Had the pleasure of working with Red Knuckles on this year's campaign for Three, Ireland: “The Girl and the Cloud”, a charming children’s book produced in association with Barnardos with all proceeds going to the Children’s Charity. I was responsible for sculpting the main characters in Zbrush and modelling the car in Maya.
May i ask how the cloud was made, was it made in Maya aswell ? It looks like its a geometric-based cloud like the one in this video, which i could replicate using max, but not maya.
I rendered out another version which I comped using Nuke this time, cos I really wanted to learn how to utilise AOVs in Nuke. I also tried to make her hairline a little less harsh.
If anyone is interested in my Ornatrix Hair workflow, it's below. Cheers. Super duper high res tutorial image HERE
This is a new 3d version of a Loish drawing I did awhile ago. I wanted to try out Ornatrix and see how it handles complex hair. Artstation High res is here: https://www.artstation.com/artwork/8avQQ
Hi everyone, it's been a minute! I've been playing around with Zremesher 3.0 in Zbrush 2019 and I managed to get some pretty nice results. Watch the vid and download the image if you want to have something to refer to.
I recently wrote a short article for my company's website and I thought I'd share it here for all the newer artists.
Here are 5 things I wish I knew when I was started out in the games industry
My name is Francis-Xavier Martins, I’m a Principal Artist at Electric Square Games in Brighton. This year marks my 20th year in the industry and it has been a very interesting journey. Ups, downs, failures and triumphs. I wouldn’t change what I do for the world and I’m very fortunate to be in such a creative industry. With that said, here are five things I wish I knew when I was just starting out. I hope it helps anyone out there worrying about the journey ahead.
1. It’s okay not to know what you want to focus on
When you get your first job in the industry, you’re keen to jump into everything. Modelling, texturing, animation, VFX, and the rest. It’s all very exciting. You want to try everything, so much so that it can be overwhelming, a bit daunting and a little confusing. The laser focus you need comes with time. With all the skills you acquire, you will eventually realise which ones you like doing more than others. Just enjoy the hors d’oeuvres of skill and software and eventually you can hone in and spend more time on what you feel you want to spend more time on in your working day.
2. Devour Knowledge
If you like, say, making cool stuff in Houdini, it isn’t enough to show interest to your colleagues or Lead. You need to spend time, even when you’re not being paid, to getting good. You need to practice, read articles, watch tutorials, figure out new and creative ways to use the software to make assets that will make your peers sit up and take notice. This will elevate your work to a new level and your leads will notice too. It’s a good way to fast track your way to better gigs and being indispensable in your field.
3. Lose the Ego
When I first started as an artist, I was sometimes reluctant to take on criticism from other people about my work. Today I look back at most of the work I did in my early years and I cringe! You’re never as good as you think you are. Be humble, listen to criticism if it’s constructive, say thanks and more often than not you’ll find you’ll improve as an artist and your work will get better. A by product of having an ego is people will never want to talk to you and you might go on living in a delusional cloud thinking you’re the one, when in reality your work will be severely lacking the quality required to up your game.
4. Crunch is not essential
I’m fortunate to work in a company that doesn’t enforce crunch. We hit our milestones by proper planning and having the right people doing the jobs. I thought crunch culture had to be done when I was a young artist. I thought it was something to be proud of. “I worked 14 hours last night. Smashed it.” In actual fact It’s harmful and in some cases, exploitative. It’s detrimental to your health and you will burn out if you keep doing it. If you find yourself in a company that regularly enforces this, I would seriously consider looking elsewhere.
5. Have fun and communicate!
You’re in the creative industry, making cool stuff for people to watch, play, and experience. Have fun, talk to your colleagues, get to know them, inside and out of work. I worked as a freelancer for 7 years and many of the gigs I got were from people I formed relationships with when I was working full-time. Communication is a vital part of working in our industry so don’t be afraid to say hello to the person beside you, have a chat and be nice. You’ll find your working experience richer for it.
Bonus Point!
Something I want to add to this blog that isn't in the original is about keeping fit. You'll find yourself sitting for most of the day and I can't emphasise how important physical activity is to you. After you spend 8 hours or so staring at a computer monitor, do something physical.
Run, lift, climb, walk, dance. It doesn't matter. Get those endorphins in you! It'll not only improve your physical health but your mental health will be better for it too.
That’s it for now. Go forth and make some cool stuff, I'm off to the gym! 😊
Get it here: https://polyjunky.xyz/store/2kAb/eazyremesh-tool-a-retopology-plugin-for-zbrush This Zbrush plug-in is based on the tutorial I wrote last year. It's designed to give you more controllable loops in Zbrush. It also has a few other functions like clean extraction and retopology from masking and slicing. It's by no means a replacement for manual retopology but it will get you part of the way there and can even get you some quick clean game res models out. Watch the video for more info!
Hi everyone. Eazyremesh has been updated. Now comes with clean extraction from Masks with hard edges. I'm linking the video here along with a couple of tutorials. It's 10% on Artstation right now so if you like what you see go here to get it! Cheers!
Replies
https://www.youtube.com/watch?v=f2ysKwEXyJk
Had the pleasure of working with Red Knuckles on this year's campaign for Three, Ireland: “The Girl and the Cloud”, a charming children’s book produced in association with Barnardos with all proceeds going to the Children’s Charity.
I was responsible for sculpting the main characters in Zbrush and modelling the car in Maya.
Check out https://barnardos.ie/ for more info.
May i ask how the cloud was made, was it made in Maya aswell ?
It looks like its a geometric-based cloud like the one in this video, which i could replicate using max, but not maya.
https://www.youtube.com/watch?v=CZ1J9Af01PY&feature=youtu.be&t=17m42s
Looking forward to seeing this finished
Finally got it done. Good opportunity to learn some new software! More shots on Artstation. Cheers!
If anyone is interested in my Ornatrix Hair workflow, it's below. Cheers.
Super duper high res tutorial image HERE
This is a new 3d version of a Loish drawing I did awhile ago. I wanted to try out Ornatrix and see how it handles complex hair. Artstation High res is here: https://www.artstation.com/artwork/8avQQ
Cheers.
https://www.youtube.com/watch?v=CgVtbl__ZGE
Here's the critter I've been working on. Will finish it up in Maya.
Concept by Patri Balanovski.
Had a few questions from my recent tutorial so I made a quick video about the Tessimate function in Zbrush.
https://www.youtube.com/watch?v=-xrNeJ6J1Nc&t=
Finally finished this dude, Leo. Concept by Patri Balanovski.
More high res pics on Artstation
Cheers!
There's a short turnaround on Artstation.
How did you achieve that fabric texture on the coat?
Here are 5 things I wish I knew when I was started out in the games industry
My name is Francis-Xavier Martins, I’m a Principal Artist at Electric Square Games in Brighton. This year marks my 20th year in the industry and it has been a very interesting journey. Ups, downs, failures and triumphs. I wouldn’t change what I do for the world and I’m very fortunate to be in such a creative industry. With that said, here are five things I wish I knew when I was just starting out. I hope it helps anyone out there worrying about the journey ahead.
1. It’s okay not to know what you want to focus on
When you get your first job in the industry, you’re keen to jump into everything. Modelling, texturing, animation, VFX, and the rest. It’s all very exciting. You want to try everything, so much so that it can be overwhelming, a bit daunting and a little confusing. The laser focus you need comes with time. With all the skills you acquire, you will eventually realise which ones you like doing more than others. Just enjoy the hors d’oeuvres of skill and software and eventually you can hone in and spend more time on what you feel you want to spend more time on in your working day.
2. Devour Knowledge
If you like, say, making cool stuff in Houdini, it isn’t enough to show interest to your colleagues or Lead. You need to spend time, even when you’re not being paid, to getting good. You need to practice, read articles, watch tutorials, figure out new and creative ways to use the software to make assets that will make your peers sit up and take notice. This will elevate your work to a new level and your leads will notice too. It’s a good way to fast track your way to better gigs and being indispensable in your field.
3. Lose the Ego
When I first started as an artist, I was sometimes reluctant to take on criticism from other people about my work. Today I look back at most of the work I did in my early years and I cringe! You’re never as good as you think you are. Be humble, listen to criticism if it’s constructive, say thanks and more often than not you’ll find you’ll improve as an artist and your work will get better. A by product of having an ego is people will never want to talk to you and you might go on living in a delusional cloud thinking you’re the one, when in reality your work will be severely lacking the quality required to up your game.
4. Crunch is not essential
I’m fortunate to work in a company that doesn’t enforce crunch. We hit our milestones by proper planning and having the right people doing the jobs. I thought crunch culture had to be done when I was a young artist. I thought it was something to be proud of. “I worked 14 hours last night. Smashed it.” In actual fact It’s harmful and in some cases, exploitative. It’s detrimental to your health and you will burn out if you keep doing it. If you find yourself in a company that regularly enforces this, I would seriously consider looking elsewhere.
5. Have fun and communicate!
You’re in the creative industry, making cool stuff for people to watch, play, and experience. Have fun, talk to your colleagues, get to know them, inside and out of work. I worked as a freelancer for 7 years and many of the gigs I got were from people I formed relationships with when I was working full-time. Communication is a vital part of working in our industry so don’t be afraid to say hello to the person beside you, have a chat and be nice. You’ll find your working experience richer for it.
Bonus Point!
Something I want to add to this blog that isn't in the original is about keeping fit. You'll find yourself sitting for most of the day and I can't emphasise how important physical activity is to you. After you spend 8 hours or so staring at a computer monitor, do something physical.
Run, lift, climb, walk, dance. It doesn't matter. Get those endorphins in you! It'll not only improve your physical health but your mental health will be better for it too.
That’s it for now. Go forth and make some cool stuff, I'm off to the gym! 😊
Get it here: https://polyjunky.xyz/store/2kAb/eazyremesh-tool-a-retopology-plugin-for-zbrush
This Zbrush plug-in is based on the tutorial I wrote last year. It's designed to give you more controllable loops in Zbrush. It also has a few other functions like clean extraction and retopology from masking and slicing. It's by no means a replacement for manual retopology but it will get you part of the way there and can even get you some quick clean game res models out.
Watch the video for more info!
I'm linking the video here along with a couple of tutorials. It's 10% on Artstation right now so if you like what you see go here to get it!
Cheers!
https://www.youtube.com/watch?v=2tBraeNOpkk