Jackwhat--Really nice paintings! Just a few critiques (and please take them in the nicest way possible to help you out, cause I really do love these paintings and want to see more that are even better).
-LOVE her left eye, it looks beautiful, but the right one has too heavy a lower eyeline.
-The lower right right portion of her face has a too little detail and becomes flat. I know the light fades out the detail, but you still have to add in something other than the same white or, as mentioned above, it comes across as flat.
-Try finishing it more! I'd love to see some rendered hair.
Overall, very beautiful piece.
-As for the second one, not as strong as the first, but this could be because of the lack of pressure sensitivty.
-The line under the eyes is a bit thick, and most upsetting, the eyes seem dead in this paitning. When you create eyes, try to imagine the exact spot where they are looking, and then quickly draw them in.
-Speaking of eyes (because I personally find eyes the most important part of a character :P) it seems that the eye further from us tends to be a weak point for you. The one closer to us is well drawn and shaped, but the other one seems a bit of a struggle to get that lower eyeline to sit right. Pay special attention to this area for your next painting!
-And just one more small point: the eyebrows on both seem a bit too blotchy and not enough like hair. I see you don't want to go into high hair-render detail, but the eyebrows are too close to the highly-detailed eyes to be ignored this way.
Sorry if it seems too nitpicky, but I really enjoy these paintings and want to see them grow even stronger!
Heh, thanks people! And your crits are right Mezz, im weaker with the farside eye, i hesitate and a bit and mess up the distances between the nose - I dont really draw them close enough which throws everything else off balance. Also, im bad at finishing studys, once i've got a likeness and most of the proportions are accurate I stop because I dont want to spend 2+ hours rendering more detail
ruz , i would just work a tad more on the folds , they seem like the folds on an action toy sculpted in plastic, try to find some good references because they are like 50% of the character and could be much better and with less specular. Looking good nontheless
Hoping for a few crits... Another space marine haha yay (yawn). I want him in the end to look more gnarly and unhealthy. But I always seem to balk at the half finished stage, now knowing what to go in and do next. Apart from the ears of course ;P
-fogmann .. for what is this your crazy model stuff?
-SyaPed .. check your sideview.. your head / face is unproportional a bit, the face itself is already quite cool !
-ruz .. i want you to transfer your painterly face texture skills onto the rest of the body .. you tend to make stuff too clean; bit like plastic toys.. model is realy cool though
Original is 2600x3400 .. maybe someone will notice this format
SyaPed - Hey, push the button lip in a touch, it may be better to pull the top lip out....
He has to much of an unhappy face, you want to fix the mouth line where the lips meet, give it variation through the centre of the curve. Like me, you like creating Capcom-like unhappy faced characters, though you have to spend a bit more time than a usually on lips, as they are harder to read as being believable more time getting the skin around the lips right otherwise his features will look to cartoony or armature.
-The noise bridge at eye level it a touch to wide. Don't pull it in too much as it does give character to his face. Don't want him looking to generic.
- From the front view the temple area looks way to lengthy and a touch to deep.
I put the cute gooey animation on the back burner for some stuff thats a bit more gritty. It's a short 30sec-or-so sequence.. who knows if I'll ever finish it (LIKE EVERYTHING ELSE!)
Jackwhat--Looking so amazing. Really love the colours and very well-executed simplicity. You make me really miss painting Like, good ol' oil or acrylic on canvas and all that classic stuff!
More, more lol
Replies
-LOVE her left eye, it looks beautiful, but the right one has too heavy a lower eyeline.
-The lower right right portion of her face has a too little detail and becomes flat. I know the light fades out the detail, but you still have to add in something other than the same white or, as mentioned above, it comes across as flat.
-Try finishing it more! I'd love to see some rendered hair.
Overall, very beautiful piece.
-As for the second one, not as strong as the first, but this could be because of the lack of pressure sensitivty.
-The line under the eyes is a bit thick, and most upsetting, the eyes seem dead in this paitning. When you create eyes, try to imagine the exact spot where they are looking, and then quickly draw them in.
-Speaking of eyes (because I personally find eyes the most important part of a character :P) it seems that the eye further from us tends to be a weak point for you. The one closer to us is well drawn and shaped, but the other one seems a bit of a struggle to get that lower eyeline to sit right. Pay special attention to this area for your next painting!
-And just one more small point: the eyebrows on both seem a bit too blotchy and not enough like hair. I see you don't want to go into high hair-render detail, but the eyebrows are too close to the highly-detailed eyes to be ignored this way.
Sorry if it seems too nitpicky, but I really enjoy these paintings and want to see them grow even stronger!
Use you always just a literal translation of dutch talkwords in the hope that it in the english also works?
"with a grain of salt" grain --> exaturated --> rock
some megaman action again,:
It reminds me of some places in Painkiller.
(click for full)
been reworking a lot of this rocketpack as it was a bit of a mish mash of old and new designs
The poly count is going through the roof already
Click:
I think the folds could be a bit deeper and more descriptive, but I kind of like the 'slightly' cartoony look for now.
Jackwhat - perhaps the eyes should be set further back slightly, something in that region of the face is not quite right. nice overall though
fogmann - are those cannabis leaves? nice details
swizzle I am going to bed now, I will have nightmares:)
-SyaPed .. check your sideview.. your head / face is unproportional a bit, the face itself is already quite cool !
-ruz .. i want you to transfer your painterly face texture skills onto the rest of the body .. you tend to make stuff too clean; bit like plastic toys.. model is realy cool though
Original is 2600x3400 .. maybe someone will notice this format
re my characters cleanliness, its just that I haven't painted the diffuse yet or at least its at a very early stage.
Still working on my reconstructions of "The Corrupt" for ut3. Xan armor coming along, click for large version.
The texture could be alot better, but it will have to do for now.
He has to much of an unhappy face, you want to fix the mouth line where the lips meet, give it variation through the centre of the curve. Like me, you like creating Capcom-like unhappy faced characters, though you have to spend a bit more time than a usually on lips, as they are harder to read as being believable more time getting the skin around the lips right otherwise his features will look to cartoony or armature.
-The noise bridge at eye level it a touch to wide. Don't pull it in too much as it does give character to his face. Don't want him looking to generic.
- From the front view the temple area looks way to lengthy and a touch to deep.
Rollin - I'm liking that texture work.
PixelGoat - Nice details, reminds me of the borge
Heres some 20~ min environment/colour studies, because ive been putting it off for a long time.
vahl: it´s for this at the G-Star _ Seoul Game Show (I´m now allowed to post this)
.. and because i wasn´t very happy with the final submitted images (as usual) I put this up.. I like it more if it has a touch of an illustration
I put the cute gooey animation on the back burner for some stuff thats a bit more gritty. It's a short 30sec-or-so sequence.. who knows if I'll ever finish it (LIKE EVERYTHING ELSE!)
I love this guy's design
°O°
I think he'd actually ask for more "Happy Trees." :{)
showing all the trouble spots of the sculpt need to fix this way to (need to fix hand wraps and then I can start building low poly
More, more lol
I made this last week in 3ds max. Its around 350 tris and it has 1024 x 1024 diffuse, spec, and normal maps.