Hey Folks,
Another one model based on concept from Vadim Sverdlov. You can find original art work here LINK
I've try to test new hard surface pipeline with this model. This stuff mostly made in ZBrush
gnome egg hunter working for a personal project if you can suggest me something for tool/weapon it will be great!
atm I'm thinking something like one big smashy glove and one soft for catching egg some treasure chest to put the egg and I don't know a bow a shovel ?
I would like to be less combat focus and more traveler/utility
thanks everyone for your awesome work I rearely post but man your such a source of inspiration!
Finished the missile locking system and the Power management systems for Wings of Saint Nazaire! Here you can see me quickly locking onto a Dfhertas and ripping off a Phoenix heatseeker. Just before it hits, I manage to lock on and fire a Cyclops Image Recognition missile as well.
Creating creatures is fun and I'm currently making them for a project, what do use guys think so far? two are head sculpts so far and one is taken and created from a friends 2d concept
Some wip creature sculpting to get some normal maps for a surreal-themed handpainted scene I'm working on. His little paws will be obscured by alpha'd fur tufts, so I just didn't bother modeling them.
Sweet lincoln's mullet, Tepcio. That is breathtaking, and terrifyingly real. I'd love to know more about how you integrate your world machine landscapes into UE4. Looks like you have detail textures and everything.
This is my first post, so I`m not sure its going to work. But right now I´m working on characters in different levels. Hopefully you can see the picture:) If you can´t, have a look at my portfolio instead! http://www.sofisprangers.portfoliobox.se/
I've been working on a base_male model for a friend who is learning animation. The topology sucks hard I'm aware, also the textures are done in 2 hours so they could be a lot better. Anyways, hope you like it.
I have more shots of it in my artstation, also the renders of the sculpt.
Hi guys!
I have not published any of my work for a long time, although it was never a day without working at home. Yesterday I decided to post it all at once, and i would like to share here some of the handpainted stuff i did.
Feel free to visit my new website www.danielorive.com
Thanks for your time !
Sweet lincoln's mullet, Tepcio. That is breathtaking, and terrifyingly real. I'd love to know more about how you integrate your world machine landscapes into UE4. Looks like you have detail textures and everything.
Thanks man, I should finally do a video tut on that but have 0 skill for teaching :P I may run a twitch stream one day. Here is what I recommend watching. Run time for it is pretty long but once you see it all you can compress this workflow to 20-40 minutes.
Hi guys!
I have not published any of my work for a long time, although it was never a day without working at home. Yesterday I decided to post it all at once, and i would like to share here some of the handpainted stuff i did.
Feel free to visit my new website www.danielorive.com
Thanks for your time !
Cool work everyone !
I have a new pc, i lost all my file about the character noob challenge, so i decide to start something new.
Here's a quick block out for me.
Hi guys!
I have not published any of my work for a long time, although it was never a day without working at home. Yesterday I decided to post it all at once, and i would like to share here some of the handpainted stuff i did.
Feel free to visit my new website www.danielorive.com
Thanks for your time !
Hi guys!
I have not published any of my work for a long time, although it was never a day without working at home. Yesterday I decided to post it all at once, and i would like to share here some of the handpainted stuff i did.
Feel free to visit my new website www.danielorive.com
Thanks for your time !
Hi guys!
I have not published any of my work for a long time, although it was never a day without working at home. Yesterday I decided to post it all at once, and i would like to share here some of the handpainted stuff i did.
Feel free to visit my new website www.danielorive.com
Thanks for your time !
Replies
A work in progress for fun.
Another one model based on concept from Vadim Sverdlov. You can find original art work here
LINK
I've try to test new hard surface pipeline with this model. This stuff mostly made in ZBrush
damn man I just see a 1sec animation and instantly know its yours do you first do a stick figures fight on the side of the notepad?
That's some of the best stuff I've seen in a long time. looks amazing dude.
Here it's WIP shot from my fan art of the monk in diablo3
gnome egg hunter working for a personal project if you can suggest me something for tool/weapon it will be great!
atm I'm thinking something like one big smashy glove and one soft for catching egg some treasure chest to put the egg and I don't know a bow a shovel ?
I would like to be less combat focus and more traveler/utility
thanks everyone for your awesome work I rearely post but man your such a source of inspiration!
:icon60:
I didn't, but I really should have done some preplanning.
This anim was more or less just my ideas regurgitated directly on into Maya
WOW!!!
Film Still:
Still have the camera to position correctly and the lighting to build
Cross post from here . I'm done with this scene
One of my favourite tv shows ever!
Everyone has been posting some crazy quality pieces as of late, whew!
Some wip creature sculpting to get some normal maps for a surreal-themed handpainted scene I'm working on. His little paws will be obscured by alpha'd fur tufts, so I just didn't bother modeling them.
Nice sword!
I'm done with the high poly for this one...time to move on the low poly.
have some mercy on us man, it's stunning :O
I did a quick lunar landscape with world machine and UE4
here is the gul'dan i started yesterday
PS: Anyone knows how to fix the Cavity mask? i've tried by tweaking the curve and all the subtool goes dark..
Add red tree
http://drawcrowd.com/tosbin
http://www.artstation.com/artist/tosbin
These are really nice! Did you have to set up any particular settings to get that kind of quality or is it pretty much out of the box?
I think I'm done with this one (at least for now)
I have more shots of it in my artstation, also the renders of the sculpt.
http://www.artstation.com/artwork/anatomy_base_male
I have not published any of my work for a long time, although it was never a day without working at home. Yesterday I decided to post it all at once, and i would like to share here some of the handpainted stuff i did.
Feel free to visit my new website www.danielorive.com
Thanks for your time !
danielorive.com
More material study:
Wow, really liking that. I'm trying to do a similar environment but it's still pretty far off. Keep it up man!
Thanks man, I should finally do a video tut on that but have 0 skill for teaching :P I may run a twitch stream one day. Here is what I recommend watching. Run time for it is pretty long but once you see it all you can compress this workflow to 20-40 minutes.
Awesome work fella, take a bow :P
Just a little basemesh WIP (is it obvious what I've been playing far too much of :P )
I have a new pc, i lost all my file about the character noob challenge, so i decide to start something new.
Here's a quick block out for me.
:poly115: Wow... just wow (see what I did there?)
HOT DAMN that is some excellent fanart! Right into my inspiration folder.