Hello guys!
This is a WIP of a likeness sculpt. The subject is Ryan Reynolds.
I am currently working on the base shapes after breaking the symmetry. For now I'm focusing on nailing the correct proportions and positions of the features. The final aim is to make a very realistic portrait.
Feedback is very welcome.
Replies
The neck looks a little strange from the side view as well. Good luck
Thank you for your feedback! I agree regarding the neck. Regarding the size of the head, I used these references:
The main ref I'm using is the last one, though, there is still plenty to do
I guess it's feedback-time now, before I bring this likeness sculpt into the next phases:).
In the meantime, before re-doing the details, I wanted to try a workflow shared by an amazing artist that uses a combination of 3D Scan and the magic ZWrap tool. You can find full-res images of this "study", a better description and all the credits to the artist and the 3D Scan source at this link:
https://www.artstation.com/artwork/xJJLwR
This one below is instead my version with the re-made details.
I'm ready to jump into the next phases and to do a version that is totally mine.
I retopologized, baked and textured this guy. I must say a big thank you to the amazing knowledge and tools that is possible to find on Texturing XYZ!
There are still things that I'm not so convinced about, also in terms of likeness, but now it takes some external eyes to judge it better, so I'm looking for some feedback.