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Stylized Real-time Character (UE4)

polycounter lvl 8
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BoonS polycounter lvl 8
A long while ago I drew some concept art and I thought it'd be pretty fun and straightforward to replicate the 'outline + color' style in 3D. The learning experience was actually pretty fun; in terms of being straightforward... it was not.

I am planning to model and rig the rest of the character, but in the meantime, I wanted to share the culmination of what I've built so far. Perhaps it can be of use to another poor soul experimenting with a stylized aesthetic in 3D. Comments and questions are very welcome.

Artstation post: artstation.com/artwork/EV61qK




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