So far up to this point I've been posting individual threads for each model I've worked on, but I've decided to just post all of my work in this one thread from now on. I'm going to post updates as regularly as I can. I'm always looking for feedback on my work, so criticism is always welcome.
Over the year I've worked on a few of models with the spare time I've had (some of these projects I've put to the side or have abandoned). Two of them are pretty much complete and I plan on adding to my portfolio, but if these models can use some improvement, I'm all for suggestions. These two models are in-game resolution, rendered with Toolbag, and were conceptualized myself. The first of which is my Red Riding Hood model which I've made a thread about before and posted recent updates, but I'm going to post my work on that project in this thread as well. The idea behind this model is: what if Red Riding Hood were a badass werewolf hunter? Originally I was going to use someone else's concept, but I could not for the life of me find any concept art of Red Riding Hood which I liked. Most images I found were too sexual, and the rest did not resonate with me. Thus I decided to come up with my own concept, used actress Lauren Cohan for the face reference, and came up with this:
This second one is of a scorpion android I call "Scorpio." He's a character from a fictional universe I developed when I was a kid, which I've decided to reconceptualize for a 3d model just to give you guys a little background. This model is more of a personal project which I felt passionate about working on. I've posted a thread about this model as well a while back, but have not posted any updates in that thread in about a year. I finished this guy not too long (around Spring time). With that said, here's what I have:
For the sake of time and developing my portfolio, I may not use my own concepts for a long while. I would really to hear about your input on these models. What do you think about these models? Do you like the concepts? What can be improved? Are these models portfolio worthy?Although I'm pretty much finished with these models, I may go back and make some tweaks here and there. As of right now though, I've moved onto another project.
Right now I want to focus on making a head bust of an old woman. My goal here is to successfully create a likeness sculpt. I thought this would be challenging and worth working on. I'm not going to worry about UV mapping or polygon count. I'm primarily going to work within Zbrush for this one. For the likeness, I decided to use my own grandmother. Hopefully I will finish this project before she inevitably passes away. Right now I've been working on her face, but I want to make sure I get this right before I begin work on the hair. Here are images of the model from multiple angles:
Here are my reference images:
So yeah! Be sure to leave a comment below and let me know of what you guys think of my models and anyway that I can improve. Thanks!
Replies
The wig is based off these images:
Please let me know if there are any ways I can improve on the model. Thank you!
I just took a break from my Grandmother head bust and decided to work on a Zeus concept by the OfficialROTP on deviant art (you can view his artwork here: http://officalrotp.deviantart.com/). The goal I'm trying to achieve is to show off realistic male anatomy. I thought I would work off this concept art since I thought it was interesting. Eventually I'm going to pose this and possibly texture it.
Concept:
Full body:
Head:
Torso:
Hand:
Anyway I would like to read some of your thoughts on this. If you notice anything off or if there are any areas which I can improve, please let me know.
Concept:
Body Shot:
Head close up:
I left out the two swords as the detail for the swords do not exist in the concept. I'm not if I should create the swords and add my own design, or if I should keep the swords absent. Please let me know what you guys think.
this shows the volume the inner palm shapes have http://eastwestcollege.com/wp-content/uploads/2015/09/April2015-Blog-HumanHands.jpg
I also think that your earlier pieces, red riding hood and scorpio could do with a better beauty presentation. For example really interesting lighting like this goes a long way to convincing people you are more than just a technician who can use software but an artist who understands how to make something look beautiful like this
http://static1.gamespot.com/uploads/scale_super/1179/11799911/2953831-woolfe2.jpg
http://epmgaa.media.lionheartdms.com/img/photos/2015/03/11/2010_tron_evolution-wide-1-.jpg
Reference images:
Model:
A few months back I textured the Lion Warrior model. I didn't post it for a long time since I was trying to figure out how to improve the textures. Moved on to Scarlett, then Scorpio again, and here I am. There are issues with the fur, the hair looks flat and unconvincing, and clothing looks bland. In-game resolution hair is one of my weak points that needs to improve. I need your guys' help on this one.
Anyway, I'd really like to hear your feedback on these models. I think I'm completely done with Scorpio and I'll only go back to fix minor, easily fixable issues, but please feel free to comment on that model. Making in-game resolution hair definitely isn't my specialty. So if any you know of any good in-game resolution hair video tutorials, please let me know. I checked out paid sites like Gnomons Workshop and Digital Tutors, but have yet to come across an in-depth video tutorial on this matter from start to finish. Not only do I have an issue with my Lion Warrior model, I look back at Red Riding Hood and the hair there looks kind of blah. Before I pose Scarlett, if you have any criticisms about that model, please send them my way. Thank you so much.