A small market stall that I am working on at the moment, base off Cory Loftis concept art found in the link http://www.pinterest.com/pin/84512930481607803/
Just look for some critique before I continue on with the fruit and veg and start texturing.
I've been experimenting with marmoset a bit, trying to get a feel for the program.
Most of my workflow is tuned to the source pipeline, so I'm finding it easier to just redo all my maps to PBR then build a shader that replicates the archaic vertexlitgeneric shader.
Almost finished all the parts, then back to detail in ZB.
Quick character attempt as I got obsessed with the concept by BROSA (Girls of the Wasteland).
Started a sketch to wind down before bed, ended staying up longer than expected. I'll probably work on it some more tomorrow. Based on a concept by Paul Kwon.
@Juju - Wow, I don't know whether to run away or stare intensely because that's some amazing work. I think if I just shit my pants that serves all purposes haha.
Here is a helicopter helmet that I made back in college, but have recently re-rendered it in Marmoset to give it some extra flare. Highpoly Helicopter helmet. Additional post work in Photoshop
Finally on the tail end of the highpoly for Neon Strike Vi *paul kwon, zeronis's concept* for the Riot/Polycount contest! Need to clean up a few bits and pieces here and there as well as finalize up some things, then off to retoping. I'm so stoked to finally be getting close to bakes and textures!!
So after 15+ hours of tutorial videos, im starting to understand and apreciate the benefits of vray. Heres what my render look so far. Feel free to comment and crits
i love it lorex... do you have a website ..wanna see more from you...
this is what i wanted to do for long time ...briarieos from appleseed... glad i found some time to work more on that, still wip ... modeled and rendered in zbrush
Here is the finished version of my alien bust. Originally it was gonna be a sculpt but I decided to take it further. I retoped, textured, and rendered in Marmoset Toolbag 2. Concept by Brent Hollowell.
Replies
http://www.pinterest.com/pin/84512930481607803/
Just look for some critique before I continue on with the fruit and veg and start texturing.
I am working on a District 9 fanart, the lowpoly is coming soon .....
Lacking the hood portion, I'm making a hybrid Ali G. If you've never seen the show, do yourself a favour and watch it! Old but gold.
As for me, still mucking about with this character :
Cheers :poly142:
Ok, I understand
I remember Ali G interviewing general Snowcroft: https://www.youtube.com/watch?v=vk8tG9Zp6iA
Why don´t we nuke Canada, wouldn´t it be a great surprise effect
Nice work on the folds, are you using MD?
Most of my workflow is tuned to the source pipeline, so I'm finding it easier to just redo all my maps to PBR then build a shader that replicates the archaic vertexlitgeneric shader.
UE4, Quixel, CGTextures.com, Blender
A little T90 I have been working on
e: Rendered in CryEngine2. 15000 tris, 1x 2048x1024 (D/S/N), wheels animated, tracks scroll
I've been messing around with a MicroMesh hood on my Elk Ranger character. So much left to do!
the videos you post are kind of inscrutable, is that on purpose? do you want feedback?
yeah seriously Hugh, I want an explanation too. ><
Finished this sculpt today
Made a m590 and put it into cryengine, yay! Portfolio stuff.
Almost finished all the parts, then back to detail in ZB.
Quick character attempt as I got obsessed with the concept by BROSA (Girls of the Wasteland).
Something real quick I did for halloween. Concept, Nikolay Georgiev.
Started a sketch to wind down before bed, ended staying up longer than expected. I'll probably work on it some more tomorrow. Based on a concept by Paul Kwon.
Here is a helicopter helmet that I made back in college, but have recently re-rendered it in Marmoset to give it some extra flare. Highpoly Helicopter helmet. Additional post work in Photoshop
Crits welcome!
Check more out here
http://www.artstation.com/artwork/neon-strike-vi-polycount-contest
The prezzie went public a few days ago so i can throw this here. Some PBR gun fun.
Nice looking render Fred.
What IS so great about vray? I got the beta for Modo but haven't really gotten into it much.
Character I'm redoing
wireframes plz!
great texturing and shading!
here's a dirty wire (for a very dirty mesh). It's 7k tris i think, could get it lower but it wasn't the priority
thanks for sharing! the result speaks for itself :thumbup:
New UE4 Environment work start
Basic setting and material test
Very realistic. How did you render this?
this is what i wanted to do for long time ...briarieos from appleseed... glad i found some time to work more on that, still wip ... modeled and rendered in zbrush
So good!
I don't think your magazine drum lines up with your barrel.
I just put 2 and 2 together. its the frostbite engine