Hi everyone! Looks like it's my fist post here on WAYWO thread.
Here's some illustration/concept for mobile game. Maybe i'll do some lowpoly from it later. Placeholder title, don't get mad )
Something I threw together earlier.
Inspired by a horror short story I'm writing, and a poem I wrote a while back. Used lots of reference from Japanese masks, venetian masks, Mayan masks, Egyptian, &c. Didn't really bother doing a proper bake or texture, considering it was only for fun, but I do sort of like how it looks, and I may continue it.
I think I captured it well, based on what I had in my mind.
And here's the description of the mask from the story:
"SOMETHING came to the surface, bobbing to and fro and glistening in the way a frog or dying fish might. I walked to it, knee-deep in the surf, and bent to grab it. What was raised from the depths was a horrid cracked yellow mask. The eyes were slanted and puffed out; the nose was short, sharp, and turned down; and there was a grotesque blueness to the cheeks, like those of a drowning man, which made me shudder. The back of this mask was entirely caked with the life of the sea, but the front was left unsoiled. It made for a peculiarly hateful thing to look upon, and so I thought to throw it back to from whence it came, but curiously, I couldn't shake the urge that I should bring it home, clean it, and display it in my living room. And so I did."
I wanted to share City State Entertainment's first character released for our Kickstarter project, Camelot Unchained. Camelot Unchained is a counter revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world. In just 3 days, the studio has raised over $800,000 of our $2,000,000 goal. For more information about the game, team, and pledge tiers, visit our Kickstarter page.
The character, of the Tuatha De Danann Race (TDD for Short) is another brainchild of the amazing concept artist Michelle Davies. This was our studio's first hi-res character, and had a lot of back and forths with Michelle and our lead artist, Scott Trolan, to get the desired look. The character is 10,780 tris, with spec, diffuse, transparency and normal maps. Everything was sculpted in ZBrush (thank you Dynamesh!!) then retopologized and baked in TopoGun. Rigged with 3ds CAT system.
nice bake! might want to eradicate the smoothing issue behind the ejection port on the left side of the slide if this is for fpv, it'll be right in the player's eye, but if this is for thirdperson it might be too subtle to worry about
My ol' pal just released an early alpha of our 90s based, snapback toting, MC Hammer humming, leg-grabbing, IK waggling, rhythmy dance game!
Model, textues, ideas, vague art-direction from me; Vegard at usefulslug on ideas, rig, animation, art implementation, mad progamming, mechanic integration, and general wizardry duties! If enough people seem interested hopefully we can get a bit of time/support to polish up and flesh this out into something way bigger!
My ol' pal just released an early alpha of our 90s based, snapback toting, MC Hammer humming, leg-grabbing, IK waggling, rhythmy dance game!
Model, textues, ideas, vague art-direction from me; Vegard at usefulslug on ideas, rig, animation, art implementation, mad progamming, mechanic integration, and general wizardry duties! If enough people seem interested hopefully we can get a bit of time/support to polish up and flesh this out into something way bigger!
Replies
More of the wip here:
http://www.polycount.com/forum/showthread.php?t=118389
Here's some illustration/concept for mobile game. Maybe i'll do some lowpoly from it later. Placeholder title, don't get mad )
Inspired by a horror short story I'm writing, and a poem I wrote a while back. Used lots of reference from Japanese masks, venetian masks, Mayan masks, Egyptian, &c. Didn't really bother doing a proper bake or texture, considering it was only for fun, but I do sort of like how it looks, and I may continue it.
I think I captured it well, based on what I had in my mind.
And here's the description of the mask from the story:
"SOMETHING came to the surface, bobbing to and fro and glistening in the way a frog or dying fish might. I walked to it, knee-deep in the surf, and bent to grab it. What was raised from the depths was a horrid cracked yellow mask. The eyes were slanted and puffed out; the nose was short, sharp, and turned down; and there was a grotesque blueness to the cheeks, like those of a drowning man, which made me shudder. The back of this mask was entirely caked with the life of the sea, but the front was left unsoiled. It made for a peculiarly hateful thing to look upon, and so I thought to throw it back to from whence it came, but curiously, I couldn't shake the urge that I should bring it home, clean it, and display it in my living room. And so I did."
Here is original thread.
http://www.polycount.com/forum/showthread.php?t=101556
x-post from sketchbook, some Bioshock fan art.
And timelapse video
[ame="http://www.youtube.com/watch?v=nq8_hcoqcyg"]ZBrush #2 - Elizabeth (Bioshock Infinite) - Timelapse - YouTube[/ame]
3.7k poly. just practicing
I got rid of the black shadows and improved some other parts;
here is the thread link http://www.polycount.com/forum/showthread.php?t=118999
Going for some type of vehicle next i think
:poly131::)
still working on the hair.. just took a bunch of snapshots and played with some colours to show the team how its coming along...
sry bout spamming this, will end up making a thread at some point!! :poly142:
This is my today's sketch~
I'm calling this "Baby's first gun" since this is my first ever gun model. Definitely learned a lot from this one!
I wanted to share City State Entertainment's first character released for our Kickstarter project, Camelot Unchained. Camelot Unchained is a counter revolutionary RvR-focused MMORPG from Mark Jacobs and CSE set in a post-apocalyptic yet familiar world. In just 3 days, the studio has raised over $800,000 of our $2,000,000 goal. For more information about the game, team, and pledge tiers, visit our Kickstarter page.
The character, of the Tuatha De Danann Race (TDD for Short) is another brainchild of the amazing concept artist Michelle Davies. This was our studio's first hi-res character, and had a lot of back and forths with Michelle and our lead artist, Scott Trolan, to get the desired look. The character is 10,780 tris, with spec, diffuse, transparency and normal maps. Everything was sculpted in ZBrush (thank you Dynamesh!!) then retopologized and baked in TopoGun. Rigged with 3ds CAT system.
Joffrey Baratheon
something i'm currently sketching out
time for the lowpoly
http://www.acaratus.com
its the cube the player starts with to form their own creation..
quick sketch early on what my brain was processing
Here's a little something from me
Model, textues, ideas, vague art-direction from me; Vegard at usefulslug on ideas, rig, animation, art implementation, mad progamming, mechanic integration, and general wizardry duties! If enough people seem interested hopefully we can get a bit of time/support to polish up and flesh this out into something way bigger!
Try out the free demo here - http://www.usefulslug.com/dance/
edit: epic fail, thread link: http://www.polycount.com/forum/showthread.php?t=119293
haha had a blast playing this game, nice one
Anyways Calling this done, too lazy to add more stuff.. *sigh
now on to posing him
Quick CryEngine fun doodle and some medieval texture creation practice^^
Took a break from paper writing briefly to work on this some more. Everything is still super WIP right now. Mainly been focusing on the Diffuse.
Awww yeah. That's what they're there for.