Bonjour ppl
I've been working for some time on Morrigan's (Dragon Age) remake. I'm not trying to match the reference exactly, just attempting to stay close enough
I've chosen Natalie Portman as my face reference and I'm miiiiiiightlyyyy struggling with a likeness...
ref:
What I have so far (still only high poly):
I work on the head separately so the one attached to the body atm is just a placeholder, dont mind it svp
the Portman girl:
the head:
C&C very much welcommed
Replies
Be sure that I spent WAAAAY more time on sculpting her head than arranging her hair. And I really mean it - it took me months since it is my first character ever sculpted. Digitally or not
I don't see any problems with the elongated hair style - I made it like it is on purpose since this type of heavy messy loose buns rarely stay close to the sculpt.
Here's some of her pics I was sculpting from:
The detail in the work is great too.
Mind I ask how did you arrange the hair so nicely?
I was using this tutorial - https://gumroad.com/nimlot26#yXlMP
And this Maya plugin - https://sladkovsky3d.artstation.com/store/zzR2/gs-curvetools-v1-0-maya-plug-in-curve-controlled-hair-cards-pipes-and-more
... plus tons of help from Nimlot (https://www.patreon.com/nimlot/posts) and the community around him
Real-time hair takes time and I've struggled with it looking good. At the moment I was using Tom Parkers method of making hair, while its good its nice to see other techniques.
Great job!
The highpoly looks really great btw.
Now it's time to commit a bit of texturing
4k low poly close up turntable: https://youtu.be/9Ltn3LMZbg8
The Morrigan Project has officialy been finished
...and there is always something to improve on - I'm still learning