying to remember what it's like to do personal work like you guys so I did this Ice Cream girl since it's been so hot lately. Hope you dig it, I did a timelapse too if you're bored for like 3 minutes haha
SA_22
Cool looking Borderlands-style you got there
cg-sammu looking freaking awesome and I can't wait to see the progress Instantly reconcilable as Devil Jin, but I would like a glimpse of the feet as well.
Now I did these purely for fun and out of love for the game Natural Selection 2 and just wanted to try some quick/different takes on the alien critters
I'm currently working on some First Person View arms for a small game project I'm doing alongside school with some fellow students!
This is like, my second try at sculpting so everything is very new haha. I'm sure I made a ton of mistakes besides not being subdivded enough to get enough detail out of the mesh to not using individual models for all the tiny stitches in the leather. But yeah, I'm aiming towards being an environment artist but since no one wanted to tackle the arms... Someone had to do it, right?
Sculpted in mudbox and I based my arms on the default mudbox human, just cut away the torso and worked from that.
Supposed to be first person arms for a first person horror game set in Ancient Greece. You are this sort of hunter type so lots of leather and not much plate or metals.
Nice artwork but I don't get why do people keep putting this stupid chromatic aberration in so many concept paintings these day, while photographers try to get rid off this effect, painters keep painting that in, I find it annoying, just as much as brown or bloom, is this just another trend or something, it always makes my eyes go funny.
Hey everyone this is my first post on polycount! This is also my first attempt at modeling a hand gun. The model was made in Maya and used nDo2 and dDo for the texturing process. Any comments or suggestions would be greatly appreciated!
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Now I did these purely for fun and out of love for the game Natural Selection 2 and just wanted to try some quick/different takes on the alien critters
Something ive been playing with part inspired by this old magic card of mine I saw with this goblin with a pick axe, wanted to make a strong ass goblin.
still working on the muscle structure and knees are gonna need work obviously ! lol
also have been trying out some displacement techniques, for a unrelated scene I may be doing soon (although spose it can be usefull for a mine as well)
Replies
No its in Unreal, yeah reflections are done via cubemap textures (not real time)
Oh dear.
I, too, did some work on a rig. Just the face, though:
[ame="http://www.youtube.com/watch?v=PYuvyC4Acyg"]Ellie Sings - YouTube[/ame]
another forever wip project hope I can finish it soon
looks cool. watch out for arranging shapes that make faces unless you intend to. The shields and the window below. Cannot unsee.
Cool looking Borderlands-style you got there
cg-sammu
looking freaking awesome and I can't wait to see the progress Instantly reconcilable as Devil Jin, but I would like a glimpse of the feet as well.
High poly assets for environment. rotating projects.
meh, facebook...
i have no account nor do i wish to create one.
'tis le suq.
The friday re-caps are so inspiring to get me off my tradition sculpting ass. Keep making awesome people.
small update of the char im working on, managed to do some more on the face during lunchtime, unfortunately lost it in a crash :poly122:
Be Water, My Friend
says you have to log in to see the page...
Some recent stuffs...
Quick character design:
Now I did these purely for fun and out of love for the game Natural Selection 2 and just wanted to try some quick/different takes on the alien critters
This is like, my second try at sculpting so everything is very new haha. I'm sure I made a ton of mistakes besides not being subdivded enough to get enough detail out of the mesh to not using individual models for all the tiny stitches in the leather. But yeah, I'm aiming towards being an environment artist but since no one wanted to tackle the arms... Someone had to do it, right?
Sculpted in mudbox and I based my arms on the default mudbox human, just cut away the torso and worked from that.
Supposed to be first person arms for a first person horror game set in Ancient Greece. You are this sort of hunter type so lots of leather and not much plate or metals.
http://i.imgur.com/r9FbFA1.png (The mudbox original)
The bare arms (sans armor)
Arms with armor.
This is the bestest :poly142:
Here's my latest character:
Finished my sword for a character I am currently working on. Links in my sig.
[/URL]
Here's the first trailer for Cepheid's WIP horror exploration game, The Farm:
http://thefarmgame.weebly.com/videos.html
Let us know what you think!
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looklng really good
These are great dude, love em :thumbup:
Lol this hilariously good
Something ive been playing with part inspired by this old magic card of mine I saw with this goblin with a pick axe, wanted to make a strong ass goblin.
still working on the muscle structure and knees are gonna need work obviously ! lol
also have been trying out some displacement techniques, for a unrelated scene I may be doing soon (although spose it can be usefull for a mine as well)
Really cool, great atmosphere. The only thing that seems strange are the windows behind the Signs, thus it looks like they are flying.
Rayph: Nice work man, glad to see you doing some realistic stuff!
MK1 Constellation painting for Star Citizen.