Lovely work on the clothing here Ace - the folds make everything look really nice and thick and chunky like proper snowboardwear
She looks a bit "pear shaped" at the minute though, where her hips are the most prominent feature, and push out even in the side view. Giving her more of a bust would help to redress this and give her a more pleasing figure all over IMO.
Some works I did during a week a few weeks ago!
Concepts not mine, just grabbed random concepts off deviantart ect. Just practicing to capture the concept to 3D.
Oh man CG18 seeing that motorcycle pose for that guy reminds me of some freelance I did where I was requested to build all the characters in that pose. Nothing like seeing a creepy monster posed like that man.
FirstKeeper - awesome job, I love the way you paint! mr_ace - Great cloth sculpting, her face is really pretty too. Hazardous - keyshot renders look great, thought it was a photo of the 3d print at first, really cool! [though won't you eventually get bored of sculpting shiny butts?? haha]
Posting some renders I did over the weekend, I'm so tired of working this I really want to start something new! also sorry for super huge images
@Hazardous@SonicBlue Thank you very much for your kind comments. Hope i have time to advance with this fella and his bike this week. You guys are awesome, chido!! (that's cool in spanish)
hey future fiction!-she came out really nice, one thing that you might be able to quickly get on that could improve it a bit is to break up the noise on the metal a bit, typically armor esp will get naturally polished a bit by wear and tear away from any seams or creases. When metals have a uniform wear they tend to look more like tin than anything else, which is probably not what you are going for with armor the face looks really nice, has a little scarlet johannsen thing going on.
FirstKeeper - awesome job, I love the way you paint! mr_ace - Great cloth sculpting, her face is really pretty too. Hazardous - keyshot renders look great, thought it was a photo of the 3d print at first, really cool! [though won't you eventually get bored of sculpting shiny butts?? haha]
Posting some renders I did over the weekend, I'm so tired of working this I really want to start something new! also sorry for super huge images
This is super awesome! I love it. Very well done character.
Oh man CG18 seeing that motorcycle pose for that guy reminds me of some freelance I did where I was requested to build all the characters in that pose. Nothing like seeing a creepy monster posed like that man.
Some new features at a glance:
-- Less of a generator, now more of a "Builder"
-- Ability to generate a branch on the trunk, or any other branch
-- Modify all elements of the tree without losing any of your previous edits
-- "Edit Mode" now allows you to quickly change the shape of the trunk and branch's control spline, while automatically updating the geometry
-- "Grow and Shrink" buttons for adding new control points to your trunk or branch for a more organic way to build your tree.
-- Methods for duplicating and deleting branches.
* Textures by Jessica Dinh
This right here, is pure awesomeness. NICE work! Can't wait to give it a spin.
Starting to define colors/working on material def in Marmoset toolbag. Still need more work to get the Chrome/Metal/Plastic to really have some good separation between each other and really pop.
Replies
So, am I to conclude that Hook has swallowed the clock?:)
God damn the edges look great, is that a generic tiling mesh, or is it uniquely unwrapped?
Battle toads forever :thumbup:
love this! so thick and chunky
She looks a bit "pear shaped" at the minute though, where her hips are the most prominent feature, and push out even in the side view. Giving her more of a bust would help to redress this and give her a more pleasing figure all over IMO.
Here's what I've been noodling on the past week.
Concepts not mine, just grabbed random concepts off deviantart ect. Just practicing to capture the concept to 3D.
I really like how this is turning out.
More Kingdom death from me!
Sunstalker WIP
Should say it's going to be painted texture's cause it looks boring as hell mesh wise. ;'")
On the way to optimizing it more now ;')
mr_ace - Great cloth sculpting, her face is really pretty too.
Hazardous - keyshot renders look great, thought it was a photo of the 3d print at first, really cool! [though won't you eventually get bored of sculpting shiny butts?? haha]
Posting some renders I did over the weekend, I'm so tired of working this I really want to start something new! also sorry for super huge images
looking awesome future!!
cross post from this duh dah http://www.polycount.com/forum/showthread.php?p=1755259#post1755259
-Woog
Still WIP
You can visit my thread Here
This is super awesome! I love it. Very well done character.
That's some butt M'ass'tery !
Ah nice! having to make some rocks atm so this is some nice inspiration!
Video update for the pub:
[ame="http://www.youtube.com/watch?v=OIKAVgr90L4"]UDK Modular Building Update 2 - Youtube[/ame]
I've put together a turnaround of the Thorin Oakenshield bust I did.
I'm currently finishing this Wargreymon X from Digimon, some critiques would be appreciated.
This right here, is pure awesomeness. NICE work! Can't wait to give it a spin.
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What a wonderful character, so well done!
A lot of nice stuff in here.
gorgeous! did you share any textureflats from this one? Would love to see the diffuse
Dexter? Looking great so far mate!
Here is the next environment I plan to add to my portfolio. Still very wip:
Cool axe Floo!
I hope you like it![FONT="]
[/FONT]danielorive.blogspot.com[FONT="]
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Leave everything to ME!
lol! omg, this fills me with joy.
haha good job man, makes me want to rewatch some ren and stimpy
I am completely in love with this.
That's great! Did you animate this in Photoshop?
I spent my sunday lighting and rendering some sculpts,
Calling this done.
Painting steps:
Nice feeling and style on that sculpt. I love the asymmentry - especially on the ears.
To answer your question: nope, the animations are done in flash.