onelung wrote: »
Been working on this guy for the Substrata art book, trying to get some sculpts with a little more detail than the nintendoy stuff I do at work.
The friday re-caps are so inspiring to get me off my tradition sculpting ass. Keep making awesome people.
Kazperstan wrote: »
ended up getting the glass back in last night:
Rayph wrote: »
Great stuff as usual everyone.
Some recent stuffs...
Quick character design:
Now I did these purely for fun and out of love for the game Natural Selection 2 and just wanted to try some quick/different takes on the alien critters
madPXL wrote: »
eedobaba7726 wrote: »
More slow and steady work on buildings and nature for this scene in UDK.
Amsterdam Hilton Hotel wrote: »
nice, high effort
jimsvanberg wrote: »
Cool looking Borderlands-style you got there
Lonewolf wrote: »
just rendering experiments, sorry, not much new stuff
7mch wrote: »
Cross post http://www.polycount.com/forum/showthread.php?t=123317
Elijah wrote: »
MK1 Constellation painting for Star Citizen.
AimBiZ wrote: »
Man you've really stepped up your game on this one. Love the painterly rendering of the background. Contrasts nicely with the space ship. The ship might be a bit noisy for my taste, mostly due to all the harsh angles it's built up by, but still you do a nice play with light, bringing the frost forwards with warmer colors and vice verse.
I suppose the ship is modeled? Would love to see some breakdown of the image construction.