My name is James Summers. I started my 3D journey at Full Sail University (2010-2011). During my time at Full Sail, I had the opportunity to learn different disciplines of 3D, such as, modeling, rigging, lighting, texturing and animation. I really wanted to learn more about animation, so I made the decision to join Animschool ( 2013-2014). During my time at Animschool, I gained a deeper understanding of animation, rigging and was introduced to game animation. After AnimSchool, I spent a year working on my first demo reel (2015-2016).
Hello everyone. My
name is Miguel and I am new to 3D in general. I only have about a month
of experience. I will give a TLDR at the beginning if you wish to skip
my story. I want to learn about creating 3D characters. My current plan
is to get familiar with the programs Maya, Topogun, Zbrush, Substance
Painter, and Marmoset. I have a basic idea of how they function but
still have a long way to go. At the moment I am thinking about taking
the 3D character course from the 3D CGAcademy
https://3d.cgmasteracademy.com/programs/character-arts-program-updated/
Does
this seem like a good place to begin my character creation journey?
Please give advice on the best places to learn about this. I want to
maximize time/gain. I have purchased courses on udemy in the past that
taught bad practices so I figured this time it would be better to ask
from more experienced people. I am willing to invest money for
education. Thank you for your time.
Ok so here is the extra info. I have been interested in 3d work for many years now. However I ended up going to college to pursue a different career. Now that I am stable with a job and life I find my interest returning. Due to time constraints I have decided to limit my scope to characters. I am just fascinated by designing and looking at good topology. I am an overwatch fan and have spent hours just staring at the models and different skins. I want to be able to create things like this some day. Below is an image of my first project. I did this before deciding to limit my scope to characters
Hi all. I am new here. i have a graphic design background, i use corel x16 and photoshop and other programs. My son and i would like to start building / making a small video game. But we don't know what programs are available or what to start with. I have heard of Blender and C++, but don't know what's a good program for beginners. Any suggestions would be appreciated. Thanks For Your Time.
I'm Aaro and a relatively long time lurker here at polycount. Maybe some day in a near future I'll post something even more than just an introduction post. I am interested in all things 2d & 3d (and beyond) but right now my main interest is material creation using Substance Designer.
Hi I'm Adam. I'm an Australian 2d artist, been lurking here on and off for years and want to start posting. one of my goals this year(not much of it left) is to become a cyberpunk noman rockwell and get to grips with a workflow for making my own reference in 3d.
Hi all. I am new here. i have a graphic design background, i use corel x16 and photoshop and other programs. My son and i would like to start building / making a small video game. But we don't know what programs are available or what to start with. I have heard of Blender and C++, but don't know what's a good program for beginners. Any suggestions would be appreciated. Thanks For Your Time.
Hi there, welcome aboard:
In answer too your question, I'd recommend starting with Gamemaker which is pretty much geared towards those seeking a soft entry into gamesdev. So really no need learning how too code or learn DCC (Digital Content Creation) workflows for now, cos everything is bundled in this one app. Also comes wiith it's own visual logic system (GML) just the first step creating fun interactive experiences. Anyway have a look, see what you think, perhaps even download the free trial if you like and test it for yourself.
I want to become a part of the great Polycount community! Finally! I've been working in the game development industry as a 3D Artist for seven years. Specialize in modeling real-time characters. In my spare time I develop my own game on Unity and improve my skills in digital sculpting, substance painter texturing, C# scripting and so on. Nice to meet you all!
Hi I'm Adam. I'm an Australian 2d artist, been lurking here on and off for years and want to start posting. one of my goals this year(not much of it left) is to become a cyberpunk noman rockwell and get to grips with a workflow for making my own reference in 3d. My site adamsimons.com leads to my artstation also on instagam and twitter @adamofthefuture
Hi I'm Adam. I'm an Australian 2d artist, been lurking here on and off for years and want to start posting. one of my goals this year(not much of it left) is to become a cyberpunk noman rockwell and get to grips with a workflow for making my own reference in 3d. My site adamsimons.com leads to my artstation also on instagam and twitter @adamofthefuture
Hey all, I've been a professional game developer for around 17 years. I've held the positions of Lead Artist, Tech Artist, and CG Supervisor. I've been writing and posting free Maya scripts ever since I started my career. I've authored a number of popular scripts that have been used by the 3d community for almost 2 decades. You might have used some of my creations over the years, such as: DUPExtract, UVMaster, or AttachMaster. I'm finally in a position where I can make the entire body of my tool kit available to the 3d community. You can check them out at: http://www.thomashamiltonart.com/TTools.html
I hope these tools improve your 3d experience as much as they have for me.
We are an indie game developer team in Turkey. We want to get criticism for our new game. Our new game genre is a tower defense. Despite our Mid-Level production ability, we still want to get criticism about this game.
We are very pleased if you can help us in this forum.
Hello, I'm a 3D animation student in my final year and I have been encouraged to post my stuff online to get feedback. I'm mainly focused on character design and texturing. Hope to learn a lot from you guys!
Hi Polycount Fourms! My name is Deanna Connell and I am a Multimedia Artist from the Greater Seattle Area in Washington, USA. I'm looking forward to enjoying the art of others and posting some of my own.
My names David. I am a current 3D artist in Industry, mainly producing Arch Vis and commercials but it can vary to props etc for a few platforms. Im from the UK, West Yorkshire.
Hiya, I'm Selin and I just realized I should be posting here before doing anything about the Riot contest? Not sure. I'd like to use an avatar sometime soon, pretty please?
Hello everyone, my name is Cole. I graduated long ago with a BFA in Animation. It's been a long time coming, and I'm excited to get back into what interested me years ago. There is so much to do and catch up on, I'll be contributing to this community just as much as I'll be learning from it.
Hi there, I work in IT (fell into the job) and would love to move into the game industry. I've been messing around in Blender for a few years and started learning Maya earlier this year. I've been to Polycount a few times over the years, but just now feel ready to start getting more involved. I'm currently enrolled in environment art courses at Game School Online and would love for you to check out my ArtStation.
Hello guys. My name is Kindaichi Shota, im working in CarFromJapan company and also learn about 3D modelling in my free time. Nice to talk with u all !
Hi, this is where I introduce myself, I guess, right? My name is Ray and I know next to nothing about game art at this point in time, but I really want to learn. I'm a 2D and 3D artist and I love colors but don't use them enough. So, yeah, I want to go into game art someday, thought it'd be cool to join here.
Hello Everyone! I am Joseph, who is a freelance environment artist. I've been making environments for video games for over 8 years, and did it professionally for a year. I'm glad being here and hope to be with you guys for some time!
Hi All. I'm a 3D Artist, working in multiple fields (Films, Games, VR) for the last 2 years. I've known about polycount for a long time and finally made an account here . I'm just super grateful and happy to be part of this community and post art
hello everyone. my name is Celine. I am new VFX artist. currently i am building my portfolio to get into the industry. i will be posting my WIP. Cheers
I had been lurking here for a while now but haven't posted anything yet... Currently I'm training myself in designing 3D Character art. I might show some of my WIPs I have atm, for feedback of course.
Hello! Artist at heart, seeking to be a Human Swiss Army Knife with a few specialties. Love experimental game design, and appreciator of good ol' same ol' as well. Retro, Indie, AAA doesn't matter to me as long as it has heart. Hope to learn a lot, contribute a lot, and make some new friends/acquaintances a lot.
I promise I'm human. Nice to be a part of this community.
I am KindachiShota from Japan. I am learning or training myself on 3D art. I hope I will good support or information which can increase my skills... Thank you very much...
Replies
Generalist here, couldn't choose between characters, lighing and shaders if I had to.
Time to stop lurking and start contributing
http://linkedin.com/in/james-summers-42ba3b108
Does this seem like a good place to begin my character creation journey? Please give advice on the best places to learn about this. I want to maximize time/gain. I have purchased courses on udemy in the past that taught bad practices so I figured this time it would be better to ask from more experienced people. I am willing to invest money for education. Thank you for your time.
Ok so here is the extra info. I have been interested in 3d work for many years now. However I ended up going to college to pursue a different career. Now that I am stable with a job and life I find my interest returning. Due to time constraints I have decided to limit my scope to characters. I am just fascinated by designing and looking at good topology. I am an overwatch fan and have spent hours just staring at the models and different skins. I want to be able to create things like this some day. Below is an image of my first project. I did this before deciding to limit my scope to characters
Long time viewer, and now finally the member. Modeling in 3D a few years now with passion in industrial hard surface modeling.
Cheers,
Thanks For Your Time.
I'm Aaro and a relatively long time lurker here at polycount. Maybe some day in a near future I'll post something even more than just an introduction post.
I am interested in all things 2d & 3d (and beyond) but right now my main interest is material creation using Substance Designer.
My website - here I'll post some WIP stuff & things
And here is my ArtStation page
I'm an Australian 2d artist, been lurking here on and off for years and want to start posting.
one of my goals this year(not much of it left) is to become a cyberpunk noman rockwell and get to grips with a workflow for making my own reference in 3d.
vindad_14 said:
Hi all. I am new here. i have a graphic design background, i use corel x16 and photoshop and other programs. My son and i would like to start building / making a small video game. But we don't know what programs are available or what to start with. I have heard of Blender and C++, but don't know what's a good program for beginners. Any suggestions would be appreciated.
Thanks For Your Time.
Hi there, welcome aboard:
In answer too your question, I'd recommend starting with Gamemaker which is pretty much geared towards those seeking a soft entry into gamesdev. So really no need learning how too code or learn DCC (Digital Content Creation) workflows for now, cos everything is bundled in this one app. Also comes wiith it's own visual logic system (GML) just the first step creating fun interactive experiences. Anyway have a look, see what you think, perhaps even download the free trial if you like and test it for yourself.
Cheers.
I've been working in the game development industry as a 3D Artist for seven years. Specialize in modeling real-time characters.
In my spare time I develop my own game on Unity and improve my skills in digital sculpting, substance painter texturing, C# scripting and so on.
Nice to meet you all!
I'm an Australian 2d artist, been lurking here on and off for years and want to start posting.
one of my goals this year(not much of it left) is to become a cyberpunk noman rockwell and get to grips with a workflow for making my own reference in 3d.
My site adamsimons.com leads to my artstation also on instagam and twitter @adamofthefuture
I'm an Australian 2d artist, been lurking here on and off for years and want to start posting.
one of my goals this year(not much of it left) is to become a cyberpunk noman rockwell and get to grips with a workflow for making my own reference in 3d.
My site adamsimons.com leads to my artstation also on instagam and twitter @adamofthefuture
I am a 3d artist in game dev for several years. Seeking to gain new knowlage and skills.
I've been a professional game developer for around 17 years. I've held the positions of Lead Artist, Tech Artist, and CG Supervisor. I've been writing and posting free Maya scripts ever since I started my career. I've authored a number of popular scripts that have been used by the 3d community for almost 2 decades. You might have used some of my creations over the years, such as: DUPExtract, UVMaster, or AttachMaster. I'm finally in a position where I can make the entire body of my tool kit available to the 3d community. You can check them out at:
http://www.thomashamiltonart.com/TTools.html
I hope these tools improve your 3d experience as much as they have for me.
I'm a 3d environment artist mainly focused on unreal engine 4
I'm Joydeep and I love creating characters. Here to learn from all you awesome people and share my art !
Nice to meet you all!
I'm an animator and have been in the game dev industry for almost 2 years now. I'm excited to join the community and learn new stuff.
I'm a 3D animation student in my final year and I have been encouraged to post my stuff online to get feedback. I'm mainly focused on character design and texturing. Hope to learn a lot from you guys!
Which for some reason I didn't do before, even though I've been registered for a while...
My names David. I am a current 3D artist in Industry, mainly producing Arch Vis and commercials but it can vary to props etc for a few platforms. Im from the UK, West Yorkshire.
My name is Anton, I'm character artist from France(initially from Russia lol)
Hope we will become friends c:
I just registered an account and will post my illustration/concept work from time to time in the "Artist Looking For Work" section.
site
ArtStation
Hope to get help and possibly be helpful in the long run.
Cheers >:)
I'm Selin and I just realized I should be posting here before doing anything about the Riot contest? Not sure. I'd like to use an avatar sometime soon, pretty please?
My name is Kindaichi Shota, im working in CarFromJapan company and also learn about 3D modelling in my free time.
Nice to talk with u all !
My name is Alexandre, i'm a 3d artist at Nvizzio creations (Montréal).
i´m Splix and im new without any experience in art Just wanted to say hi
I had been lurking here for a while now but haven't posted anything yet... Currently I'm training myself in designing 3D Character art. I might show some of my WIPs I have atm, for feedback of course.
I promise I'm human. Nice to be a part of this community.
Bye bye.
Been lurking here for some time and finally decided to register and become part of a community
I'm Lise, a student in video game art from France ! I join Polycount to share my 3D artworks and learn as much as I can from you.
I am KindachiShota from Japan. I am learning or training myself on 3D art. I hope I will good support or information which can increase my skills... Thank you very much...