Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
ziwuxin
Home
›
3D Art Showcase & Critiques
[UE4][WIP] Modular Sci Fi Navigation Bridge
Forest_Cat
polycounter lvl 6
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Aug 2019
Blockout:
The main emphasis is on modularity, so the shape of the room is quite simple.
0
·
Share on Facebook
Share on Twitter
Tagged:
environment
3D modeling
Blender
Sci-Fi
UE4
Replies
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Sep 2019
Small update:
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Oct 2019
Another small update:
1
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Oct 2019
Another update:
I want to make holographic screens. Such as in Mass Effect and Dead Space.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Oct 2019
First props:
1
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Brain_Slave
polycounter lvl 5
Oct 2019
Hard to criticize the project at this stage, right now It's all looking clean and promising. Keep it up
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Oct 2019
Thank you!
I hope the result will not disappoint you.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Oct 2019
More props:
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Oct 2019
Small update: Holo screens block-out.
The result should look something like this:
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Nov 2019
First test holo screens:
3
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Mar 2020
Another update:
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
DeathstrokeFTW
polycounter lvl 4
Mar 2020
Can you show your material work? Like how you made the panels etc.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Mar 2020
@DeathstrokeFTW
It's pretty simple.
Here is the material of holograms:
This master of the material that is used for most objects:
Models created in blender 2.8 using the weighted normal modifier.
Then all transferred to the blender 2.79 where with the help DecalMachine plugin creates a basis for the texture.
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Mar 2020
Final version:
https://youtu.be/yDG7shL7xgc
360 panorama and more screenshots on
artstation
.
Download PC Demo
1
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Elaisu
polycounter lvl 4
Mar 2020
nice! and thank you so much for showing details of your working process
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
Forest_Cat
polycounter lvl 6
Mar 2020
@Elaisu
Glad you liked it. The next project I want more detail workflow using timelapse video and gif animations.
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
I want to make holographic screens. Such as in Mass Effect and Dead Space.
I hope the result will not disappoint you.
Here is the material of holograms:
This master of the material that is used for most objects:
Models created in blender 2.8 using the weighted normal modifier.
Then all transferred to the blender 2.79 where with the help DecalMachine plugin creates a basis for the texture.
https://youtu.be/yDG7shL7xgc
360 panorama and more screenshots on artstation.
Download PC Demo