Hi guys I’m happy to finish this personal project ! I would
like to share it with you !
It’s a character for game, I mean... could be. It’s just a personal project. I
used Marmoset Toolbag 3 to render. I learned a lot with this project, If you
want to see more about this job and the details you can see it in my portfólio: https://www.artstation.com/artwork/DxeXxe
Hello! After almost a year from the
release of Dawn of Man, I finally found some time to set up some
pictures of the models that I made for this project, starting with
the animal ones.
I modelled this environment from Red Dead Redemption 2 using keyframe image to check AAA quality benchmarks. I check the overall composition and see what to improve in the future as texturing, material, ambient occlusion, lights, foliage. My very first post here.
Get it here This Zbrush plug-in is based on the tutorial I wrote last year. It's designed to give you more controllable loops in Zbrush. It also has a few other functions like clean extraction and retopology from masking and slicing. It's by no means a replacement for manual retopology but it will get you part of the way there and can even get you some quick clean game res models out. Watch the video for more info!
One of DC COMICS characters that we are working for 3D Printing at Viet Nam. We also used many references of many talented artists who have also worked on this style. Their quality of work is amazing and we're also trying to achieve that quality. Highres: https://www.artstation.com/dsculptstudio/albums/all
More here looking to make it better if you can spare a minute, didn't get much when in the challenge, other than likes which didn't really help tell me anything really.
Hello everyone, I wanted to post a piece that reflects what I've been working on and I wanted to keep it simple. I also wanted to try making a timelapse video of my texturing process. It was an experience trying to put all this together but I hope you enjoy it.
Spent some time re-rendering one of my favorite assets I've made so far- The Bride's Blade from the movie KILL BILL! I made a few small adjustments to the model and textures, re-lit it, re-rendered all the shots added photo and video reference, and included a Marmoset Viewer file (with no limits- so you can zoom in on all my imperfections! 🙃)
Update. I tried rig in a blender. I like it. In the process, I moved the central bones from the axis of symmetry, so I have to redo everything. But overall pretty nice. You can save poses in it. Created a skin in Painter. Tested eye material. But still, work is slowly moving.
After one year of working during my free time, I called done my Parisian Metro reproduction ! (All rendered into Toolbag 3) Video available on my youtube channel. Critics and advices are welcome !
Just finished a game engine spec male character bust and rigged it to give facial expressions (was a learning process). See more in my 3D Showcase thread.
I created VR car configurator. I put effort into the UI unique to XR. You can display the UI by holding your left hand, and operate the UI with your hand movements.
I finally finished this character from Nicola Saviori! . I was trying to get out of my comfort zone, doing stylized stuff is not my main focus but it was challenging but a really fun project to work on, I hope it is a good interpretation.
Additional renders, turntable and marmoset viewer over here:
STI Eagle from RE3, painted both by hand/diffuse lit originally and again in PBR recently. No HP used for normals, just Mightybake and Substance Painter.
Just finished this up, an homage to Command & Conquer 3 - Tiberium Sun. Check out my Arstation for full res and more shots + Sketchfab view. >>> https://www.artstation.com/artwork/rR6QNm
Replies
Hi guys!
This is a real-time character for game Raid: Shadow Legends
15k tris, 2k map
Plarium, 2019
Concept by Eugene Postebaylo
more images here:
https://www.artstation.com/artwork/1n00nZ
Hope you like it!
Artstation Post : https://www.artstation.com/artwork/4b006W
Sculpt is about 98% done so I hope you all like it
Polycount Topic: https://polycount.com/discussion/218006/wip-annie-mei-character-sculpt
Hi guys I’m happy to finish this personal project ! I would like to share it with you !
It’s a character for game, I mean... could be. It’s just a personal project. I used Marmoset Toolbag 3 to render. I learned a lot with this project, If you want to see more about this job and the details you can see it in my portfólio: https://www.artstation.com/artwork/DxeXxerecently I created some useful weapon smart materials.
https://www.artstation.com/iammalte/store
Some examples:
https://www.artstation.com/artwork/GXwoP1
Feel free to check them out!
Cheers
Made with Blender 2.8, Zbrush and Substance Painter.
Artstation: https://www.artstation.com/artwork/4b0AKL
Hello! After almost a year from the release of Dawn of Man, I finally found some time to set up some pictures of the models that I made for this project, starting with the animal ones.
You can see more on this thread: https://polycount.com/discussion/218043/dawn-of-man
I hope you like it!
https://www.artstation.com/artwork/JlmaDZ
https://www.facebook.com/ArtOfIra/
Get it here
This Zbrush plug-in is based on the tutorial I wrote last year. It's designed to give you more controllable loops in Zbrush. It also has a few other functions like clean extraction and retopology from masking and slicing. It's by no means a replacement for manual retopology but it will get you part of the way there and can even get you some quick clean game res models out.
Watch the video for more info!
SINESTRO DC COMICS FANART
One of DC COMICS characters that we are working for 3D Printing at Viet Nam.
We also used many references of many talented artists who have also worked on this style. Their quality of work is amazing and we're also trying to achieve that quality.
Highres: https://www.artstation.com/dsculptstudio/albums/all
A personal project that I've been meaning to share for a very long time now. Rendered in Marmoset Toolbag.
Hi Re images: https://www.artstation.com/artwork/W2V6bD
Thread
Artstation link: https://www.artstation.com/artwork/lV23xz
Timelapse Video: https://youtu.be/4YiAvMmOb0Y
by D'sculpt Studio.
https://www.artstation.com/artwork/0XG5KE
by D'sculpt Studio.
Artstation Link: https://www.artstation.com/artwork/zy2R4
Personal Project created for Vertex School's "Sculpting for Collectibles with Jack Matthews" course.
Based on the Supergirl drawing by Brett Booth.
Hi Res images: https://www.artstation.com/artwork/4bZlO2
More images can be found on my Artstation: https://www.artstation.com/artwork/Pm3b23
Video available on my youtube channel.
Critics and advices are welcome !
See more in my 3D Showcase thread.
https://www.artstation.com/artwork/W2OVRX?commentId=3378576
Had a blast making these!
Artstation: https://www.artstation.com/artwork/v1vPAv
https://www.youtube.com/watch?v=Kt0pQAv4ZHI
I finally finished this character from Nicola Saviori! . I was trying to get out of my comfort zone, doing stylized stuff is not my main focus but it was challenging but a really fun project to work on, I hope it is a good interpretation.
Additional renders, turntable and marmoset viewer over here:
https://www.artstation.com/artwork/xzGLmX
portfolio- https://www.artstation.com/kaushiksaha
Check out my Arstation for full res and more shots + Sketchfab view.
>>> https://www.artstation.com/artwork/rR6QNm