This is an idea I've wanted to make for a long time, I have an idea for a game that would incorporate this mecha in a team-based game where one person controls the mecha and other teammates help gather parts to build and modify it.
This is the block-in, I'll move onto finer details next! I plan to fully rig this guy and put him in a game engine for testing.
Critique is welcome!
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I think I've about locked down the external details, time to generate a low poly mesh and start the texturing next!!!
As always, critique is welcomed!
the feet look a bit non-existing and underwhelming though.
Thanks for the compliment and critique! My idea was to make the feet cute, so it looks like 'oh look at that those tiny feet'. However you're the 2nd person to mention it, so I'll have to reconsider adding some more geometry as support.
Finished up the process of making the lowpoly and doing UV. Quick pass of throwing on some materials in substance painter!
I made the internal details modular so that they can be turned off/on depending on the usage in the game.
My original concept was to do a sidescroller, but I'm dabbling with the idea of a more RTS style gameplay, but with only the mecha and 2 soldier units. I'll mockup a sidescroll view next!
In the RTS view, it would be designed for one player to control all 3 units, and less emphasis on quick action.
So I've been working away on the pilot guy, this is the new Low-Poly version with all normals baked. First draft in Substance Painter, a bit of refining left to do, and I may re-bake some of the details especially on the back. However everything came out pretty darn tight on the first pass so I'm happy with how it's going. I haven't posted the finished Mecha yet, but I will once I have all the parts ready to assemble.
I will also be modelling a pistol and grenades for the pilot, for his outside mecha action.
I'm pretty happy with it overall, just a few tweaks on the main character, and I need to rig/pose him up.
I might just start making the gun and grenades first.
I posed the characters and made an alternate skin for the second player.
I'm getting to the 95% finish stage, which means I could tweak this stuff forever. I think I'll work on the toolbag lighting a bit more, adjust the skin on the players, and get that window to reflect properly. At that point, I'll consider this a finished piece and make some animations of the mecha!
I still plan to model some weapons for the character but that isn't necessary for this piece as it is. That will be more of an extra bonus when I display the character by itself.
I'm going to do a complete set of animations, it will include
1)walking
2)jumping
3)melee attack
4)machine gun attack
5) cannon attack
6) player entry - will go from idle to closing the door and ready for action.
2 animations DOWN!
The rest will be up shortly!
Critiques are welcome as always.
Only one more animation left!
Also, the glass looks a little boring at the moment. How about throwing in some reflections? Or holographic HUD visible from the outside, depending on the scale of the mech on screen.
If I fix it I'll have to re-render all these animations...maybe it won't take too long.
As for the window, I have the reflection cranked up, but I think the opacity is neutralizing it. Maybe if I bake in some bands of solid reflection I can work around that and fake it.
Here's the last one out of my planned animations.
I'll play around with those edges and get some beauty renders out soon..
here's a SUPER quick cutaway I did this morning. Still haven't fully finished it but I like this way of outlining it. I need to change the interior texture a bit, that blue is too bright.