Working on a old west environment, the plant instances are only standins atm. Also not rendered with highest resolution. Will edit the textures and materials a lot more. Thought of adding a river though, could make it more interesting, what do you think?
Also does someone know of any papers or pictures that describes how plants get "instanced" in real life?
Here is a WIP clay render, a "Empire: The Warchief" Fan Art done during the awesome workshop with Danilo Athayde. Based on the Concept art of Gilles Ketting.
I am new to the polycount forum and recently started using 3ds max and Z brush ( about a month) I previously used Maya but have now switched. This is my first character using 3ds max and z brush. Any feedback would be great
Replies
Link to my thread below:
http://www.polycount.com/forum/showthread.php?p=2183389#post2183389
I'm working on a low poly version which is still WIP (Having some xNormal baking problems)
I do have a low poly soda that I guess matches it
http://littlenorwegians.deviantart.com/art/Coke-Scraps-493739763
Working on a old west environment, the plant instances are only standins atm. Also not rendered with highest resolution. Will edit the textures and materials a lot more. Thought of adding a river though, could make it more interesting, what do you think?
Also does someone know of any papers or pictures that describes how plants get "instanced" in real life?
Zbrush Practice. Image is of normal map and displacement map tests in Marmoset.
*edit: changing the way the image appears in the forum.
Concept by Gary Laib (http://www.artstation.com/artwork/dreamlord)
http://www.polycount.com/forum/showthread.php?t=142745
I'm doing older Clementine from Telltale's The Walking Dead, in realistic style, something like The Last of Us.
Give me a shout here - http://www.polycount.com/forum/showthread.php?t=143839
I sculpted that little Lady today as a practice hope you guys will enjoy!
What do you think of my lighting/scene?
WIP of my Juan Gimenez helmet
That's a very neat lamp!
Full thread
ArtStation
This is pretty awesome. How long did it take and what parts did you use Debris Maker for if you don't mind me asking?
also god damn tepcio nice.
Hi everyone!
Here is a WIP clay render, a "Empire: The Warchief" Fan Art done during the awesome workshop with Danilo Athayde. Based on the Concept art of Gilles Ketting.
More info here!
Thanks man. Assets and composition took less than 12 hours. I used bulrush and birds, wish there was an option for importing custom meshes!
Check out full thread! http://www.polycount.com/forum/showthread.php?t=140531
Check out the thread and give me some sick crits:
http://www.polycount.com/forum/showthread.php?t=143233
Now if you'll excuse me, I got some spinmetal to grind.
So I guess I'm done with this.
Currently working on this character. Having a hard time, C&C welcome in my thread:
http://www.polycount.com/forum/showthread.php?t=142973
I hope you like it. If you are interested in how I did it:
http://www.polycount.com/forum/showthread.php?t=139706
Cheers
Daniel
Thread -- http://www.polycount.com/forum/showthread.php?t=140531
thread
Let's see if anyone can recognise what I'm working on :
Detail shot :
sofar all work has been done in 3ds max, screenshots have been taken in mudbox though
Hey guys, some great work being posted on this thread recently!
I have been working on my head sculpting today
Any critique/feedback is appreciated
WIP 23
Head Albedo
Head Gloss
\
Head Transluscency
Head Subdermal
I'm main critique for it is the eyes may be a little too big, perhaps?
Either way its pretty good
tryin
I am new to the polycount forum and recently started using 3ds max and Z brush ( about a month) I previously used Maya but have now switched. This is my first character using 3ds max and z brush. Any feedback would be great
New work here, kinda fun to work on a cartoon style ship.
Low Poly and Concept Here