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Information You Should Know About the Polycount Forum




Here are some things you should know about the Polycount Forum.

 




New Members


Welcome to Polycount! Please reply to this thread with a little info about yourself.

Can't send messages?
You need to confirm your email address before you can send private messages, change your profile picture, edit your signature, etc. When you sign into Polycount, there should be a small popup message in the lower left corner: "You need to confirm your email address. Click here to resend the confirmation email." Follow the instructions and you should be good to go!

Post needs approval?
If you try to post but you see a message like "Your comment will appear after it is approved", this means your text has caught the attention of our Spam filter. Don't make multiple posts, they'll just keep getting blocked. Once a day or so, we process a list of posts needing approval, to ban spammers and to verify members. If a full day has passed and you're still having trouble, send an email to helpdesk@polycount.com

Help with your account?
If you need assistance with your account, like changing your username, please send an email to helpdesk@polycount.com

Help with Topics or Replies?
Feel free to message one of the moderators.

New Accounts are Limited
New accounts are subject to aggressive filtering by our automated spam-fighting bots. Go bots! Once you have posted three times, and are thus promoted from rank "null" to rank "vertex", you will be removed from their filtering. These limits help us combat spammers. Become a part of the Polycount community! Give a few people some thoughtful critiques.

If you have an adblocker installed, this may prevent the Forum Ranking system from updating your rank, and thus it won't be able to grant you the new permissions.

 




No Duplicate Accounts


We don't like people making multiple accounts. One account per person is enough. If we see duplicate accounts we'll give you a warning, then delete the newer one.

 




Asking for Help


We are here to help, but like to see people who try to help themselves.

  1. Try to find an answer by Searching the forums. Technical Talk is a great place to start.
  2. Try to find an answer by searching the Polycount Wiki.
  3. Try to find an answer by searching the Web.
  4. Try to find an answer by reading the manual.
  5. Try to find an answer by experimentation!
  6. Include your findings in your post, so we know what you've tried already.
How To Ask Questions The Smart Way.

 




Always Search


As points 1 and 2 already mentioned, you should search for answers to your questions before posting a new thread.

You should also consider performing a search before posting a new thread if you think there is a good chance someone should have already made such a post - for example there may be a new art package, plugin, game or film just released that you want to announce.

If you are getting an error message, the fastest way to find the answer is to use that message as your Search text. For example, you can search the forums for "Your comment will appear after it is approved" This works great in web searches too.

 




Use Meaningful, Specific Subject Headers


When creating a new topic, consider the title carefully. The title is your opportunity to attract people to your thread, so it's in your own best interests to use it properly.

Stupid:
 HELP ME!!

Smart: Help me get a model imported into Unreal?

Smarter: [Unreal] model import, wrong size?

  1. If you're using specific software, put that first. Experienced users want to share their knowledge, so make it easy for them find your thread.
  2. Try to be as specific as you can in the topic title. Summarize the exact problem you're having. Others who know the exact solution are more likely to click on your thread to help you out.
  3. Add a question mark to distinguish your thread as a call for help. Without a question mark it might be a thread that's sharing something you've learned. A question mark is a call to action, pulling people in who want to help.
  4. Some excellent info here on how to ask questions online. How To Ask Questions The Smart Way Not exactly the same community as we have here, but they do share a lot of the same etiquette. Just replace "hackers" with "polycounters". An excellent read.

 




Forum Tricks


The Polycount Forums run on the Vanilla platform. Here are some handy tools you might not know about:

  • You can drag images from your desktop directly into your post edit. The post editor supports drag-and-drop!
  • If you don't like drag-n-drop, or are on mobile, you can embed images using the Upload Image button, which looks like a landscape picture .
  • To host your images externally, just paste the full URL of the image and press the Enter key. Make sure the URL ends in .jpg (or whatever image format you're using).
  • Youtube and Vimeo can be embedded, paste the web address and press Enter. For example: https: //vimeo.com/100147486 or https: //www.youtube.com/watch?v=_veq6Q51Zlg (remove the space after the https: )
    • Our forum software can't embed Youtube unless it's formatted like so:
      https: //www.youtube.com/watch?v=tjf-1BxpR9c
      Specifically the /watch?v= part.
      Use the Youtube "Share" button, copy/paste that URL back into Youtube and visit that page. You want the new URL it makes. Paste that URL into your post and press the Enter key.
  • # symbol in front of any text will create a Hashtag. This makes a link which searches the forums for that word. For example: #mini-tuts. Use single words or hyphenated words, just like with Twitter.
  • @ symbol in front of someone's username will create a Mention. It sends a notification to that user, and creates a link to their profile. For example: @r13. For names with a space (grandfathered!) use quotes like this: 
  • Want to link to a specific post? The time or date stamp right after each poster's name is a clickable link... copy/paste it into your own post.
  • The latest posts: http://polycount.com/discussions
  • Your bookmarks: http://polycount.com/discussions/bookmarked
  • Your threads: http://polycount.com/discussions/mine
  • Your drafts: http://polycount.com/drafts

 




Give Insightful Feedback


Polycount thrives on constructive criticism. It's one of the defining attributes of our members. If you like someones artwork then take the time to explain why rather than cluttering a thread with random words like "Nice" or "Cool".

Similarly, if you don't like the artwork then be polite enough to offer advice on how it could be improved. And with that said...

 




Respect Your Fellow Artists


Some simple guidelines for showing respect to other artists of Polycount.
  1. Be courteous, polite and show respect to others. Use of the forums is a privilege, not a right.
  2. Engage your brain before your mouth. You are responsible for your own words and any harm they may cause.
  3. Don't post irrelevant nonsense in any of the non-General Discussion forums
  4. If you are posting controversial content which may offend some people, there is always a chance one of our moderators will remove it. If its removed, that is final and it will not return.
  5. Critiques and responses to images are to be constructive and related to improving the quality of the artwork. Our members love to see others improve and succeed. Always keep this in mind when posting.

 




Make Your Artwork Easy to View


When seeking advice about how to model something, include screenshots of your model. Provide an image of both the subdivided shaded model, and the unsubdivided shaded wireframe. For example:


Please be considerate of our viewers on mobile. Also, the longer people have to wait for your images to load, the less likely your work is going to be seen.
  • Please downsize your images to 1600 or less before attaching or embedding.
  • JPG compression doesn't matter if you're uploading to Polycount; all images are recompressed automatically. Resolution is what controls the file size.
  • PNG format often makes very large image files. PNG makes huge files unless you have large areas of empty flat color; best to avoid PNG. Saving a JPG converts a 8MB PNG down to a 128kb JPG, and looks virtually identical.
  • It's also a good idea to brand your images, so people who download or share your images can find you later. For more info see Your Portfolio Repels Jobs and the wiki Portfolio page.
  • We don't use BBCode tags here, like [IMG]. Just use the Upload Image button (which looks like a landscape picture ), or for externally-hosted images just paste the full URL (starting with https and ending with jpg or gif or png) and press Enter.

 




Embedding Images


There are three ways to embed an image in your post:

1. Save your image onto your computer, open the folder where the image is, edit your Polycount post, and drag the image from your computer folder into your post editing field.
- or
2. Save your image onto your computer hard drive, edit your Polycount post, click on the Upload Image button (landscape icon ), find the image in the folder on your computer, click OK.
- or -
3. Upload your image to the web host somewhere, like Imgur etc. Copy the full URL of the image. This URL must start with https: and end with the image extension, .jpg or .gif or .png (we recommend jpg). For example: http://i.imgur.com/qobP07W.jpg You can usually get this URL by right-clicking on a web image and choosing "Copy Image Address" or similar, each web browser is slightly different. Then edit your Polycount post, paste your image URL, and press the Enter key.

 




News and Banners


We're constantly on the lookout for forum posts to showcase on the front page. Usually it's simply what the moderators think is great or worthy of attention.

In the end the decision to promote or not is solely ours, but we do highly value our members' opinions.

If you see something you think should be showcased, contact one of us. The only thing we ask is that you send someone else's post, not your own.

Banner images represent what we think of as the best of the most recent posts. Banners require you to make threads. We can't banner a reply in a thread, for example something from a What Are You Working On? thread. You can read about how this works in Your art in the Polycount banner!

 




The Polycount Forum Is Not Necessarily Safe For Work


Expect to see nudity and swearing. We're adults here. Well, most of us are. And as such the conversations tend to be PG-13 or greater. This is not a free pass to use derogatory words or be disrespectful to any one individual or group of people.

 




Avoid Necro Posts


Necro means to reply to a thread more than 1 month old, only to add a small comment. This annoys others who are subscribed to the thread, since it doesn't add significant information.

However it's ok to reply in an old thread if you have substantial information to add to the subject, or a question to ask about technique. Old threads appear when people are searching for that particular subject, so it would be useful to others if you added relevant current information to the existing thread, or revived a conversation by asking about technique.

It is NOT helpful to dig up an old thread to add a critique or to praise, since the original poster is probably no longer working on that project.

Only post if you have have a significant question, or want to add information that will be generally helpful to others working on similar problems with current software/hardware.

 




The Polycount Forum Hates Spam


We don't want to buy your WOW gold, mobile phones or shoes. We already know where the porn is on the internet, so we don't need links to that either.

Post any of this and you will be banned.

Actually, you're best off not advertising anything on this site that isn't helpful to creating or learning about videogame art.

 




The Polycount Forum Does Not Condone Software Piracy


Polycount does not condone piracy nor do we allow links to pirated games or software. We understand there's a piracy discussion to be had, however Polycount will not be used as a platform for speaking out in favor of piracy, thus threads centering around piracy may be removed/deleted. If you are linking directly to the source for illegal copies of software you will be permanently banned without further warnings.

 




Self Promotion


Become a part of the community before you start promoting your own paid content.

We generally discourage people from posting ads for their own products, unless they are regular contributors to the community and share some information about how they made their artwork. Be a part of the community. This is an artist forum where we critique each other's artwork, discuss techniques, and share workflows.

Please read the section descriptions in the forum root. If you want to promote your own project, and you are a regular member of the community, you are encouraged to do so in the appropriate subforum.

Please post in Technical Talk if you've created software or service directly relevant to game artwork. We simply ask that you explain your service in detail, and post updates in the same thread rather than make new ones.

Use one of the Showcase sections (3D, 2D, Animation) if you've created a tutorial or some sort of content you want to sell. If you're selling something specific to an asset store, please do so in the User Generated Content section.

General Discussion is the place to discuss OTHER people's projects, for example the latest FPS you played, or a cool art app you found.

 




The Polycount Forum is Not Your "blog"


What we mean by this, is please don't create mindless threads that are off-topic to the Polycount Community.

If you have a topic of reasonable discussion to post, then by all means, please post away and let the intelligent discussion begin. However, we do not want to see random posts of "I ate cookies today" or "My car is blue", or rants about gaming culture. Even within the General Discussions forum, there is no place on Polycount for such threads. They provide no topic for discussion and are generally useless and become filled with useless replies.

"More art, less words" is a good mantra to go by when considering yourself a contributing member of the Polycount community.

If you find something you find just outrageously hilarious on the web, by all means, post it in the 'Thread of Awesomeness'. Other than that, pass it around in instant messengers and emails and keep it off of the forum.

We generally hand out Warning Infractions for such threads, so please think about what it is you'd like to post, and how it will benefit a community of videogame artists.

 




Flags: Spam, Abuse, Report




Flag: Spam
  • Subtracts 1 from a post's score.
  • Removes 1 point from the author's overall score.
  • Posts with -5 points are automatically removed for moderation (in Spam Queue).
Spam is anything which looks like someone selling something that's not related to the topic at hand, or posting nonsense commentary and they have a link in their signature that goes to a dubious website selling something.

Flag: Abuse
  • Subtracts 1 from apost's score.
  • Removes 1 point from theauthor's overall score.
  • Posts with -5 points are flagged for moderation (in Moderation Queue).
  • Posts with -10 points are automatically removed for moderation (in Moderation Queue).
Abuse would be someone posting something inflammatory, trolling, racism, sexism, homophobia, etc. Once something comes to the moderators' attention then it's up to us to decide if it really is spam or abuse, and deal with it as needed.

Flag: Report
  • You can send a message about a particular post to the moderators (in Reported Posts).
  • Use the Report button:
    • If you want your own post deleted. (if you have multiple duplicates, you only need to Report one of them!)
    • If you see something that a moderator should be aware of, but it's not Spam nor Abuse.

 




Points and Ranks and Badges


Points
  • Points are shown in your Profile.
  • Points are applied towards your Rank.
  • You can earn points for various things:
    • +1 when your post gets a + Reaction.
    • +2 when your post is Frontpaged.
    • +? when you earn a Badge.
  • You can lose points for a couple reasons:
    • -1 when your post is flagged by another user as Spam or Abuse. A moderator can reverse this if unwarranted, just contact us for a review.
    • -5 when your post is flagged by a moderator as Spam.
We don't use the point system to gate services nor award benefits. It's a simple forum feature that can add to the experience for some people.

More information about points can be found in the thread Reaction buttons added: Insightful, Awesome

Ranks

Ranks are a way to show off your contribution status to the community.

The ranks use a color palette based off our legacy color scheme and all the ranks are listed here.
  • Null/Vertex = dark gray because these are just for spam filtering.
  • Date ranks = blue.
  • Point ranks = brighter gray and increasingly greener. The color saturation roughly increases with higher ranks.
  • Mod = orange.
  • Admin = red.
  • Founder = white.
  • Polycount Sponsor = white.

Date ranks change into the named Point ranks after you reach 100 points. This way veterans aren't penalized right off the bat, and gradually move into the reputation ranks.

More information about ranks can be found in the thread Ranks by point count or by post count?

Badges

Badges are still a work in progress. See the thread Polycount badges?

 




Long Running Polycount Forum Threads


We have several prominent threads that are worth checking out.


 




Job Postings in the Polycount Forum


You're more than welcome to post available jobs at your studio, freelance gigs or if you're looking for help on a project. We have specific forums for these types of positions:

If it's an onsite full-time or part-time position in your studio, we'd love it if you could post it in the Full time/Part time work forum.

If you're offering paid freelance/remote jobs please use the Freelance Job Postings forum.

If you're an artist or studio advertising your availability for work please use the Artist Looking For Work forum.

If you're looking to pay artists but with delayed compensation please use the Royalties or Post-Launch Compensation Work forum.

If you're managing a project that needs help and is unpaid please post it in our Unpaid Work forum.

 




Terms of Service


You agree, through your use of this service, that you will not use this community to post any material which is knowingly false and/or defamatory, inaccurate, abusive, vulgar, hateful, harassing, obscene, profane, sexually oriented, threatening, invasive of a person's privacy, or otherwise violative of any law. You agree not to post any copyrighted material unless the copyright is owned by you.

We at this community also reserve the right to reveal your identity (or whatever information we know about you) in the event of a complaint or legal action arising from any message posted by you. We log all internet protocol addresses accessing this web site.

Please note that advertisements, chain letters, pyramid schemes, and solicitations are inappropriate on this community.

We reserve the right to remove any content for any reason or no reason at all. We reserve the right to terminate any membership for any reason or no reason at all.

You must be at least 13 years of age to use this service.

For our full policies, please see our Terms of Service and our Privacy Policy.

Replies

  • ryansizemore
    Hello, my name is Ryan and I'm getting back into 3D environment modeling. I originally went to school a while back for 3D modeling and animation but wasn't able to make a career out of it at the time. Lately, I've been motivated to once again pursue that path and am working hard to build up a new portfolio and to network within the game development community.
  • Garabrant
    Offline / Send Message
    Garabrant polycounter lvl 3
    please delete my account. Thanks
  • KenWong
    Offline / Send Message
    KenWong null
    Hi there! My name's Ken, I'm a Voice Actor and would love to volunteer to help out with any voiceover requirements you may need. Admittedly, I'm fairly new to the scene but I hope to expand my network with promising individuals here. So feel free to message me for any requests!

    I've always been interested in games and Graphic Design is one of my strong suits, so it's wonderful to see the creativity budding here.
  • bipolarbear45
    Offline / Send Message
    bipolarbear45 polycounter lvl 10
    Hi there! My name is Thomas and I am an Environment Artist.  In a past life, I was also a QA tester. I recently when back to school to finish up my education.  I have now graduated and I am looking for ways to improve and make cool stuff.  I always welcome any tips or tricks so feel free to message me. I am currently working on more projects designed to refine my current modeling skills and learn some new texturing skills.
  • Belfy93
    Offline / Send Message
    Belfy93 null
    Hi Polycount!

    I'm Davide, amateur 3d environment artist.
    I've been a silent watcher of this forum for far too long, and now that I started to work on a videogame with some other amateurs I decided to try to bring my hobby to the next level and improve for real.

    I'm so excited about joining this community, I just have to ask you to be kind about my english, since it's not my mother language.
  • JdR2
    Offline / Send Message
    JdR2 polycounter lvl 4
    Hi! I'm Juan Daniel, but i use JdR2 for almost everything i do online.

    I'm from Colombia and i want to be a professional 3D Animator.

    I just finish my degree in Multimedia Production 2 weeks ago, with a focus on Video games development.

    I've been doing 3D animation as a Hobby for almost 7 years doing some short things from time to time, but just considering doing it like a profession last year, although i started to take it seriously a couple a months ago.

    I hope i can share with you people something soon so i can have as much feedback as possible.

    Thanks for taking the time to read all this!
  • theokain
    Offline / Send Message
    theokain triangle
    Hi, I'm Theo, I'm a 3D generalist with character animation, currently focusing on 3D modeling and hand painted textures.

    I've been making 3D art on and off since 2001 but only taking it seriously since 2008 after graduating my animation course. Since then I've worked in various design fields, and even learned some programming so I could publish small games made with Unity.

    I would like to work with indie or even large game studios making beautiful 3d assets and handpainted or stylised textures.

    Thanks and look forward to becoming a member and a small part of this community!
  • Pryme_XIII
    Hi there,
    my name is Nick and I'm a mixed media student, who is pretty much self taught in game art (i.e. 3D/2D, modeling, sculpting, texturing).
    I'm currently working on my Bachelor Thesis, which focuses on building an environment in UE4.
    Since everything I know is based on YT, learning by doing and failing a lot, I finally decided it's about time to join this community
    to (hopefully) contribute, share and get some feedback.

    Cheers!
  • ksarvas
    Offline / Send Message
    ksarvas triangle
    Hey Everybody!

    My name is Kyle Sarvas and I'm currently a student at Gnomon School of Visual Effects. I'm aspiring to be an Environment Artist in the games industry and hope to keep learning a ton from all you knowledgeable and talented Polycount users.

    Cheers!
  • calyxrba
    Offline / Send Message
    calyxrba null
    Hi! 
    My name is Calyx. I'm studying Games Art and Design and I want to go into asset production, but I'm a slow learner and sometimes have trouble! I really enjoy 3D modelling despite this, particularly when it comes to creature design. I'll probably be pretty quiet most of the time, so don't expect me to be too chatty! 
  • fil5
    Offline / Send Message
    fil5 polycounter lvl 4
  • Eric_Rizz
    Hello !

    My name is Eric, i fell down a rabbit hole in my backyard and found Zbrush. I'm generally trying to improve my digital sculpting and grasp of the software. I signed up in hopes of learning some major does and donts as i realize Zbrush is quite a pluralistic tool when it comes to workflow but that not all methods are as expedient.

    Looking forward to meeting you all, to evolve and share.
  • Dom_B
    Offline / Send Message
    Dom_B null
    Hello fellow artist!

    My name's Dom, I graduated a couple of months ago with a degree in Game Art and Design. My dream is to be a character artist for games or film. I'm always looking to push myself and improve my skills to achieve that dream. I heard this is a great place to learn and receive feedback so here I am! I look forward to growing alongside you all as artist!

    Feel free to check out some of my work!
    Instagram/Artstation
  • GustavoHorn3D
    Hello

    My name is Gustavo, I am an architect who recently finished a Digital Production program at Gnomon School. I aim to work as a 3D Environment Artist in the Games industry. I have lots of personal projects and ideas that I'm hoping to bring to life and share in these forums so that I can get valuable feedback to improve more and more so that my goal can be achieved.
  • Ibrahim_Lancoln
    Offline / Send Message
    Ibrahim_Lancoln polycounter lvl 7
    Hi fellow artists, I am Ibrahim Lancoln a Game environment artist.

    I worked at Gameloft Montreal for almost 2 years and now I start new personal projects.
    I hope my feedback will be useful to you and that we have a good time sharing knowledge :)
  • Bloo
    Offline / Send Message
    Bloo null
    Hello, I'm Bloo, i'm from France
     I am a 3D  student in second years.   My dream is to be a animator for games or film.
    I'm always looking to push myself and improve my skills. I hope to share and improve my skills here :smiley:

  • André_SiK
    Offline / Send Message
    André_SiK triangle
    YO! 
    Hi guys, i'm André SiK . I live in Santo André / Brazil.
    I hope I can contribute to the game community!And let's battle for it    :D

  • ClydeAldrich
    Heeyyyyyy everyone !! How are y'll ?
  • ClydeAldrich
    Hoodz hahaha maybe ;)


    Admin note: User banned for surreptitiously posting their spam url in a reply. And using spam-style username/email disparity. Watch out, kids, they're hiding among us.
  • Dasha_Canavar
    Offline / Send Message
    Dasha_Canavar polycounter lvl 6
    Hey polycount!
    I am Darja. I am from Ukraine. I lived in Hungary for 20 years and I have studied classical art in the hungarian university. Now I live in Denmark and want to  change my qualification. My goal to work in a team doing the things I can and love. Digital drawing seems perfect opportunity.. I just need to specify my future job and train for it.. Such an easy task! Hurraaay! 

    You can check out my portfolio https://dasha_canavar.artstation.com
  • BrainMedicine
    Offline / Send Message
    BrainMedicine polycounter lvl 6
  • omon
    Offline / Send Message
    omon polycounter lvl 4
  • BaconBeard
  • clean_coal
    Hello hello. Can't wait to be involved in this community. I do whatever it takes to get the job done, and am a fast learner when it comes to software and new techniques. Because of this, you'll see me creating stuff using tools that aren't really industry standard (huge supporter of open source and the little guys). Always experimenting and learning, so i'm in no place to judge. If it's different, odd, or unique, I'll automatically like it!

    No need to fear me.
  • phoenixcorp
    Offline / Send Message
    phoenixcorp polycounter lvl 14
  • oraeles77
    Offline / Send Message
    oraeles77 polycounter lvl 7
    I realised I never posted a proper introduction, Im not sure what to say because Im not very good at 3d stuff, but here is a link to my artstation page.




  • benparise
    Hi everyone! I am an environment artist looking to learn and improve my skills. My portfolio is http://benparise.com/ and I would love to get some feedback.
  • MizuhaMD
    Offline / Send Message
    MizuhaMD polycounter lvl 2
    Hello fellows!
    I'm self-taught 3d artist and right now working at indie game studio called Hashed Egg as an 3d generalist over a year. Just want to become a part of community of a great artists and share my work with others. Criticism are very welcomed and I hope I'll grow faster with your help here.
  • zaha
    Offline / Send Message
    zaha polycounter lvl 6
    Hello polycount!

    My name's Michael and I'm a self-taught artist hailing from germany. I am a software developer by day, but around the age of 14 I fell in love with 3D art. I played around a lot with 3DS MAX and later even purchased a software called "Monzoom 3D" (if anyone knows this :D) for a whopping 200 €, which was quite a lot for me at that age. I tried to create some Half-Life 1 & 2 mods back then, but my ambitions were far greater than my skills at the time. After some years, my motivation dwindled as I had to focus on my studies and got more into programming.

    Over a decade later I stumbled over Blender and my motivation has been rekindled. Today, stuff I was not able to figure out back then is easy as childs play. My main motivation is to create games in the Unreal Engine 4. To get something done I try to be as self-sufficient as I can, so I picked up Blender, the Substance Package and recently even ZBrush (benefits of having a salary :sunglasses: ). That does not mean I only work alone, though. I partnered up with an old friend of mine working together on some first, small games as our limited time permits. I'm doing the programming and some basic art, he's contributing the more awesome art. :mrgreen:

    I'm not trying to break into the industry or anything, this is purely a self-creational hobby for me. So far it's been a lot of learning (only started sculpting last week, I'm more comfortable with Blender und UE4).

    I registered here to keep up my motivation as well as to give and receive constructive criticism to improve. After all, there is nothing more valuable than sharing thoughts and opinions in a nice community, meeting like-minded people to help each other out. :)

    Cheers!

  • Dypnotic
    Offline / Send Message
    Dypnotic polycounter lvl 4
    Hi, have been lurking for a while. I am digital arts graduate from Austria and hope to learn a lot more here. Looking forward to a fun experience!
  • thimblefolio
    Offline / Send Message
    thimblefolio polycounter lvl 4
    Hello, I'm a digital artist / illustrator from the UK. I'm self taught and I've been trying to up my skills over the past several years by learning new techniques and practicing more. I'm working on a personal story based project and other projects to explore concept art and learn new things. I only found this forum recently but I would like to join the community here and contribute to the conversation when I can :smile:
    All the best!
  • MrBunneh
    Offline / Send Message
    MrBunneh null
    Hey I'm a big videogame fan who loves game art and design, I've studied 3D modelling using Maya in college and love creating pixel art and low poly assets and scenes. 

    I'm also use Unity game engine to create small scenes for myself for fun and experience and would love to use my assets I create into the engine and to generally become better at modelling in 3D and use blender.

    Thanks! :)
  • MariskaStudio397
    Hello, I was told to post in this thread to activate my account and be able to start a topic. I am working for Studio 397, a Netherlands based company that creates realistic, accurate and engaging sim racing platform. 
  • AnimationAlerts
    Hi,

    This is Tarun and I am #d Animator and Graphic designer from Delhi, India. Glad to arrive at this forum. I hope to help people here with whatever knowledge i have and would learn from other people's experience as well.

    My website : AnimationAlerts
    Glad to be here.
  • Eric Chadwick
    Navoda said:
    How can we delete topic ? 
    Ask nicely, send an email to helpdesk@polycount.com
  • MuffinTop
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    MuffinTop keyframe
    Hey!
    Can't say anything super cool about myself like almost all of you did. So sorry, guys. 
    I am just a 3d artist making games. Wanna bump into your experience and share mine. 
    Cheers!
  • okieyo
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    okieyo polycounter lvl 8
  • lucasperes
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    lucasperes polycounter lvl 8
    Hi, my name is Lucas. I'm a 3D student and I love Hard Surface. I plan to learn a lot here with all of you.

    Cheers :smile:
  • Luven
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    Luven polycounter lvl 5
    Hello, my name is Maxime Vermeulen and I am a junior character artist from France. I'll be posting as soon as the polycount bot gets my sketchbook post approved :p
  • manuison
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    manuison polycounter lvl 7
    Hello guys my name is Manish i am an environment artist  from  india , i really wanted to improve my environment art skills , so would really appreciate
    if you guys could provide me some critics and suggestion so that i could improve my self 
    Thankyou
  • Snaksan
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    Snaksan polycounter lvl 3
    Hello there! 
  • FIGURAMA1
    Hello Polycount!

    Greetings from SLOVAKIA
    Cheers
  • Lika
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    Lika polycounter lvl 3
    Hello, 
    I'm Hicham / Lika, a student in technical art, :)
  • Consue
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    Consue node
    Hayo I’m Consuelo and currently living in Spain... For the moment. I’m a senior and soon will be going to the US to study. I like environment art especially large landscape type stuff I originally started working with Minecraft(:P) and now I’m working in a few Unreal projects 
  • NineLimits
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    NineLimits triangle
    Hey, I see this is the place to introduce myself! I am mainly a digital artist aside from sketching in sketchbooks a ton. I use Medibang Paint Pro for my 2D painting and drawings. I'm also starting to dabble in 3D art with Blender, though I'm keeping most of that to myself, as I'm still in the first stages of my learning. Right now my main goal is to get to the point where I can create high level 2D illustrations and concepts, so I'll be working hard on that this year.

    I'm excited to be here, learning more about 3D art on the forums, seeing the amazing work of both 2D and 3D artists, and getting some tips on improving my 2D art. Maybe I'll even get a chance to help others as I improve! Looking forward to getting to know some of you!
  • ManuelS
    Hello. My name is Manuel. I'm an industrial design student from Argentina. I'm just starting in poly modelling, mostly self taught. Hope I can give something back to this big community. Thanks!
  • BaguetteSticks
    Hey, my name's John from Ireland and I've just become interested in 3D modelling. so I hope I can get a bit better at it.
  • Thoughcrayish
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    Thoughcrayish polycounter lvl 4
    Hey there, im Environment artist and want to share my work!
  • Lucie666
    Just joined, testing if post will appear...
  • zogthedoomed_UK
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    zogthedoomed_UK polycounter lvl 8
    Hi,

    Art director / Senior Artist at Slitherine.
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