Hello there,
here's a WIP FAN ART of RYU from Street Fighter.
The main goal is to obtain a "game-ready" character, with PBR textures and materials.
I'd like to revisit this iconic character with realistic proportions, clothes and some accessories.
I'm still struggling with clothes and anatomy, then will focus on the face / head (still not sure about the actor / athlete to portrait).
C&C appreciated!
UPDATE / CURRENT STATUS
Cheers!
Replies
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For references I'm using a mix of real-life photos and 3d models and encorchè.
"Heads" are still a bit of a problem to me...
Cheers
Sternocleidomastoid Muscle (SCM) -- Looks like the SCM is off, look at the muscle origin (Clavicle) and insertion point (Behind the ear). Your model is also missing the 'Suprasternal Notch'
Trapezius -- The connection between the traps and neck look a lil funky. I suggest picking up a 3d scanned model and keeping it in your zbrush scene for easy reference.
Silhouette (Posterior & Anterior sides) -- This should fix itself as you work on the two previous critiques. Try to pay attention to your silhouettes and do some quick paintovers in PS yourself to compare with your reference.
Hope this helps. The clothing is looking great, keep it up!
Thanks very much for the suggestions.
I do really appreciate the GIF and the paintovers over the neck area!
Cheers!
I'm considering trashing the hair, atm.
Cheers!