Hey guys. I'm new to 3D modelling and I'm looking for some feedbacks for improvement. I feel bad because everyone here is just posting awesome stuff they made, and then there's my work...
Hi all! I share this small sculpt I did mainly to focus on a part that I neglect quite often: some nice presentation, with the pose and a decent lighting. Hope you like the final result!
I'm slowly Zbrushing props and characters based on the Gigantosaurus TV Series. I do the low-poly retopology as I go along and unwrap / organize all that to make a final big 3D real-time scene : rigged characters + rigged plants + environment. Quiet a lot of work. But that's a fun cartoon exercise
I finished this low poly karambit for my portfolio. There are a few more renders available at my Artstation. If someone has any comments or critiques, I would be very happy to hear them
ZBrush to Maya Arnold and Xgen workflow. 2K renders only for now, will have to render 4K soon. will tweak a few things soon! https://www.artstation.com/artwork/8eWq36
My most recent character I made time to finish! Many more renders and even a video over on my Artstation! https://www.artstation.com/artwork/GaOy63 Plan on doing a few more this summer
https://www.artstation.com/artwork/Z5L2wN This is my first project in unreal, Modeling, sculpting in Zbrush and texturing in SP, Some foliage used Megascan's resources, I want to learn UE4, Any critique is welcome
The head of a full character piece that I've been working for a little while and chose to share a WIP. I'm going for a semi-stylized look that would combine the best of western and asian styles
Replies
https://www.artstation.com/artwork/3oRRwJ
+ More images:
https://www.artstation.com/artwork/mqxNNE
http://rodrigopixel.com.br/project/kikky/
My Artstation: https://www.artstation.com/mateuszburnetko
https://www.artstation.com/artwork/v1NlBa
Artstation: https://www.artstation.com/artwork/L35RrP
Finally finished tarantula controller:
https://www.artstation.com/artwork/kk3gK
https://www.youtube.com/watch?v=5pk_23qiRxo
More here:
https://polycount.com/discussion/218062/sketchbook-david-cruz#latest
Nice work all loving all the updates.
I also recorded the process with a little commentary over here: https://youtu.be/lbfZrh2XhPM
I do the low-poly retopology as I go along and unwrap / organize all that to make a final big 3D real-time scene : rigged characters + rigged plants + environment.
Quiet a lot of work. But that's a fun cartoon exercise
New update new textures
more rakurs here Artstation
More renders and Marmoset Viewer here:
Artstation:
www.artstation.com/artwork/Vdr6gn
My first public material showcase. Made in Quixel Mixer, rendered in Marmoset Toolbag.
More images: https://www.artstation.com/artwork/WKa6KX
https://www.bobya.art/
I added my Tortle Samurai to artstation. More images over here: https://www.artstation.com/artwork/lx14Gk
( see details here:
https://gumroad.com/products/laFnr
ZBrush to Maya Arnold and Xgen workflow.
2K renders only for now, will have to render 4K soon.
will tweak a few things soon!
https://www.artstation.com/artwork/8eWq36
https://polycount.com/discussion/220344/wip-ryan-reynolds-likeness#latest
working on some head sculpting
İbrahim Aysan
https://youtu.be/5BsNEODBayY?t=1
More on my Artstation page:
https://www.artstation.com/artwork/AqwBwV
Concept by Rock D
https://www.artstation.com/artwork/NyO0P
More renders on my artstation https://www.artstation.com/artwork/mDZya1
Today I'm sharing with you my last personal project based on a concept from Sam Hogg
Hope you like it.
https://www.artstation.com/artwork/R3E2gv
https://www.instagram.com/lomepawol/?hl=fr
This is my first project in unreal, Modeling, sculpting in Zbrush and texturing in SP, Some foliage used Megascan's resources, I want to learn UE4, Any critique is welcome
https://www.artstation.com/artwork/Qrmb6r
Swordfish?.37
Definitely, it's not a swordfish...
More renders here: https://www.artstation.com/artwork/q9LDGa
more renders at artstation https://www.artstation.com/artwork/eadOJ3
Portfolio: https://www.artstation.com/st3fun