Hehe that's kinda funny!! Don't know if it means my art is kinda good or not but anyways XD I think Hulk have never been this pretty And also thanks a lot @Felixenfeu for the advises on my drawing ^_^
Awesome as always Hazardous, I love your girls:)
But are you sure about the nose?? Looking a little strange shaped..
I looked also on previously posted clay renders.
Sometime, its just good to have a good laugh. Doesn't mean the art deserved it, LeRenard piece is not bad, and it would really be great if she had real feedback (Which i gave her, btw, just not here).
But man, you can't say this shit ain't funny ! That hulk, i laughed hard :
In this case LeRenard seems to be okay with it. But that is not what makes polycount the best. omglulz. Laughing at someones work can be a real shitty thing to do someone, regardless of what you think.
Making that Hulk photoshop had nothing to do with the original painting. I just thought the face looked hilarious on Mr Burns so I had to take it from there and put it on Bruce Banner. Wasn't trying to poke fun at anyone, just wanted to build on the original PS.
EDIT: Guess I should post something I'm working on.
I get where you're coming from, but I personally think this is the wrong thread for that sort of thing. Leave it to private messages, or a thread asking for critique. I think poking fun at pics here just leads to public trolling; not good criticism.
In this case LeRenard seems to be okay with it. But that is not what makes polycount the best. omglulz. Laughing at someones work can be a real shitty thing to do someone, regardless of what you think.
I don't know. Personally, i'm not laughing at the work itself, i'm laughing at that freaking Hulk. That shit is hilarious. If someone made something like this with my own work, i'd laugh hard and probably show it to everyone i know.
I understand what you guys are trying to say and i agree with you, but sometime a good laugh is better than nothing. Lot of good work just pass by without any critic on this thread and it's kinda sad. At least this one got a little attention :P
Now i'll stop arguing, there so much good stuff in here i'll just keep lurking in awe until i've got something myself to show.
[Edit] By the way, @af3d, really like that face. You should give a little love to those ears though. They are kinda blocky around the edge, you could smooth this up a little more imo.
Very first pass lighting. Adding light sources soon.
Oh shit, this looks great! I was thinking that this would look awesome with lighting but it exceeded even what I was hoping for. Nice work! Keep going!
gaah-- man the last pages have been really awesome to look at Morning folks, just finished the final block for the 3rd and last section of this project. just finished my first pass also on the overpass from the back section. now comes the fun part-- more detail and texturing! =]
Cheers Future-fiction, I found the thing that always helped me most was and still is anatomy books like Andrew Loomis, Hogarth or Bridgman. While looking at other peoples anatomical sculpts is useful to visualize the forms in 3d space your still just looking at another persons practice and I started to notice alot of the artists sculpts I had saved in my reference folders conflicted with each other in certain areas like clavicles, back muscles and forearms etc; since they are all just their personal interpretations and practice of anatomy which isn't going to be 100% accurate all the time, so I was like "wait what, have I been referencing something that's wrong all this time?!" haha. Which encouraged me to get my core anatomical foundation down. That said aslong as you know that core foundation they can still be super useful in helping understand the techniques to produce realistic anatomy. Photo reference is always good too :thumbup:. Knowing about fat stores is soooo useful
I can tell alot of the key crit areas on your sculpt are just from vague muscle knowledge that's super easy to fix by studying an anatomy book, like the back and shoulder blade muscles, serratus, obliques, neck traps, delts and forearms.
Blaaargh inkeeping with the topic of me talking bollocks I've made the 4th of my requested workflow breakdown tuts for that gritty 'Sumd00d' head I made. This ones about what went on when I was sculpting skin pores & wrinkles.
Replies
Mind charing a breakdown of the modular pieces and textures?
Damn that's a cold ass honkey.
ANTIQUE BRONZE 2
Dowload http://download.pixologic01.com/download.php?f=/library//matcap/intervain/md_antique_bronze_2.zip
I'm working on a World of Warcraft texture, with a nextgen feeling. Sculpt on Zbrush, render in Marmoset. Still need some tweaks on the shaders !
Hehe that's kinda funny!! Don't know if it means my art is kinda good or not but anyways XD I think Hulk have never been this pretty And also thanks a lot @Felixenfeu for the advises on my drawing ^_^
But are you sure about the nose?? Looking a little strange shaped..
I looked also on previously posted clay renders.
Scene
Here's some progress on a personal character concept I'm working on - The Fly Man.
Gonna build him later when it's done.
Cheers!
Updated textures on my antitank gun:
(yes... still a cross post... :P http://www.polycount.com/forum/showthread.php?t=122209&highlight=antitank+gun)
In this case LeRenard seems to be okay with it. But that is not what makes polycount the best. omglulz. Laughing at someones work can be a real shitty thing to do someone, regardless of what you think.
Making that Hulk photoshop had nothing to do with the original painting. I just thought the face looked hilarious on Mr Burns so I had to take it from there and put it on Bruce Banner. Wasn't trying to poke fun at anyone, just wanted to build on the original PS.
EDIT: Guess I should post something I'm working on.
based off the voidart concept
Oh man that red guy at the top left looks so good! I love his front fins! Your work has always been so enticing to a modeler!
I don't know. Personally, i'm not laughing at the work itself, i'm laughing at that freaking Hulk. That shit is hilarious. If someone made something like this with my own work, i'd laugh hard and probably show it to everyone i know.
I understand what you guys are trying to say and i agree with you, but sometime a good laugh is better than nothing. Lot of good work just pass by without any critic on this thread and it's kinda sad. At least this one got a little attention :P
Now i'll stop arguing, there so much good stuff in here i'll just keep lurking in awe until i've got something myself to show.
[Edit] By the way, @af3d, really like that face. You should give a little love to those ears though. They are kinda blocky around the edge, you could smooth this up a little more imo.
Still need to do something more on those textures and fix some weight painting here and there.
I love those Vlaskin concepts, you're really nailing it!
Keep up the good work
-Just playing with lighting...
Xpost from my thread: http://www.polycount.com/forum/showthread.php?p=1865340#post1865340
Another prop I did for a new environment piece I'm currently working on. C&C welcome!
Sick.
Love these.
Nice, I like this a lot
Some studies i did for a personal piece.
Another painting for a world I'm creating. Who is she?
Oh shit, this looks great! I was thinking that this would look awesome with lighting but it exceeded even what I was hoping for. Nice work! Keep going!
Here's a piece from the recent Art Jam - emissives ahoy.
The new ART JAM is also up - the brief is ALIENS. Feel free to join in
first attempt at something really stylised.
I can tell alot of the key crit areas on your sculpt are just from vague muscle knowledge that's super easy to fix by studying an anatomy book, like the back and shoulder blade muscles, serratus, obliques, neck traps, delts and forearms.
Blaaargh inkeeping with the topic of me talking bollocks I've made the 4th of my requested workflow breakdown tuts for that gritty 'Sumd00d' head I made. This ones about what went on when I was sculpting skin pores & wrinkles.
I hope this is even remotely helpful advice in answering some questions :poly105:
Mask_Salesman's 'Last of Us' Inspired Sumd00d & Tuts!
Those tiles turned out fantastic!