Dim wrote: »
RAWKS! Having some fun with UDK shaders. Also, just beat RAGE, so it feels appropriate.
Next step is to modify it to work with texture painting.
Dan! wrote: »
Mr.Ace- nice swork on th clothes!
Haz- beautiful work as always
mr_ace wrote: »
here's an update to my snowboarder girl:
check out it's thread if you're into that sort of thing...
cg18 wrote: »
This is a basic jacket for the rider, still wip, i will add some straps and stuff over there. Looks like only the face is left. Salud!
future-fiction wrote: »
FirstKeeper - awesome job, I love the way you paint!
mr_ace - Great cloth sculpting, her face is really pretty too.
Hazardous - keyshot renders look great, thought it was a photo of the 3d print at first, really cool! [though won't you eventually get bored of sculpting shiny butts?? haha]
Posting some renders I did over the weekend, I'm so tired of working this I really want to start something new! also sorry for super huge images
Hazardous wrote: »
Oh man CG18 seeing that motorcycle pose for that guy reminds me of some freelance I did where I was requested to build all the characters in that pose. Nothing like seeing a creepy monster posed like that man.
More Kingdom death from me!
Ryan Smith wrote: »
Here's some shots of TreeGen 2.0.
Some new features at a glance:
-- Less of a generator, now more of a "Builder"
-- Ability to generate a branch on the trunk, or any other branch
-- Modify all elements of the tree without losing any of your previous edits
-- "Edit Mode" now allows you to quickly change the shape of the trunk and branch's control spline, while automatically updating the geometry
-- "Grow and Shrink" buttons for adding new control points to your trunk or branch for a more organic way to build your tree.
-- Methods for duplicating and deleting branches.
* Textures by Jessica Dinh
FirstKeeper wrote: »
Demon head just for fun, based on concept by http://sopossum.deviantart.com/
St4lis wrote: »
I animated the elephant:
Cool axe Floo!
turistainc wrote: »
Finished this dude last night. Cartoon anatomy in 3D, specially this style, was quite challenging. Character created by John Kricfalusi.
Leave everything to ME!