As a part of DragonFly team, I worked on a Strife's Anarchy Form character. My job was baking textures (also tweaking the low poly model and UV for better bake results) and preparing the model for texturing.
Hello! Here is the next race in line, the Kaek,and the smallest ship in the fleet,the frigate. Kaeks race is rigid ice and steel in character ,very hierarchical,cold and methodical,with a hive mind mentality. Concept done for Interstellar space: Genesis More on my Artstation: https://www.artstation.com/artwork/OyAvRv
SRS99AM Sniper Rifle from Halo Reach with some contemporary weapons flair. As a life-long lover of Halo I've always loved this legendary weapon and all of its variations throughout the series. Finally decided to tackle it and give a little modern twist to it. Far from done but I'm super pumped with how it's coming along!
More shots and progress updates can be found on my ArtStation: <a href="http://www.artstation.com/averageace">http://www.artstation.com/averageace</a>
Still working on our Ludum Dare jam game. That massive meatball is supposed to get some detail textures and the quick sculpted Gymzilla could use more polish
Alright, I'm calling this done. This was mainly just an exercise to sculpt in Zbrush. Textured and rendered in Substance Painter, using Yebis/iray.
Earth Monster | Tlaltecuhtli (Aztec period)
https://artstation.com/artwork/L2AbW5
This is a personal project I worked in my free time, based on Terin Kim's concept. There were some details that I couldn't see clearly, so I decided to modify them a bit, hoping to keep the concept spirit of Terin. More HQ render and progress at here: https://www.artstation.com/artwork/VdA8vN Thanks for watching!
A WIP image of a project I am working on: A redesign of Tail's Workshop in Mystic Ruins from Sonic Adventure. Still have many models and details to go but its coming along well.
Cross-posting from the handpainted thread // Recently wrapped this character bust under Dusty Nolting's mentorship with BrushForge. 3D viewer and breakdowns on my ArtStation below.
Hi I'm a Student at SAE Brisbane and I in my second year of my animation course. Work on a model for a New game see more information here: https://twitter.com/William_Haumann My first time use objects in blender to make a model
The actual wounds is a tileable texture sculpted in Zbrush, I used a blobby blurry version as a distort/flowmap to also scale up the holes through the shader. This is the game its for: https://tocogames.itch.io/meatball-vs-gymzilla
Replies
- https://www.artstation.com/artwork/6aY6D5
As a part of DragonFly team, I worked on a Strife's Anarchy Form character.
My job was baking textures (also tweaking the low poly model and UV for better bake results) and preparing the model for texturing.
The concept art and overall supervision was made by:
Baldi Konijn https://www.artstation.com/baldi-konijn
and Joe Madureira https://www.artstation.com/joemadx
Project: Darksiders: Genesis
Airship Syndicate (c) 2019 http://www.airshipsyndicate.com/
More my works at https://www.artstation.com/blackfenix_urs
Dilan Dog fanart continued
Hello! Here is the third Sulak race spaceship concept, the Cruiser. Concept done for Interstellar space: Genesis -
More on my Artstation: https://www.artstation.com/artwork/6aYJow
The game on steam: https://store.steampowered.com/app/984680/Interstellar_Space_Genesis/
My art in general: http://linktr.ee/IgorPuskaric
More pictures on my artstation: https://www.artstation.com/artwork/0XRJ2E
More pictures on: https://www.artstation.com/artwork/Pml3YL
And can see more pics on my Artstation: https://www.artstation.com/artwork/lVBoJV
Hello! Here is the fourth Sulak race spaceship concept, the Battleship! Concept done for Interstellar space: Genesis
More on my Artstation: https://www.artstation.com/artwork/zAdbq6
The game on steam: https://store.steampowered.com/app/984680/Interstellar_Space_Genesis/
My art in general: http://linktr.ee/IgorPuskaric
https://www.artstation.com/artwork/A9OdAo
Here's the thread with the progress shots
https://polycount.com/discussion/219112/discovery-scene-ue4#latest
Vertices: 592
Triangles: 628
Textures: 2K
https://www.artstation.com/artwork/JlxmoR
Barn Owl Video tutorial available here:
https://gumroad.com/l/oiDnK
My artstation: https://www.artstation.com/ich_sehe
More images and video: https://www.artstation.com/artwork/oO3ngO
Sequel to WIP Dylan Dog I think coat is ok, comments welcome
Kaeks race is rigid ice and steel in character ,very hierarchical,cold and methodical,with a hive mind mentality.
Concept done for Interstellar space: Genesis
More on my Artstation: https://www.artstation.com/artwork/OyAvRv
Hunt: Showdown - Fanart
Polycount: https://polycount.com/discussion/215260/wip-morrigan-dragon-age-remake#latest
AS: https://www.artstation.com/artwork/A9090m
model
<a href="http://www.artstation.com/averageace">http://www.artstation.com/averageace</a>
I'm in the process of creating textures
Here is one of them
Alright, I'm calling this done. This was mainly just an exercise to sculpt in Zbrush. Textured and rendered in Substance Painter, using Yebis/iray. Earth Monster | Tlaltecuhtli (Aztec period) https://artstation.com/artwork/L2AbW5
Check it out!
Images - https://www.artstation.com/artwork/zAaq4m
Thanks for watching!
You can see more in the thread: https://polycount.com/discussion/219409/medusa-wacom-pen-holder/p1?new=1
Or in my Artstation: https://www.artstation.com/artwork/JlA8g0
Recently wrapped this character bust under Dusty Nolting's mentorship with BrushForge. 3D viewer and breakdowns on my ArtStation below.
https://www.artstation.com/artwork/VdAaN4
For full 4K rez go to my artstation https://www.artstation.com/artwork/GXAyVz
www.artstation.com/peterbombka
My first time use objects in blender to make a model
More on Artstation https://www.artstation.com/artwork/DxgRnA
Just for fun!
I imagined an overwatch character as a skin from the fortnite game.
For more imagens : https://www.artstation.com/artwork/L2ARev
I hope you like it!
https://www.artstation.com/artwork/rRakea
Made this character from Cencoroll Connect in a couple of days.