@Tepcio: I'm following your speed environment thread and it's always really impressive what you can achieve in a short amount of time! I want to see more
Here are some assets for a Watchdogs fan art I'm working on.
This is my first work posting in poly count ! :->
It was not working on work but i want to post it before coming of 2015!
English is not my mother language so it is un skillful. sorry about that ;-<
T
Thank you for appreciation and if there are any advice please let me know
If do that I will really appricate that :->
Have a nice holiday !
The game I have worked for a while has been released and I can share some images.
They send me some amazing concept art and I modeled and animated the characters.
Messing around in Substance Designer, also experimenting with a Metal/roguhness workflow for the first time - please comment or pm with any crits you may have
This looks cool, I would take out the bolts and small details though as you can bake these just as effectively, and they are to small to warrant the polycount, and not noticeable enough in the silhouette
This looks cool, I would take out the bolts and small details though as you can bake these just as effectively, and they are to small to warrant the polycount, and not noticeable enough in the silhouette
Same deal with the ribbing
Cheers for the input! I suppose I did went overboard on the low poly stage.
I converted my Zero Gravity scene into Unity 4.5. Itยดs working pretty good in there even without PBR rendering (textures are optimized to PBR). Would be awesome to test it in Marmoset Skyshop some time but I canยดt wait how itยดs going to look in Unity 5. I also did a Unity package out of this. Get it here: https://www.assetstore.unity3d.com/en/#!/content/25579
Texturing this RU-556, model/UVs/bakes by ImBrokeRu. Still need to do more on the polymer bits as well as fine touches and nDo2 details here and there on the metal.
Replies
I was doing some speed composition last weekend again. See the thread for details.
3h workflow time-lapse
Thread: http://www.polycount.com/forum/showthread.php?p=2194654#post2194654
Still lots more to do!
Working on a female orc, among other things...
Here are some assets for a Watchdogs fan art I'm working on.
It's not so much but C&C are always welcome
original thread:
http://www.polycount.com/forum/showthread.php?p=2194855#post2194855
WIP EOtech XPRS3
http://youtu.be/sxzg92EPmFQ
This is my first work posting in poly count ! :->
It was not working on work but i want to post it before coming of 2015!
English is not my mother language so it is un skillful. sorry about that ;-<
T
Thank you for appreciation and if there are any advice please let me know
If do that I will really appricate that :->
Have a nice holiday !
Fooling around with hair. Coming off as a bit dreadlocky, but it'll do! Pretty happy with the curls I'm managing to a achieve.
http://www.polycount.com/forum/showthread.php?t=144121
More Here: http://www.polycount.com/forum/showthread.php?t=135042
http://i.imgur.com/9fN10Cs.gif
this is very nice dude!!!
looking forward to more from you !!!
Thought I would post a little update with my zombie butler character
Beautiful
They send me some amazing concept art and I modeled and animated the characters.
BattleLore: Command:
You tube: https://www.youtube.com/watch?v=bqAG_8OToe8
More info here: http://www.polycount.com/forum/showthread.php?p=2195264#post2195264
This is the first game character of my student demo reel. Hope you like it!
You can watch the turntable here: https://www.youtube.com/embed/Qvq9DRF1UAE?vq=hd1080
2D Concept by Kai-S: http://kai-s.deviantart.com/art/Space-Worker-with-robotic-suit-113744698
Artstation: http://www.artstation.com/artwork/space-worker-with-robotic-suit-3d
Polycounts: 70k Tris
Time: 7 weeks
Real Time Rendered in Marmoset
Just messing around in ue4 Anim blueprints with state stuff and things.
The turrets open up and face the player ship when it gets into range
Same deal with the ribbing
Progress has been slow, but I'm getting there. Just modeled in some arm bracers.
Cheers for the input! I suppose I did went overboard on the low poly stage.
https://www.youtube.com/watch?v=ssfk4R0pSJc
This is awesome!
Did have rigging?
would fucking fantastic with rig!
Cheers
Thank you!
Unfortunately, it doesn't have a rig
I converted my Zero Gravity scene into Unity 4.5. Itยดs working pretty good in there even without PBR rendering (textures are optimized to PBR). Would be awesome to test it in Marmoset Skyshop some time but I canยดt wait how itยดs going to look in Unity 5. I also did a Unity package out of this. Get it here: https://www.assetstore.unity3d.com/en/#!/content/25579
Working on my Riot Art Contest entry.
Interesting to work on something completely unlit...
Thread:
http://www.polycount.com/forum/showthread.php?t=141159
Progress:
I hope you like it and you may recommend how to improve it.
If someone interested, the fbx file and Toolbag 2 scene can be downloaded HERE
Edit: Alternate version;
Still need to add stuff like dirt and grease
-- turntable --
LowPoly yet to come.
Manuel. Holy crap. HOLY. Just. WOW!
Teach me your ways!
[ame]www.youtube.com/watch?v=bMnlJMqpx74[/ame]