She's known for doing this really mean face, during staredown and stuff, you should try and model her like this, it will make it easier to recognize her.
But good job anyway !
Hello everyone! First post to here, Looking to be an environment artist one day so have been working on some tiling textures recently in between classes and wanted to show off my X-Tile-able Vine Wall that I made. Critiques and feedback wanted and welcome.
Here is the texture and another image showing how it tiles:
Hey guys, i don't post in a longtime since i been kinda busy with contract work but i started messing around with the new skin shader in UE4, everything else is just a placeholder to put the face in context but i got to say that i am surprised how easy it is to get decent results with the new skin profile in UE4
working on remaking the first level of viper phase 1 in 3d. the first part of the process was to compile the level together into one massive image for reference: (this ended up being much harder than i thought)
There is so much amazing work here I'm a little bit embarrassed of showing my stuff, but I'm just starting to learn 3D (I had classes only four days so far) and I'm already loving it! LOL and well, I thought It would be nice to have some advices and critiques from such cool guys...
I'm learning low poly for now and UV mapping in blender.
working on remaking the first level of viper phase 1 in 3d. the first part of the process was to compile the level together into one massive image for reference: (this ended up being much harder than i thought)
Whipped up a Polycount helmet to give out to all participants in the Chivalry Arms and Armor contest! Hopefully should see a few folks repping PC with it in game soon enough!
Everyone should check out the entries, there's some awesome stuff in there!
Green metal is a bit weird, so I went for an aged copper patina on the faceplate. Maps are 1024^2 and the model came out at ~1600 tris. Used Quixel's awesome tools to texture the entire thing. Unedited screenshots from the game:
Hi guys, i'm working on a fanart of Stocke, the hero of the game Radiant Historia (a great NDS J-RPG that no one knows about )
If you thought Nomura loved belts, i found worse.
Replies
Nice one! Only blemish on it is the seam in the blood at the handle.
My body is ready!
still chipping away at this
I really like the second one. :thumbup:
Only 7 more seconds of Last Knight.
The 7 Seconds Trailer of Last Knight:
[ame="http://www.youtube.com/watch?v=zJsVnw4neU8"]Last Knight - 7 Seconds Trailer - YouTube[/ame]
You can scope my full Artstation profile here: http://www.artstation.com/artist/davehansan
Hand painted heavy armor dude
I think its time to call the pagoda environment I was working on in UE4, done!
Here is a flythrough video too for those who are interested:
https://www.youtube.com/watch?v=HqrRvG6VcaA
it's ronda rousey.
haha thanks man, i added the mean face!
Here is the texture and another image showing how it tiles:
This is so tops. I love it. So good!
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Workin' on something.
Still working on this :
Cheers !! 8)
I am making a material study. Started with skin shader.
The model was given to us for a class project (http://crash-3d.com/glock19/), we are learning to texture for UE4. #rd week using the engine.
I'm learning low poly for now and UV mapping in blender.
Nice work.
This is your friend.
That character i created for Blizzardfest 2014.
I hope you like it!
Here is my WIP: http://www.gameartisans.org/forums/threads/63408-Bilizzardfest-2014-3D-SergiRo-Druid-(female
link to thread: http://www.polycount.com/forum/showthread.php?p=2143863#post2143863
Quick update on scene I'm working on:
Using Substance Painter on that pillar.
Holy shit this is incredible!
It was amazing and super inspiring
Nice work but why so dark render you cant see the character at all it should look a bit more like this.
Everyone should check out the entries, there's some awesome stuff in there!
Green metal is a bit weird, so I went for an aged copper patina on the faceplate. Maps are 1024^2 and the model came out at ~1600 tris. Used Quixel's awesome tools to texture the entire thing. Unedited screenshots from the game:
If you thought Nomura loved belts, i found worse.
[vv]109208579[/vv]
[ame="http://www.youtube.com/watch?v=Y9upipsHBdM"]Mara - Working on that "Gamefeel" - YouTube[/ame]
awesome!
but the opened mouth, has an O shape, in your case the corners of the mouth stay angled not rounded