@ Gisahdo - Your work is amazing, please stick around on polycount, I want to see more! :)I've been working on a scene from the upcoming game 'Routine'. I've finished up the major parts, now I'm thinking about props and polish, possibly some design/lighting changes. C&C Welcome. Rendered in 'Toolbag 2'
@ Gisahdo - Your work is amazing, please stick around on polycount, I want to see more! :)I've been working on a scene from the upcoming game 'Routine'. I've finished up the major parts, now I'm thinking about props and polish, possibly some design/lighting changes. C&C Welcome. Rendered in 'Toolbag 2'
Hey bro, nice work! saw this on the AIE FB page.
My only beef is the chairs look really top heavy, might want to bring the base out a tad more.
et another sci-fi gun,but this time with a bit more modern shape
Modeling in Maya,and rendering in Marmoset Toolbag 2.For the texturing i've used a quick tilleable metal texture+detail normal map+ auto unwrapping.Some things went wrong but other than that pretty happy with my first highpoly quick texture
Hey guys!!! Just an wip of what I'm working on these days. This is a redesign for Nami (League of Legends). I hope you enjoy it, and critics are always welcome!
Replies
I'm fixing it right now! =P Thks man!
Here is a Warlock set I got to work on for Warlords of Draenor.
Belt skull by Thomas Yip
Torso concept by Rob Sevilla
Human model by Tyson Murphy
Thank you! Soon I will post a breakdown.
First test bakes after low poly + unwrap tonight
Just finished my first Dota set in a long while. If you like it please vote to support it.
http://steamcommunity.com/sharedfiles/filedetails/?id=344216235
Decided to finally upload this before I head off to CTNX. See you guys next week!
[ame="http://www.youtube.com/watch?v=OXgLduf4Kt8"]Pressing Forward - YouTube[/ame]
If you see something wrong just tell me!
[ame]www.youtube.com/watch?v=pwefWujQR9Q[/ame]
Hi-Res: http://www.artstation.com/artist/Chris_Kuhner
Check out the app: http://www.marxentlabs.com/ /batmans-75th-anniversary-augm /
Still in progress, textures and materials aren't finished yet, but it's getting there I guess!
guess i made it too low poly
wip
Conept and references
Small update from here .
Modular City of London Magistrate's Court:
The medical pod room from Prometheus:
Finally a self portrait (still missing hair, working on normal maps at the moment:
Makkon!
Thank you for assessment of my stones!
Great work everybody!
Hey bro, nice work! saw this on the AIE FB page.
My only beef is the chairs look really top heavy, might want to bring the base out a tad more.
Modeling in Maya,and rendering in Marmoset Toolbag 2.For the texturing i've used a quick tilleable metal texture+detail normal map+ auto unwrapping.Some things went wrong but other than that pretty happy with my first highpoly quick texture
Fantastic work!
Very cool ^^ Nice work
A little project I have been working on
Finished the pose, going to start fixing the anatomy now (shoulderblades and such).
here is a collab i have done with khyzyl saleem
Shameless crosspost from here.
Here is a gas pump I recently finished.