Made this APP interface for a card game about cars this morning, realized i have nothing presentable for non gaming people and so i tried something more classy
cobra is a photograph, the icon is a 3d render however, its all mockup only however
what im kinda really working on is a rollercoaster game, here a really early preview
love how baked normals on a plane work out when viewed frontally, so fancy but still a lot to do
Practising some hard-surface stuff. The small details on the arm turned out to be kinda hard to make sense of from the reference images but weren't impossible to make. Used this script called MultiMesher to cut the holes to the high poly body. any comments/suggestions appreciated!
Hey everyone! Sorry for the cross post, but wanted to make sure people were aware that I finally made the breakdown for the modular building set that I posted up on here a few weeks ago. Hope it helps some people! Enjoy! Link to Thread
Hey guys... some days ago I posted the high poly.. as I'm still looking for job as junior here is low poly+normals+AO, still need some more days for the albedo,roughness.. etc
Wow Jeff Parrot that is another great hand painted piece that you have done! Well guys I am still working away on my last of us scene, and would love some feed back. http://www.polycount.com/forum/showthread.php?t=139877
Replies
Finished this one.
cobra is a photograph, the icon is a 3d render however, its all mockup only however
what im kinda really working on is a rollercoaster game, here a really early preview
love how baked normals on a plane work out when viewed frontally, so fancy but still a lot to do
Vest
No vest
Close up of face
more stuff from me.
you will never gues who it is
russel crowe?
"Hope 3D"
Based on LiLaiRa's art in DA
catboot 3D
Based on Ryan Lang's concept
Thanks for looking!
Getting there. Damn, puush is low-res.
The rest can be found in my WIP thread here: http://www.polycount.com/forum/showthread.php?p=2196885#post2196885
yes. omg so much yes.
Link to Thread
for more check my artstation
http://www.artstation.com/artwork/al...1-50be0762d204
Thread: http://www.polycount.com/forum/showthread.php?t=144737
I'm almost done with this, if you want to give a last critique, check my thread.
Cartoon sketch 3D done with zbrush, retopology with topogun and finished model with 3dsMax. Concept art by Danny Araya
[vv]113134094[/vv]
http://fc03.deviantart.net/fs70/o/2014/331/3/3/3395b0fc73814c1123c7e79841a09888.png
http://fc08.deviantart.net/fs71/o/2014/331/4/7/47fc33ff5fcf2aafbbfc45283f4e30bf.png
http://fc06.deviantart.net/fs70/o/2014/331/f/5/f561ebef12ab696f8805761d99fdbffc.png
I'm start working winter scene
WORKSHOP LINK
I finally got around to finishing this Imp Altar piece. All crammed into a 1024 texture.
[sketchfab]051b73c63b244176b130104a77f2f35d[/sketchfab]
Finishing up the hires this weekend
Just finish my Orc portrait.
Nice Punto GT
Tried making a brush to create hair strands. Didn't turn out too bad. Just need to tweak it some.
Rebecca Chambers
Made this for the monthly challenge this month