OK kids, the original WAYWO thread is big enough now that it is crashing Apache (the web server) and causing the boards to suffer. This is the new one (part 2, the return, the second coming...whatever floats yer boat...). I will leave the old one in place but you will NOT be able to view it in threaded mode.
Carry on, lads, carry on.
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Well i actually got scared when I saw the other one closed.
I'm working on playing my new guitar, poorly:
OK kids, the original WAYWO thread is big enough now that it is crashing Apache (the web server) and causing the boards to suffer.
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I'm so proud! My lil' thread grew up and became a big freakin' bruiser!
Mud land for some megatexture tests
Sick guitar MoP!
anyways. here's what i'm working on.
http://home.mchsi.com/~mule/project/html/journey.html
I'm going to make a fake gameplay video of a game i want to make. Present it at the next Penny Arcade Expo at the pitch your game idea panel. Not sure how i'm going to go about showing a video at it, but i'll worry about that later. PAX is at the end of August so i've got about 6.5 months to do everything. The guy above is going to be the main character. I have more details on the site.
been thinking about giving the main character a weapon....maybe a guitar cause it's going to be music based.....
I think Bearkub just wanted the glory of the largest thread
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Seeing as the thread will probably not be allowed to get as big as the old one, I think I'm gonna hold that title for a while. 'Sides, it looks like it took about three years for the old WAYWO thread to get so huge.
hate to keep posting the same work, but i am pleased that I finally managed to get the hang of painting in zbrush.
The flat texture was done totally in zbrush.
Bit old school looking I think. It will serve as a good base for when I bake it in to a proper uv layout in max.
I am not too concerned about making the shader look perfect in zbrush , because the the final target will prolly be unreal engine,
but as long as the base tex looks good I am happy
It's fairly basic but quite easy to use. Unfortunately my computer just has a built-in sound card, I'm running my Boss GT-3 processor through to the line-in, and it's terrible for recording, it lags behind any audio you play if you're recording at the same time, so I have to manually fix it (and is why a lot of that mp3 sounds slightly out of sync) ... I need to get a proper sound card or external adaptor or something.
Hard to tell armanguy, it's showing up pretty dark.
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ill try to fix that, most of its just wip plane black only the main body and turret are painted :S
drudged up from the old WAYWO thread:
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i simply wanted to praise! good shit, kite. i'm resisting the urge to make this my desktop, it's just a hand, it would be too weird. people might think i'm really into hands, like in an unhealthy way and my coworkers might start wearing gloves and feeling uncomfortable. i've thought all this through. again, amazing work, i love looking at it... like a bug to a light...
for the X fan iknow the psyshic eye should be on the other said, FUUCK U!
ben
benregimbal@hotmail.com
but the sideview is looking somewhat strange, the head looks a little to wide.
Also the hair alpha could be a bit softer on the outer edges, right now they are too hard compared to the soft blended ends.
but well yeah wip n shit, so waiting to see the final
qsuprore: i guess thats just a matter of taste, i prefer this kind of texturing, most normalmapped characters tend to look dead because of that "all dynamic lighting" shit, i don't care about dynamic lighting as long as the painted in lighting looks great. It'll do its job in most cases, so why do a unlit diffuse that looks good in some cases but not as good as the prelit in most cases?
I am gonna leave the old one up for a week or so, just in case someone goes looking for it.
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this was way better than the spinning quad!
qsuprore: i guess thats just a matter of taste, i prefer this kind of texturing, most normalmapped characters tend to look dead because of that "all dynamic lighting" shit, i don't care about dynamic lighting as long as the painted in lighting looks great.
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good use of spec is still painted in lighting, it's just painted on a map that effects how it responds dynamically. Just taking out the brightest layer of highlights and painting them carefully into spec will have all of the artistry with a lot more believability in 3d space.
"What are you working on? 2008"
Then just make a new one at the start of the year so we don't end up almost crashing the servers.
B1ll, mirror or die! Nahh looks good to me!
kite(post)...agree w/KP. i actually saved that image.
Ruz...looking really good. only thing that catches my eye is the pores/skin normal on his torso...looks like the "pockets" are a little extreme. awesome work.
almost finished....future, raver, dancer kinda girl.
I'm working on playing my new guitar, poorly:
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Oy cool stuff Mop! I should get around to setting up the recording equipment I bought and have a little online jam with ya. Sexy guitar too, I love the sounds and playability of those things :-)
- BoBo
Retarded trying to take a photo of something that is all white.
Going through reference trying to find the colors I'm gonna use. Also looking to find some way of actually getting the eye to light up without doing too much drilling/surgery.
*I agree with GodZero
cheers demoncage
B1ll - but looking good so far nice form.
arrangemonk - it s looking a little stiff so far. perhaps it would have been better to do the overall shape first then add the details.
Love the sculpt Ruz
Meet Angus, a 500 year old Celtic Vampire I'm working on for a personal project that I doubt will ever come to much.
heres something ive been working on in spare time
its a high poly kenpachi from bleach, sitll got abit to do tho. any crits are welcome
Fritz: Love the raver chick, looks great! especially her nice long legs
My first map got really messy really fast because I was still learning (hammer > unrealed). So I started over whynot? This map is loosely based on the keeps from DAoC. I had to cut down on the details in some areas because of framerate issues, and change the layout somewhat because of gameplay issues. But I'm getting ready to duplicate it and make the red base. I'm still toying with how they'll be laid out... they might be able to see each other, and they might be separated by a mountain. Also toying with the idea of breakable doors on the outer wall... not sure yet. This version is a ctf, but I may make a gravelpit-like cp map out of it later.
wide shot of the front:
wide shot of the back:
first floor interior:
second floor interior:
Still doing some refining and adding details here and there. I plan to put a few props, but nothing too complicated.
C&C welcome
P.S. the map is called "2keep" :P
So now everyone's just working on typing?
I'm working on playing my new guitar, poorly:
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Ha, MoP. I've been doing the same.
http://www.youtube.com/watch?v=ubJPu9IbkKM
Alex