So I've been working on my concept art skills for environments for the last couple of months and I feel like I've +1 'd those skills a bit thanks to
http://www.fengzhudesign.com/tutorials.htm
and books by Steambot Studios. However, you never really know till you start getting some serious feedback. So, that's one reason why I'm starting this thread. I'm hoping to see exactly where I'm at and what I can do to continue pushing my skills and make better stuff.
So, here is something I've been working on lately,
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Here are some wallpaper sized images, 3360 x 2100, of just the bike in different colors.
I would like to see some specularity added to the frame of the bike and to the wind shield because I feel the color of the bike looks a little dull and chalky. I'm no professional though but I thought I would mention what I thought anyway.
I'm anxious to see more work of yours. Keep up the good work.
http://fox-orian.deviantart.com/art/Influence-Map-Template-174550753
When I finish it I will post it here.
@TerryMosier - thanks for the feedback and it is definitely Kaneda's bike from Akira. I have been having issues with the spec or possibly the normal map which is why it is rather dull and chalky. A little of it may be on purpose but some of it may be to avoid or hide more issues I'm having with the model. I'd be curious to get people's thoughts on this image and see which version they like best and get their take on the problems I'm having. Maybe they are inconsequential or maybe I should revisit my normal map. Maybe people like the wet version or the adjusted version or something different altogether.
This is a fighting game concept/color pallete/paintover for a friend -
This is an endless runner down a tube/color pallete concept -
This is a title screen/logo concept -
This is a project I worked on with Make or Break Games and the University of Texas at Dallas. Researchers there had brain data obtained from fMRI scans that we at Make or Break Games loaded into Unity and then created visualizations for so the data can be viewed in 3D and in an application. That data was then sonified by UTD's team to see what new discoveries could be found out about the human brain. You can read more about the project here:
https://www.utdallas.edu/news/2016/2/12-31902_Collaborative-Minds-Bringing-Sounds-to-Brain-Data-_story-wide.html
My role in this project was to create the models, materials, particles and the overall look of the visualization along with helping out with some of the UI implementation.
https://80.lv/articles/tips-on-making-games-from-modeling-to-post-processing/
It covers a bunch about the game I am working on and how I went about making things.