Finished my girly bike this week !! https://www.artstation.com/artwork/nYQrYX I'm just entering the industry this year, I wanted to do a last prop and take my time before starting my full time job Modelled in 3Dsmax, Textured in Substance painter, Baked and Rendered in Marmoset Toolbag. Optimized for games.
The main goal of the project was to : - Improve lighting and presentation - Create a little story behind the prop and stick to it all along the process Let me know what you think if you want !
Once It is fully done and complete I will update that thread with all the leanings. Currently I am in QA and printing. It seems I already need to make adjustments. So more to learn
I'm a huge fan of Frank Herberts Dune series, so I always wanted to make some desert scene. Now I did. No rtx this time, but its rendered in Unreal Engine, as usually. I also used Megascans assets. As usually...
This is a part of the rendering studies I do these days to improve myself in composition, lighting, and grading.
I share with you a fragment from a small project of mine. I took an Instagram prompt as a personal ten-days challenge, doing everything by myself: modelling, texturing, fur, rigging, animation.
I'm currently working on a game environment from Fullmetal Alchemist. I'm currently on a WIP phase of some of the Props, but I posted the books I'm gonna use in the scene a while back on Artstation : https://www.artstation.com/artwork/oOwaK4
And now the HP sculpt for this woodenchest as well as the baking for this restorted wooden chest are done. Currently in the texture phase.
Hiya everyone, recently finished up Uni so I've finally had some time to brush up my Portfolio; Currently been working on some Anglo-Saxon Jewellery, little bit of work needed but hopefully getting there soon!
Just finished a mech in UE4, I wanted to practise my material and shader work so I built it with no baked normals and lots of tiling texture work. https://www.artstation.com/artwork/oAA51z
Here is a scene I finished a few days ago. The goal here was to learn unity and make an environment using the engine. Link to the full artstation post: https://www.artstation.com/artwork/q99n6a
this has been hard work so far. trying to find a good retopo strategy that does not take forever and maintains the nice look after baking
ooph yea clothing topology and that detailed, i can't wrap my head around it (never tried realistic stuff) seems like quite the headache. Good luck with it.
I've also transitioned over to blender from using 3ds max for like nearly 8 years. Thoroughly enjoying blender, modelling feels fun and satisfying again! More images can be seen on my artstation page for it https://www.artstation.com/artwork/lVgW4O
Hi there, first time posting something in here! I've been working on this illustration on my spare time, the idea was to create something like a miniature set (not quite there but that was the main idea). Hope you like it Cheers!
Replies
I'm just entering the industry this year, I wanted to do a last prop and take my time before starting my full time job
Modelled in 3Dsmax, Textured in Substance painter, Baked and Rendered in Marmoset Toolbag.
Optimized for games.
The main goal of the project was to :
- Improve lighting and presentation
- Create a little story behind the prop and stick to it all along the process
Let me know what you think if you want !
[Almost done] 3D print space ship carrier - Learning to 3D print correctly
Hi there,
Been working on a 3D printable space ship. For fun and to learn how to make assets for 3D PLA printing.
You can find more info in the forum posts here: https://polycount.com/discussion/220670/almost-done-3d-print-space-ship-carrier-learning-to-3d-print-correctly/
Once It is fully done and complete I will update that thread with all the leanings. Currently I am in QA and printing. It seems I already need to make adjustments. So more to learn
https://www.artstation.com/artwork/eaa4ZG
More of him here: https://www.artstation.com/artwork/3dd8OE
This is a part of the rendering studies I do these days to improve myself in composition, lighting, and grading.
More of my work here:
https://www.artstation.com/kristoflovas
https://www.artstation.com/artwork/0nn8DE?fbclid=IwAR1MeIi7KKCVSAGPddEf1-AhhzZ5spxLS9WQFv9YOORxSJStMLR1Nfcd4lE
https://www.artstation.com/artwork/PooB0B
Rendered using Blender 2.9
Textures done with Krita
(Sand from Textures.com)
Normal map generated using a free tool - Njob
And now the HP sculpt for this woodenchest as well as the baking for this restorted wooden chest are done. Currently in the texture phase.
More at artistation: https://www.artstation.com/artwork/48bG1q
Instagram:https://www.instagram.com/rrrodreis/
Twitter : https://twitter.com/rrrodreis
Tweeter: https://twitter.com/_JAG3DArt/status/1280321728468705280
Instantgram: https://www.instagram.com/p/CCUu9UZDOEM/
https://www.artstation.com/vertexpolyfort
https://www.artstation.com/artwork/oAA51z
https://www.instagram.com/lomepawol/?hl=fr
https://www.artstation.com/lomepawol
Here is a scene I finished a few days ago. The goal here was to learn unity and make an environment using the engine.
Link to the full artstation post: https://www.artstation.com/artwork/q99n6a
I would love some feedback
Looks Neat
// Stylized Exploration - Cliff / Rock - https://www.artstation.com/artwork/3dogko
Hope you like it !
Take a look..
Posted the whole project with more images on my artstation: https://www.artstation.com/artwork/L35ZGv
I've also transitioned over to blender from using 3ds max for like nearly 8 years. Thoroughly enjoying blender, modelling feels fun and satisfying again! More images can be seen on my artstation page for it https://www.artstation.com/artwork/lVgW4O
Real time render in Marmoset*
https://www.artstation.com/artwork/AqqRBW
https://www.artstation.com/artwork/xJAVn4
Cheers!
more images on my Artstation:
https://www.artstation.com/fabriciocampos
https://www.ideasanimation.net/3d-animation-services/
Rendered in Marmoset toolbag 2.
https://www.artstation.com/artwork/v22lRA
another quicksulpt. more viewpoints at ArtStation:
https://www.artstation.com/artwork/ykkmGO
https://www.artstation.com/artwork/8ewmRq