Hello everyone! Here's a game model that I recently finished. I wanted to make a really long hairstyle based on Tauriel cause hair model like that are not so often seen in games in my opinion. If you want a full rez view, you can go to my artstation : https://www.artstation.com/artwork/GXAyVz Hope you like it!
Thanks man. It's a game hair model so I can't have exactly the same hyper realistic feeling than a vfx renderer. I already have scattering and all these maps but it's fake sss built in the shader. Real SSS would be to expensive to compute on this model. Perhaps it's also because I didn't use grooming tools for building the hairstyle, only hair cards. Could you explain what do you mean by dry?
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Looks awesome!
but the hair looks dry , something to do with sss , color variation , and thickness?