OOo I love those colours Future-Fiction, very sweet. Altho the shine on his hair gives it a plastic kind of feel to it. Fantastic piece overall :thumbup:
*^* that's intensely awesome Woog! And also friggin genius to print your own warhammer. Fuck I want to do that now.
HiernauxNicolas Great jeep scene, the block colour mud and the hovering foliage leaves break it tho.
I did a skin greeble base on that stylized ManRoid anatomy thing's head.
Fidgeting around with dDo in Quixel Suite 1.6. More care needed, and need to look at references as well for gun wear and tear, but I have a feeling this is going to be a clean looking weapon.
Fidgeting around with dDo in Quixel Suite 1.6. More care needed, and need to look at references as well for gun wear and tear, but I have a feeling this is going to be a clean looking weapon.
My one suggestion would be to mute the really bright red a bit. Just a bit of darkening and desaturation to take off that edge IMO. Aside from that, lookin good, Panda!
First time getting this far when sculpting a female head. Hope it looks like a girl...
I'm currently refining the sculpt and texturing at the same time. I have never really sculpted hair before so that's giving me a little bit of trouble. Using Mudbox.
Today I want to share some of my progress on the Mech suit for Nelo. this is the gamemesh not rendered in engine yet, but I wanted to make nice promo renderings for this one. I'm still working on the rig but I'm sure it'll be in game pretty soon. I'm personally excited to control a mech in Nelo.
Some concepts for a world I am developing. The idea is these dwarf like Nomadic people, have enslaved the robots to mine and move the resources they desire. The robot arms have either been removed or completely damaged so they cant fight back. The Nomads commonly retro fit the robots with extra components, which are attached like a saddle on a horse so only the nomads can control them.
Hey guys, first i love your work here
this is my first post here and it would be cool if you can give me some improvement suggestions
i finished my studies this july and I have now 4 month of work experience in the game industry
I used 3Ds max, quixel, zbrush, xnormal and photoshop
Some images of the project I'm currently working on in UE4. Learning the programme from scratch so progress is slow. But here's some bits that I have so far
Replies
Few days in Zbrush and 3ds Max resulted in this:
Comments and brutal criticisms welcome.
*^* that's intensely awesome Woog! And also friggin genius to print your own warhammer. Fuck I want to do that now.
HiernauxNicolas Great jeep scene, the block colour mud and the hovering foliage leaves break it tho.
I did a skin greeble base on that stylized ManRoid anatomy thing's head.
23k Tris all in all
2x 2k maps
concept by Greg/Creaturebox -- Voodoo
http://creaturebox.com/gallery/
This was a lot of learning!!!!!
@future fiction
omg... this is just perfect i so much like the face and hair... reminds me of bioshock
WIP 14a
Fidgeting around with dDo in Quixel Suite 1.6. More care needed, and need to look at references as well for gun wear and tear, but I have a feeling this is going to be a clean looking weapon.
My one suggestion would be to mute the really bright red a bit. Just a bit of darkening and desaturation to take off that edge IMO. Aside from that, lookin good, Panda!
This is my first post on this magnificent site.
http://www.polycount.com/forum/showthread.php?p=2169281#post2169281
First time trying out Marmoset2 with PBR and all that cool stuff!
I'm currently refining the sculpt and texturing at the same time. I have never really sculpted hair before so that's giving me a little bit of trouble. Using Mudbox.
Now its finally time to play with the particle brushes. This should be fun :poly124:
Thanks
http://www.artstation.com/artwork/nop-03-sarubia
Small update on where Im going with this. Unreal 4. Some rim shaders would be cool...
Help us out here :poly142:
Art Thread for the Game: http://www.polycount.com/forum/showthread.php?t=137627
Very nice.
Any chance you share some insight on how you did it?
All from sphere via mudbox
Planning to bake it later..
Solid improvement over the last year, Jimmy!
Working on a Panda mask using Wintercroft's Polygonal Animal Masks from Etsy.
I should learn from you. This really rocks ( damn that was a lame pun )
Did you sculpted a highpoly or did you use an image to achieve this ?
http://blog.naver.com/violettail
WIP Thread link!
this is my first post here and it would be cool if you can give me some improvement suggestions
i finished my studies this july and I have now 4 month of work experience in the game industry
I used 3Ds max, quixel, zbrush, xnormal and photoshop
I decided wax preview takes away all the grit I love, so nuts to that
Cross Post Thread