Still playing with the proportions, any help is highly welcome
The back caves in too much, the armpits and breasts are too low, so is the belly button and she needs more of a waist with less ribcage.
Right now, with the proportions you've chosen, she looks borderline anorexic. If a slim woman is the look you are going for then google up some runway models, you'll find plenty of reference.
and Vahl, I hardly think there can be too much manmeat on one page, though some breasts would definitely be nice... I toss in my vote for a Tranni model!
"...Klash quick! Put a dong on that frog before it's too late!..."
If i only saw that comment b4 I took screengrabs last night > , <
Also.... has anyone seen a pen0r on a frog/toad .___.- I know I've never seen one...
They hide it well, kinda like cats
Re-did his eyes. (Eye sockets sucks @. @) Kinda like how it looks now though:\
Good anatomy, I like the body, althogh the face is nicely modeled it doesn't suit the body. The face looks like it's from a laid back creature and the body looks like a monkey like dynamic creature. Make the face more aware & stream-lined - Narrowing the foreehead would help.
Finish the hands & feet, then you'll have a winner.
PreaceOut.
Sectaurs : Thanks alot for the good advice! Still not finished, but getting closer. This is just for practice anyway
(don't have enough tris in his penix)
Good anatomy again, though also the head doesn't match the body. His face looks old yet has a body of 20-30 year old.
It's mainly due to the jaw line.
Vitor I think you should make the back of her, esp the lower torso, feel rounder. And possibly fill out the area, between her buttocks and lower back, slightly.
Great face, like his brow lines. Nice ear too.
It looks like u use a sharp head brush instead of the normal round brush to avoid blobby results?
Crit:
The neck is to thick in the profile view. Mainly the neck is to close to the chin
I'm done with this one for now. There are still some stretching issues with the UVW, but I'm bored with working on it. I really need to work on my texture skills more.
A lot of various skintones that doesn't really match up at this point.. And some rough edges around the cuts in the uv.
Tattoo is kinda placeholder right now
Thanks for the help everyone. Rens I'll try to improve the body, thou there are couple spots that I don't agree completely, but that doesn't mean your are not correct The critics on the face those are spot on really. There was something odd on the face since the first update, and I think you nailed it pretty much.
thatnumpty - that's a sweet mecha! that gun looks a bit boltery though, maybe something more attenuated would suit the design?
been slacking off a bit on personal stuff, here is a quicky of wayne barlowe's decurion demon. it's not really a 100% likeness of the painting, I think i might make him a different rank entirely so i can play around with costume and distortion of the limbs
That's funking cool geeza. Nice to see a few uk boys pushing the pace
I had to look up the original artist. I was surprised Wayne Barlowe didn't design the Pitch Black creature. Looks totally like his style.
Racer - They all look cool, but I think the top of the drum looks too noisy. Like it's been through the sharpen filter to many times.
Replies
Kurt's wrong, don't listen to him.
He's just jealous because he doesn't get to model any at work.
The back caves in too much, the armpits and breasts are too low, so is the belly button and she needs more of a waist with less ribcage.
Right now, with the proportions you've chosen, she looks borderline anorexic. If a slim woman is the look you are going for then google up some runway models, you'll find plenty of reference.
Here are 2 to start you off, along the same lines as what you have going already:
http://www.smh.com.au/ffximage/2008/04/16/anorexia_lead_narrowweb__300x480,0.jpg
http://lauriekendrick.files.wordpress.com/2008/03/skinny-woman.jpg
and Vahl, I hardly think there can be too much manmeat on one page, though some breasts would definitely be nice... I toss in my vote for a Tranni model!
-DK >^..^<
its true
Gonna cuuuttt chhoooooo nnaammmeee iinttooo eemm
Was definitely looking forward to three in a row. (new record)
Post pro & bloom needs toning down
all flat surfaces lack normal and spec pass and scale polish
and fences lack variation atm
dont know why I posted this as you can't crit the lighting with it so exagerated. Things at late night always seemed like a better idea.
If i only saw that comment b4 I took screengrabs last night > , <
Also.... has anyone seen a pen0r on a frog/toad .___.- I know I've never seen one...
They hide it well, kinda like cats
Re-did his eyes. (Eye sockets sucks @. @) Kinda like how it looks now though:\
Good anatomy, I like the body, althogh the face is nicely modeled it doesn't suit the body. The face looks like it's from a laid back creature and the body looks like a monkey like dynamic creature. Make the face more aware & stream-lined - Narrowing the foreehead would help.
Finish the hands & feet, then you'll have a winner.
PreaceOut.
Good anatomy again, though also the head doesn't match the body. His face looks old yet has a body of 20-30 year old.
It's mainly due to the jaw line.
Wonderfully modeled hands.
sorry for the big image .
crits still welcome, even though i already submitted my final .
The high poly of the upper techie cathedral window.
It looks like u use a sharp head brush instead of the normal round brush to avoid blobby results?
Crit:
The neck is to thick in the profile view. Mainly the neck is to close to the chin
Now give the poor dude a Giraffey
i hope you are joking if not buy a xbox360 and castle crashers
nice model, doesn't look as cuuuute as the original tough...
I liked the design
I wonder if the games any good?!
I'm done with this one for now. There are still some stretching issues with the UVW, but I'm bored with working on it. I really need to work on my texture skills more.
I haven't played it yet either, I don't have a 360, but I'm wishing it gets ported to pc.
A lot of various skintones that doesn't really match up at this point.. And some rough edges around the cuts in the uv.
Tattoo is kinda placeholder right now
clic for bigger
im no pro at anatomy, but maybe this can help you out.
click for bigger:
Vitor - I agree, about the bit about filling out the pelvis.
Sweet painting jack
its my new unreal map based on the blizzard contest winner concept art picture by marc simoneti
http://www.blizzard.com/us/inblizz/contests/artcontest2006/images/granddiablo.jpg
the cathedral exterior geometry and all the reference photos that went into the textures were shot by hessi
also hourences helped me a lot with his knowledge about the material editor and all sorts of other engine stuff
there will be the first beta up later tonight
... and yes i know i am over doing the bloom/contrast in the first shot
I agree, i specially like the one in the alley, really moody!
Any specs of the map that u can share?
Another study from me, although my photoshop wasnt picking up pressure sensitivity and its too late to bother rebooting! i'll finish it tomorow!
http://i62.photobucket.com/albums/h91/Jackwhat/0914Study2.jpg
That's funking cool geeza. Nice to see a few uk boys pushing the pace
I had to look up the original artist. I was surprised Wayne Barlowe didn't design the Pitch Black creature. Looks totally like his style.
Racer - They all look cool, but I think the top of the drum looks too noisy. Like it's been through the sharpen filter to many times.