I've decided to share this character with you guys. The archive contains the fbx/obj file, psd files for all textures and the Marmoset Toolbag 2.06 scene. Please share it and make sure anyone interested will get it. I hope this will be helpful.
Download link: http://s.go.ro/flmbu
Here's a Hatch door I've recently made within Maya,Xnormal and the Quixel Suite combined with Photoshop.
I've been experimenting a new workflow with this asset and it has really sped up the old workflow,so can't wait to create more artistic stuff !
was playing with a highpoly model in marmorset last night. some stuff maybe needs fixing and this model makes me wish for (open)subD´s in marmorset but so far im impressed how well it handles this amount of geometry (4700000 tris)....
Here's a Hatch door I've recently made within Maya,Xnormal and the Quixel Suite combined with Photoshop.
I've been experimenting a new workflow with this asset and it has really sped up the old workflow,so can't wait to create more artistic stuff !
That looks absolutely fantastic. Can't wait to dig into new faster workflows myself. Also, if you mirror down, you could recycle the asset as a sci-fi waffle iron making self-aware waffles.
Two new shots from my enviro.
As always, talking about it on mythread.
Been working on this in between my college stuff, Once I'm done with this (whenever that is...) I hopefully will get back to my other thing I was working on.
Hello all!!!! This is my first post and I would like to get some critique on my models. I am trying to model lowpoly stylized props. Let me know what you think
This is a model of a buckler and a Scottish broadsword.
I've decided to share this character with you guys. The archive contains the fbx/obj file, psd files for all textures and the Marmoset Toolbag 2.06 scene. Please share it and make sure anyone interested will get it. I hope this will be helpful.
Download link: http://s.go.ro/flmbu
WOW! thanks for sharing and congratulations for the finished model!
If I find some ime, I´ll make a quick rig + skin with advanced skeleton and share it back to you!
WOW! thanks for sharing and congratulations for the finished model!
If I find some ime, I´ll make a quick rig + skin with advanced skeleton and share it back to you!
Thanks man.
If you want to rig this you will need the t pose character....that's on sale on https://gumroad.com/nimlot26 but if u really want to do a full custom rig just give me a pm and i can give it to u for free
Thanks for the character Nimlot ! Turned out really great !
Also as usual, everything here looks awesome !
Been working on this, and now it's finally up, check out my showreel but make sure to watch in HD , feel free to share if you see fit ^^. Thanks !
[ame]www.youtube.com/watch?v=PiNeQ6pvVS4[/ame]
Hi all, finally done! I included just one render for the final, but there are more material on the link below: https://www.behance.net/gallery/20962393/Zombie-Diggory-Tall
It`s rendered in Marmoset Toolbag and I used the 2.06 build for its awesome area lights feature. Will be adding a turntable video soon! There`s also an entire WIP project there as well. Happy Halloween gang!
Replies
Probably won't look as nice in the Creation Kit, though.
Not a huge fan of lightcaps.
Download link: http://s.go.ro/flmbu
Any feedback & comments for this ? I want to get better.
I've been experimenting a new workflow with this asset and it has really sped up the old workflow,so can't wait to create more artistic stuff !
Artstation
I think the leather on the handle could use a little more wear on the edges, metal looks nice though
First test bake this morning.
Thread
Mineral node for Hubris, Hubrisgame.com
[ame="http://www.youtube.com/watch?v=OsBe9NT0zHs"]Dandelion Observation Deck - YouTube[/ame]
[SKETCHFAB]02915203ff9c47db97a4e9ff047c50d1[/SKETCHFAB]
Quinlan sketch
That looks absolutely fantastic. Can't wait to dig into new faster workflows myself. Also, if you mirror down, you could recycle the asset as a sci-fi waffle iron making self-aware waffles.
Two new shots from my enviro.
As always, talking about it on mythread.
a little pirate prop for your day.
I followed Rafael Grassetti's Design tutorial on gumroad .
Great stuff here!
Mat/Tex prep, done, next> POSING! :poly122:
some new shots from unreal..
c&c welcome!
A long time ago... ina galaxy.. far, far away.... go build a podracer my brain said.. it´ll be fun it said.. it´ll be awesome it said...
and it´s still missing alot of the wirering... gnarr!
Ground Vertex paint material test
God Damnit Foxhead, that's WONDERFUL !!!
EDIT : Could we have a glimps of the materials ? =D
Thread
My first character done completely in Zbrush. Learned quite a bit doing it, and hope to apply all of it to the next project I work on.
You can find ref images here: http://imgur.com/a/Z7KU0#0
Using blender+photoshop for cover the huge amount of noise...
This is a model of a buckler and a Scottish broadsword.
WOW! thanks for sharing and congratulations for the finished model!
If I find some ime, I´ll make a quick rig + skin with advanced skeleton and share it back to you!
If you want to rig this you will need the t pose character....that's on sale on https://gumroad.com/nimlot26 but if u really want to do a full custom rig just give me a pm and i can give it to u for free
Also as usual, everything here looks awesome !
Been working on this, and now it's finally up, check out my showreel but make sure to watch in HD , feel free to share if you see fit ^^. Thanks !
[ame]www.youtube.com/watch?v=PiNeQ6pvVS4[/ame]
http://www.polycount.com/forum/showthread.php?t=142561
https://www.behance.net/gallery/20962393/Zombie-Diggory-Tall
It`s rendered in Marmoset Toolbag and I used the 2.06 build for its awesome area lights feature. Will be adding a turntable video soon! There`s also an entire WIP project there as well. Happy Halloween gang!