Working on some tattoo designs for my Serge Birault character over here. Would love some input on these if you have a moment.
The designs look awesome man. Can't say much about those. Maybe you haven't gotten to this point yet, but if it were me, I'd fade them a bit to read as worn tattoos from years ago, rather than looking like, freshly sharpie'd on.
Thanks, @Ziebell3D! Yeah I'll definitely be fading and coloring them in a bit later on, but I wanted to get that design down before then. I appreciate the input!
Did a lot of research on how to scan vegetation the last days, slowly getting results I am happy with. All captured using a regular smartphone, should be able to get some more detail out of this with a proper camera.
Character(s) I'm working on for Jason Martin's course. This is supposed
to be an enemy concept based on the Witcher. It's a Nekker Scavenger
riding a mini fiend. More renders at: https://www.artstation.com/artwork/W1VnG
[This post has been moderated to reduce download time, please read the OP sticky] I decided to make a scene on a space theme. Real Time render.Triangles 11847. More images look at https://www.artstation.com/artwork/e6X6w
Hey guys, Here is my latest work "Ao Oni". Calling the high poly done.
Original concept by Tong yan. more images and making of here- https://www.artstation.com/artwork/Yd2o6
This is the master material for the terrain, instances have parameters for rain (with animation), puddle formation and general wetness. These will be hooked up to a weather system.
Hello Polycount! I just finished up this Double Barrel Grenade Launcher. My goal for this project was to create a FPS Game Ready Weapon while become familiar with Substance Painter. The model is functional with Over-Under style reloading and Collapsible Stock.
Just started to model hardsurface objects, made this one in 8 hours straight I've only modeled hardsurface objects for furniture, fantasy weapons and armors, but never attempted sci-fi before, now i'm kinda addicted to it! Also just started posting in artstation some of my work, and basicly since I'm unemployed at moment I do whatever comes to my mind, kinda trying to post everyday a new pice or atleast 2 days span.
I know I'm kinda new to 3D modeling, so please give your reviews and critiques, I'll be glad to read them!
Replies
https://www.artstation.com/artwork/8gxqq
[This post has been moderated to reduce download time, please read the OP sticky]
https://www.artstation.com/artwork/LG9Vl
All captured using a regular smartphone, should be able to get some more detail out of this with a proper camera.
[This post has been moderated to reduce download time, please read the OP sticky]
I decided to make a scene on a space theme.
Real Time render.Triangles 11847. More images look at https://www.artstation.com/artwork/e6X6w
Check out more images in the thread http://polycount.com/discussion/192673/ue4-jungle-environment
I started a new project
Check out the thread for more: http://polycount.com/discussion/192556/jerohart-sketchbook#latest
Thread here.
[This post has been moderated to reduce download time, please read the OP sticky]
Let me know what you think!
http://polycount.com/discussion/41232/lowpoly-sub-1000-triangle-models/p281#latest
Wip spice harvester from Dune. 2300 tris, 512 normal.
Jovanny Zapata : You almost hit it ! Some few tweaks on proportion and you're on point !
I just finished this for my project.
https://www.artstation.com/artwork/oYqKO
Hover Girl sculpt with a view to 3D printing.
artstation
https://us.v-cdn.net/5021068/uploads/editor/v9/2jl8jsihmlau.jpg
[This post has been moderated to reduce download time, please read the OP sticky]
https://www.artstation.com/artwork/lqYbe
https://www.artstation.com/artwork/PxD0n
Started making a soldier model. Just finished head
More renders here
https://us.v-cdn.net/5021068/uploads/editor/az/fekpbcclboxi.jpg
[This post has been moderated to reduce download time, please read the OP sticky]
Billy Kane - Backstage - Fanart
Hello guys !
High Resu in: https://www.artstation.com/artwork/6GD6rIn these last months I dedicated myself to a personal project for portifolio
Background animation:
https://www.youtube.com/watch?v=faOLjqmZ1-I
More on artstation : Uncharted 4 Fan Art
[This post has been moderated to reduce download time, please read the OP sticky]
http://polycount.com/discussion/comment/2580710#Comment_2580710
This is the master material for the terrain, instances have parameters for rain (with animation), puddle formation and general wetness. These will be hooked up to a weather system.
More renders and video here.
My goal for this project was to create a FPS Game Ready Weapon while become familiar with Substance Painter. The model is functional with Over-Under style reloading and Collapsible Stock.
I have more Images in my thread: J.Normans Hard Surface Journal
As well as on my Artstation: Double Barrel Grenade Launcher
https://us.v-cdn.net/5021068/uploads/editor/m8/0bdo9oc7en13.jpg
[This post has been moderated to reduce download time, please read the OP sticky]
Check him out fully here - https://www.artstation.com/artwork/zw1yq
https://www.artstation.com/artwork/PxxV4
Thread here http://polycount.com/discussion/192565/spacebase-sci-fi-concept-ue4-scene/p1?new=1
definitely looking for crits and feedback
https://us.v-cdn.net/5021068/uploads/editor/qg/qup9k740la1r.jpg
[This post has been moderated to reduce download time, please read the OP sticky]
I've only modeled hardsurface objects for furniture, fantasy weapons and armors, but never attempted sci-fi before, now i'm kinda addicted to it! Also just started posting in artstation some of my work, and basicly since I'm unemployed at moment I do whatever comes to my mind, kinda trying to post everyday a new pice or atleast 2 days span.
I know I'm kinda new to 3D modeling, so please give your reviews and critiques, I'll be glad to read them!
Check the model in marmoset viewer in the link:
https://www.artstation.com/artwork/PxxDB
btw my first post in polycount! Yey!
More screenshots and a viewer here: https://www.artstation.com/artwork/AGGDW
First pass on textures
happy October
(maya + 3d coat just diffuse 1024 *1024)
model
http://polycount.com/discussion/comment/2580710#Comment_2580710
Viewer on Artstation https://www.artstation.com/artwork/4OQn4