Made a turntable scene with the assets of my 7DFPS game:
[sketchfab]7a24f1cb603c4cf6a42911cc44ceb040[/sketchfab] Shootmephrenia Scene by TocoGamescom on Sketchfab
It also shows the different views of the game and you can probably also see where I took the shortcuts in the art pipeline to get that game done in just 7 days.
Shootmephrenia can be downloaded for free here: http://tocogames.itch.io/shootmephrenia
I've been a lurker for quite a while and never bothered to post anything. For whatever reason, I feel remarkably bad for soaking up so much of everybody's work here on Polycount without putting anything forward of my own. I made this thing last night and probably won't have much time to put into it until the end of the week, but it definitely needs another pass. Before then, I figured I'd get some feedback from all you lovely, talented people. Go easy on me!
Dungeon Pieces
I made this blueprint in UE4 where you can dynamically make dungeon pieces. This plugs into all the other types of dungeons that we are making at the moment. Props to Alexander Diogo for making the models for this.
First: Thanks for everyone for crits and bearing with my failures.
Turns out there was a "fog" setting left at 0.04 causing all this, and I was unable to understand/ find it.
Not putting the blame on the engine ( people's skills are first, hardware/software second) I guess I will drop CryEngine and pick up UE4 seriously. I think I will even start a blog about this.
Only shared 4 renders. For all the rest you can check the portfolio.
I will render my next model ( Tamamo) in UE4 for a start.
The normals look a bit wierd whats it like with just normal map on it? maybe its the phong shading. also its easier to look at against a gray background rather than the orange one. Good highpoly, love the designs from district 9
First: Thanks for everyone for crits and bearing with my failures.
Turns out there was a "fog" setting left at 0.04 causing all this, and I was unable to understand/ find it.
Not putting the blame on the engine ( people's skills are first, hardware/software second) I guess I will drop CryEngine and pick up UE4 seriously. I think I will even start a blog about this.
Only shared 4 renders. For all the rest you can check the portfolio.
I will render my next model ( Tamamo) in UE4 for a start.
To everyone: Thank you !
Awesome, glad you could figure it out. The renders look much better now!
I did one more quick pass at this Joust cabinet. It's still not finished, but I'll probably move onto some other things before coming coming back to it.
Awesome stuff like always guys! I would like to share with you what I did for this Blizzcon art contest , I was lucky to get the 3rd place Hope you like it!:)
Hello everyone! I was watching this topic for a few years and I saw a lot of inspiring artworks here since I have started this model Anyway, I've finally finished it:
Replies
@CougarJo - thanks man here's a closer up
all in zbrush incl. designing.
My own version of King Varian from WoW (Zbrush/3D Max/Photoshop/Marmoset)
All modeled in Maya, rendered in Vray
Concept by Oscar Cafaro
[sketchfab]7a24f1cb603c4cf6a42911cc44ceb040[/sketchfab]
Shootmephrenia Scene by TocoGamescom on Sketchfab
It also shows the different views of the game and you can probably also see where I took the shortcuts in the art pipeline to get that game done in just 7 days.
Shootmephrenia can be downloaded for free here: http://tocogames.itch.io/shootmephrenia
I've been a lurker for quite a while and never bothered to post anything. For whatever reason, I feel remarkably bad for soaking up so much of everybody's work here on Polycount without putting anything forward of my own. I made this thing last night and probably won't have much time to put into it until the end of the week, but it definitely needs another pass. Before then, I figured I'd get some feedback from all you lovely, talented people. Go easy on me!
Working on this kraken themed helmet.
Thread:
http://www.polycount.com/forum/showthread.php?t=141997
I made this blueprint in UE4 where you can dynamically make dungeon pieces. This plugs into all the other types of dungeons that we are making at the moment. Props to Alexander Diogo for making the models for this.
Thread
[ame="http://www.youtube.com/watch?v=hguMJ7ZGl4Q"]Gravity (feat. Kyoga ) - YouTube[/ame]
exploring design options. I'm going to use a different lighting setup for the in-editor version.
It looks like the gamma is wrong. It's washed out on my screen (and a lot of other people too it seems).
and the box closed & hiding some parts
concept from Trevor Claxton http://www.artstation.com/artwork/turretcase
I have finished my District 9 Weapon :poly142:
Done with 3DsMax, Photoshop and Unreal Engine 4
testing substance designer..
Turns out there was a "fog" setting left at 0.04 causing all this, and I was unable to understand/ find it.
Not putting the blame on the engine ( people's skills are first, hardware/software second) I guess I will drop CryEngine and pick up UE4 seriously. I think I will even start a blog about this.
Only shared 4 renders. For all the rest you can check the portfolio.
I will render my next model ( Tamamo) in UE4 for a start.
To everyone: Thank you !
The normals look a bit wierd whats it like with just normal map on it? maybe its the phong shading. also its easier to look at against a gray background rather than the orange one. Good highpoly, love the designs from district 9
Awesome, glad you could figure it out. The renders look much better now!
Hold on to your hats! Environment dude doing character art!
I started blocking out Auriel from Diablo 3, I'm kinda on a D3 fanart streak :P
I wanted to do something outside of my comfort zone so I went with a character for a change.
Very much WIP
http://linkzelda41.deviantart.com/art/Desdemona-WIP-2-495358889
Note: The teeth will most likely be moved into the mouth after I'm done with the body, retopology, and all that fun stuff.
Turntable (SWF):
http://linkzelda41.deviantart.com/art/Desdemona-WIP-2-3D-Turntable-495359772
danielorive.com
nice interior!
Amazing work man, just awesome!
I think you really need to make sure your name/contact is on these images(and future ones).
These are The Shrines for my game! Check it out on Greenlight here:
http://steamcommunity.com/sharedfiles/filedetails/?id=334319863
Concept art by Mike Azevedo.
I used Zbrush, 3DsMax, V-ray and Photoshop.
Hope you like it!