Hi guys! newbie here, i would love some feedback from y'all , i'm a student still but im doing my way throught all of this new world for me, actually im using blender and specializing in hard surfaces modeling, im from Venezuela, you can check my artworks in my Artstation profile: https://www.artstation.com/artwork/aRwnDL last one is a cuantic jump, from basic shapes to challenging ones, made a Bastion fan art, modeled in blender, rendered in keyshot, i hope you to like it! im doing my best for you all, Cheers!
Hi Polycounters! I just wanted to share my latest personal project. Carmen the capybara postwoman! She will really try her best to deliver your mail. But, yeah, she's still just a capy. ^^ Working on the lowoply atm.
Hi everyone. Eazyremesh has been updated. Now comes with clean extraction from Masks with hard edges. I'm dropping a short tutorial here using the tool in a real situation which took a couple of minutes. If you'd like to know more, check out my thread here. Cheers!
We had some down time at work a while back, and I wanted to work on some texturing and learn Blender. So, I took the m60 from The Division and changed out some elements and add some extra polish and detail to make it work as a first person weapon. I have to give credit to Michael Galli and Michael Climer for a lot of the work on the high poly. I did change out several elements since the mesh we had was too decimated to work for a first person weapon, so I had to touch up pretty much everything, but it definitely still helped to have that original asset, so credit is due to them. I used Blender to create the low poly mesh from scratch and ZBrush for the high poly work. I used Rizom for uving, Substance Painter for all of the texturing, and Marmoset for baking and for the final renders.
I just wrapped up this little stylized character project!! It was a good chance to practice sculpting more after only working in lowpoly for a while. More details on Artstation: https://www.artstation.com/artwork/zAyDOL
The film releases in May, and I had the opportunity to contribute with asset creation/texturing, lighting, rendering, and compositing: https://www.artstation.com/kmacneil91
Hello everybody. I want to share with you my transfer of the scene from the game God of War 2018 to the unreal engine4 engine. All assets except rocks and grass were made by me. https://www.youtube.com/watch?v=TpfHYqGYClk
As a part of DragonFly team, I worked on a Fallen Dog Lava Variant character. My job was baking textures (also tweaking the low poly model and UV for better bake results) and preparing the model for texturing.
Fan art 3D. Project done to study low-poly modeling with Blender 2.8+ and hand-painted textures for games with 3D-coat. * For More images and real-time here:https://www.artstation.com/artwork/A9JEbW
Wrapped up this little Animal Crossing scene I created to celebrate the release of New Horizons! I also rendered the two characters individually in their own scenes. You can see the other renders on my Artstation page https://www.artstation.com/artwork/PmPY9n
Hey guys. Finished the asset. Worked on the feedback i got, helped me a lot. My main references was cyberpunk and star citizen. The trailer was used a lot thats why more a dirty look. Texture is 4k. https://www.artstation.com/artwork/bayEGv
And here is my new white rhinoceros made for games. This is my first post here in Polycount The mesh is composed of 9.300 tris and 3 different UDIMS in 2K each one. But for the presentation, I turned them into 4K. It was sculpted in ZBrush, Uvs and retopology in Maya, Substance Painter for texturing and lastly but not less important, Unreal Engine to make a cool real-time render of how it could look inside a game. This is my first attempt on doing a game-ready animal for games. There are obviously a lot of things I would love to improve, as the normal map and the overall skin resolution even it is for games. Hope is at the level! Here is the full breakdown: https://www.artstation.com/artwork/mqNVv9
Hello everyone ! I hope you're all well. I wanted to share with you my latest project, my take on a quick draw this in your style challenge, @elohimes's one on instagram.
Replies
Stay safe everybody.
last one is a cuantic jump, from basic shapes to challenging ones, made a Bastion fan art, modeled in blender, rendered in keyshot, i hope you to like it! im doing my best for you all, Cheers!
https://www.artstation.com/artwork/PmQbE3
https://polycount.com/discussion/213610/ue4-wip-modular-sci-fi-navigation-bridge
Working on the lowoply atm.
https://www.artstation.com/artwork/PmQlAr
Cheers!
ArtStation: https://www.artstation.com/artwork/4bZw0Y
UE Markeplace: https://www.unrealengine.com/marketplace/en-US/product/e21096d98cca41798c97169c654e9f51
Unity Store: https://assetstore.unity.com/packages/3d/props/tools/stylized-pbr-tools-pack-163623
There are several images on Art Station. https://artstn.co/p/RYvbXE
You should check out the new trailer for The Adventures of Rufus, a Lionsgate film with VFX by Boiling Point Media:
https://www.kidzworld.com/article/31875-adventures-of-rufus-the-fantastic-pet-exclusive-trailer-debut#brid_cp_Brid_84386048
The film releases in May, and I had the opportunity to contribute with asset creation/texturing, lighting, rendering, and compositing:
https://www.artstation.com/kmacneil91
https://www.imdb.com/title/tt8545636/?ref_=ttfc_fc_tt
See more here: https://www.artstation.com/artwork/zAyP5L
Cheers!
https://www.youtube.com/watch?v=TpfHYqGYClk
If you want to take a closer look, you can download the build https://yadi.sk/d/g0IxMzVhZaSXTQ
ArtStation: https://www.artstation.com/artwork/3oJb3m
Work in progress, Sylvari inspired from GuildWars 2, Zbrush sculpting livestream on Twitch.
https://www.twitch.tv/polygonmonster
- https://www.artstation.com/artwork/XBK3yR
As a part of DragonFly team, I worked on a Fallen Dog Lava Variant character.
My job was baking textures (also tweaking the low poly model and UV for better bake results) and preparing the model for texturing.
The concept art and overall supervision was made by:
Baldi Konijn https://www.artstation.com/baldi-konijn
and Joe Madureira https://www.artstation.com/joemadx
Project: Darksiders: Genesis
Airship Syndicate (c) 2019 http://www.airshipsyndicate.com/
More my works at https://www.artstation.com/blackfenix_urs
Hey guys!
Hope you are all doing fine during these hard times.
Fan art 3D. Project done to study low-poly modeling with Blender 2.8+ and hand-painted textures for games with 3D-coat.
* Based on the awesome Concept art of Jocelyn Joret* For More images and real-time here: https://www.artstation.com/artwork/A9JEbW
https://www.artstation.com/artwork/xvryY
Still working on my dude! im callng my skin shading is done!
Going to be updating my thread again here
https://www.artstation.com/artwork/PmPY9n
The mesh is composed of 9.300 tris and 3 different UDIMS in 2K each one. But for the presentation, I turned them into 4K.
It was sculpted in ZBrush, Uvs and retopology in Maya, Substance Painter for texturing and lastly but not less important, Unreal Engine to make a cool real-time render of how it could look inside a game.
This is my first attempt on doing a game-ready animal for games. There are obviously a lot of things I would love to improve, as the normal map and the overall skin resolution even it is for games.
Hope is at the level!
Here is the full breakdown: https://www.artstation.com/artwork/mqNVv9
more:
https://www.artstation.com/artwork/nQnlgr
More shots: https://www.artstation.com/artwork/XBK0Gn
model
Looking more in my Artstation
https://www.artstation.com/eviltorn
https://www.artstation.com/artwork/xz5KzO
More of my work here:
https://www.artstation.com/kristoflovas
Pipe Wrench Hero Asset - https://www.artstation.com/artwork/3oJYmg
https://www.artstation.com/artwork/EVxw8K I made a control room with a launcher where you can play it to see how it looks in first person! I hope you like it
I wanted to share with you my latest project, my take on a quick draw this in your style challenge, @elohimes's one on instagram.
you can see more shots on my instagram and my artstation :
https://www.artstation.com/artwork/2xJeYy
https://www.instagram.com/clementinep.art/
I hope you like it!
Have a good day and take care !
Clémentine
Here is my take on Quirrel from Hollow Knight.
hope you guys liked it, and check out more shots at the Artstation page!
https://www.artstation.com/artwork/3oJWRA?commentId=3420799
https://www.instagram.com/sculptbywayne/
Artstation Post : https://www.artstation.com/artwork/w8RVYX
Currently working on a interior visualisation.