I've recently slowly getting back into this, so I'd thought to share the first project I've finished so far. This has been the first time I've modelled and sculpted an entire set of hands with gloves, I'm quite happy with the outcome.There's the obvious problems with the seams on the fingers but I will correct that when I have the time.
Hand mesh and sculpting done in zbrush, garments made in Marvelous Designer, textures made in Photoshop.
This is a screenshot of Unity, No actual texturing done on this. Custom normals for edge highlights. All details are decals. Edge wear, dirt and grunge controllable in the surface shader in real time.
Blender(DECALmachine, HardOps), Unity3D, a little bit of Substance Designer(baking AO and Curvature and combine them with DECALbakes to create channel packed 'masks' map to feed into the surfface shader and control weathering). Grunge, dirt, edge wear - all using a mix of 256px tileable textures.
edit: Removed other images, didn't realize there's a 1 image rule. More images here.
Finished my Phaser. I had a lot of fun making it. More images and marmoset viewer can be seen on my Artstation page. Thanks for watching https://www.artstation.com/artwork/4OrNW
Just started to model hardsurface objects, made this one in 8 hours straight I've only modeled hardsurface objects for furniture, fantasy weapons and armors, but never attempted sci-fi before, now i'm kinda addicted to it! Also just started posting in artstation some of my work, and basicly since I'm unemployed at moment I do whatever comes to my mind, kinda trying to post everyday a new pice or atleast 2 days span.
I know I'm kinda new to 3D modeling, so please give your reviews and critiques, I'll be glad to read them!
Working on a game for my last assessment of my course. Currently developing the game in Unity, and I try to render the assets I made with it for promotional art.
Due to the WAYWO usage, this is of course a low quality GIF, with wrong color depth and all that lol. The rifle model is less than 2k verts, I have included more images that have different shot angles and wireframes (some rendered with IRay on Substance Painter), check it out on ArtStation, https://www.artstation.com/artwork/Qq00B.
So many quality works here, I hope this is not too embarrassing. First WAYWO post btw.
Heya everybody! Finished up my latest project, a Thompson Contender Pistol. Biggest obstacle in this project was compromising some detail in the engraving so that it read better from a distance. Check out the viewer and more images on my Artstation here: https://www.artstation.com/artwork/Qq2ZB
Hey all! I've uploaded some of my work from Prey to my artstation, but thought I would put an image up here as well. You can see higher res/more images at https://www.artstation.com/nathanbrock
Finally released my Custom Marmoset Toolbag 3 Shader! I implemented Triplanar Projection mapping so that you can map textures to objects
that do not have or have incorrect UV mapping.
Replies
https://us.v-cdn.net/5021068/uploads/editor/9d/kej9622n39wx.jpg
[This post has been moderated to reduce download time, please read the OP sticky]
More progress on materials.
Edit: oh yeah I'm posting progress and stuff over here: http://polycount.com/discussion/192316/proskurin-pistol#latest
http://polycount.com/discussion/comment/2580710#Comment_2580710
See more pics at Artstation: https://www.artstation.com/xxspecsxx
https://us.v-cdn.net/5021068/uploads/editor/f9/cdpnm6glsslc.jpg
[This post has been moderated to reduce download time, please read the OP sticky]
WIP: http://polycount.com/discussion/192296/wip-samurai-matchlock-gun/p1?new=1
Arstation: https://www.artstation.com/artwork/3z3kY
[This post has been moderated to reduce download time, please read the OP sticky]
Hand mesh and sculpting done in zbrush, garments made in Marvelous Designer, textures made in Photoshop.
https://files.gamebanana.com/bitpit/screenshot010_dab08.png
[This post has been moderated to reduce download time, please read the OP sticky]
This is a screenshot of Unity, No actual texturing done on this. Custom normals for edge highlights. All details are decals. Edge wear, dirt and grunge controllable in the surface shader in real time.
Blender(DECALmachine, HardOps), Unity3D, a little bit of Substance Designer(baking AO and Curvature and combine them with DECALbakes to create channel packed 'masks' map to feed into the surfface shader and control weathering). Grunge, dirt, edge wear - all using a mix of 256px tileable textures.
edit: Removed other images, didn't realize there's a 1 image rule. More images here.
Finished my Phaser. I had a lot of fun making it. More images and marmoset viewer can be seen on my Artstation page. Thanks for watching
https://www.artstation.com/artwork/4OrNW
See more pics at Artstation: https://www.artstation.com/xxspecsxx
See more pics at Artstation: https://www.artstation.com/xxspecsxx
https://us.v-cdn.net/5021068/uploads/editor/u2/96ahbi0bexfq.png
[This post has been moderated, please read the OP sticky]
Real Time render.Triangles 11847. More images look at https://www.artstation.com/artwork/e6X6w
I've only modeled hardsurface objects for furniture, fantasy weapons and armors, but never attempted sci-fi before, now i'm kinda addicted to it! Also just started posting in artstation some of my work, and basicly since I'm unemployed at moment I do whatever comes to my mind, kinda trying to post everyday a new pice or atleast 2 days span.
I know I'm kinda new to 3D modeling, so please give your reviews and critiques, I'll be glad to read them!
Check the model in marmoset viewer in the link:
https://www.artstation.com/artwork/PxxDB
btw my first post in polycount! Yey!
Due to the WAYWO usage, this is of course a low quality GIF, with wrong color depth and all that lol. The rifle model is less than 2k verts, I have included more images that have different shot angles and wireframes (some rendered with IRay on Substance Painter), check it out on ArtStation, https://www.artstation.com/artwork/Qq00B.
So many quality works here, I hope this is not too embarrassing. First WAYWO post btw.
http://polycount.com/discussion/192823/usr-charon-halloween-ultimate-event-boss-skin-fractured-space/p1?new=1
Hard surface/substance practice. I'm going to work on the rig.
marmoset viewer on artstation
https://www.artstation.com/artwork/0WQRE
Finally released my Custom Marmoset Toolbag 3 Shader! I implemented Triplanar Projection mapping so that you can map textures to objects that do not have or have incorrect UV mapping.
Thread and download link below:
http://polycount.com/discussion/192835/custom-toolbag3-shader-triplanar-projection-6-sided-implementation/p1?new=1
Tank Girl world war 3D sculpt based upon Ben Oliver original 2D concept WIP
I will update all the shapes and texture it
more pictures on my artstation: https://www.artstation.com/artwork/kxvB0
original topic: http://polycount.com/discussion/192853/cursed-viking/p1?new=1
artstation: https: //www.artstation.com/artwork/W1nvQ
More here.
“The danger of an adventure is worth a thousand days of ease and comfort”
― Paulo Coelho
More here
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Moon terrain pack with custom terrain shader for Unity Asset Store
https://www.artstation.com/artwork/xRZq4
https://us.v-cdn.net/5021068/uploads/editor/uw/kpwfirdn0982.jpg
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More images here https://www.artstation.com/artwork/Vl6o4
Wireframes here https://drive.google.com/drive/folders/0B8EBJUo_l9Q6YVlXdWpuNTY2dGc
Salud!!!
Some cyber dude quick sculpt, more in my sketchbook:
http://polycount.com/discussion/132033/sketchbook-magihat#latest
Hope you like it !
https://us.v-cdn.net/5021068/uploads/editor/aj/jd083c6ddnyp.png
https://sketchfab.com/models/89546423aaee4e2d932d33da156ab590
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https://www.artstation.com/artwork/0W0wY
Check out my artstation for more images: https://www.artstation.com/artwork/bNqWE
more here:
More images: https://www.artstation.com/artwork/8G8QG
More screens and info at https://www.artstation.com/artwork/RovrO
Cheers!
Many more images on Artstation:
https://www.artstation.com/artwork/4O4DY
Instagram:
https://www.instagram.com/alex_senechal/