LeRenart wrote: »
Hey pretty nice works are runing over here Here's a draw I finished yesterday.
SveinY wrote: »
Hey man sry but I just had to do this :poly122:
wester wrote: »
Reviving this project to completion! Finished the Highpoly for the mech!
Ged wrote: »
serriffe what are you making the level in cryengine? looks fantastic? are you using linear gamma workflow somehow?
rooster wrote: »
@ SveinY and Selaznog, if you're feeling superior how about offering some constructive advice? Polycount is known for harsh but fair criticism, not mean spiritedness.
Selaznog wrote: »
nozone wrote: »
Polypainting is not something I'm good at, I've discovered...
scapulator wrote: »
eedobaba7726 wrote: »
Modular based buildings in UDK. Lots of vertex blending for things like the moss/ivy and destruction.
sltrOlsson wrote: »
Morning 40 minutes sculpt
What does his expression tell you?
yeluis wrote: »
i lovee the detail. are you using a custom mat cap?
Hazardous wrote: »
Wip of Bliss from today!!!
Felixenfeu wrote: »
Yeah, right. You missed a lot of what makes polycount the best 3D forum, i mean, look at that freaking thread :http://www.polycount.com/forum/showthread.php?t=85845 (The most excellent concept gun.)
Sometime, its just good to have a good laugh. Doesn't mean the art deserved it, LeRenard piece is not bad, and it would really be great if she had real feedback (Which i gave her, btw, just not here).
But man, you can't say this shit ain't funny ! That hulk, i laughed hard :
crrutch wrote: »
some dev work for a set of ships im working on, exploring some shapes
moof wrote: »
I get where you're coming from, but I personally think this is the wrong thread for that sort of thing. Leave it to private messages, or a thread asking for critique. I think poking fun at pics here just leads to public trolling; not good criticism.
dur23 wrote: »
In this case LeRenard seems to be okay with it. But that is not what makes polycount the best. omglulz. Laughing at someones work can be a real shitty thing to do someone, regardless of what you think.