Jawdropping work as usual crazyfool. I am utterly blown away by Bioshock Infinite and just had to pay tribute to it in some way. Here is my humble speedsculpt of (baby)Songbird.
Alright, time to throw myself out there. Been giving this 3D-modelling a shot for almost a year and I am currently working on an application for a school so I thought I must get active on PC! It's not the best stuff ever but hey! You gotta start somewhere
Here's the first piece, kinda WIP although I do feel I have to move on to other projects for the application
Any constructive comments and feedback is appreciated! Thanks!
heres my Booker Dewitt for the 'Bioshock' theme, tried to take him into my style a bit
Deeuude. Awesome!
---
Here are some characters I made for a school course. Always intended for them to be rendered from the front so details in the back weren't as important. There is a back story but it's not very important to know... Hope you like! 8)
trying to get myself back into getting some personal work since being let go by blizzavision! I'll probably be adding a light and red dot to deck this thing out bit more at some point. More on mah website
Hey again, when I saw EmJaeR's Link redesign it sparked a desire to model some Link as well. So naturally I dug out some concept art from my favorite Zelda game ever A Link to the Past. I'll post some breakdowns in the main PnP thread later today.
Hi guys!
First post here. I'm a character artist working full time at Beenox, a studio located in Quebec city, Canada. In the past years I have mostly worked on Spider-Man games. This is a personal project I have worked on in my free time. I hope that you like it.
Hey again, when I saw EmJaeR's Link redesign it sparked a desire to model some Link as well. So naturally I dug out some concept art from my favorite Zelda game ever A Link to the Past. I'll post some breakdowns in the main PnP thread later today.
Sorry, that's not LttP Link unless the hair is florescent pink :poly124:
hey torch! lookin good so far! glad to see you blocking in those large light sources first before getting into details. looking forward to seein more! i actually made that prop in game XD. im also reworking the textures XD
added another re render to my website. textures look a bit crap in 2d,but it was a really hurried deadline, so something had to go, but overall it looked ok.
will try and add zbrush renders/wireframe at some point, still working on the layout
Picked up 3d-coat yesterday and practicing retop by finally doing the lowpoly for my Rhinobacker:
8014tri and a 2048 normal and diffuse map, no proper spec here just adjusted marmosets default settings. Got some stuff to clean up on the butt and forearms but I think it turned decent.
Wires:
It's not the most deformation friendly mesh (especially in the shoulders) but it gets the job done for now, and unlike zbrush retop I can actually change the topology afterwards:)
cheers ScudzAlmighty, only took me 4 years:/
MM, the skin shader is mental ray SSS skin, but TBH the texture plays a pretty good
part in the likeness, I am scared to finish it in case the likeness is ruined:)
Hi guys!
First post here. I'm a character artist working full time at Beenox, a studio located in Quebec city, Canada. In the past years I have mostly worked on Spider-Man games. This is a personal project I have worked on in my free time. I hope that you like it.
Working on a female to go with the male, then comes the baby. Her proportions are based on some sculpts I saw on zbrushcentral by EOF. Look up his sketchbook for some amazing work.
Like the male, she is being made piece-mail. Had to hideously attach her body to her face at the neck, but I have a plan there.
Hi guys!
First post here. I'm a character artist working full time at Beenox, a studio located in Quebec city, Canada. In the past years I have mostly worked on Spider-Man games. This is a personal project I have worked on in my free time. I hope that you like it.
Replies
Think I'll start working on the clothing now to keep things moving.
Here's the first piece, kinda WIP although I do feel I have to move on to other projects for the application
Any constructive comments and feedback is appreciated! Thanks!
hipoly
Deeuude. Awesome!
---
Here are some characters I made for a school course. Always intended for them to be rendered from the front so details in the back weren't as important. There is a back story but it's not very important to know... Hope you like! 8)
(ZBrush, Maya, Photoshop.)
I love it. Hands down the most awesome thing I've seen today.
Keep going
nice work also, crazyfool
First post here. I'm a character artist working full time at Beenox, a studio located in Quebec city, Canada. In the past years I have mostly worked on Spider-Man games. This is a personal project I have worked on in my free time. I hope that you like it.
The geometry is really awful, but challenging.
Yeah, I'm not sure why but the sprite in that game had crazy colors. Even his tunic and hat are different shades of green.:S
will try and add zbrush renders/wireframe at some point, still working on the layout
8014tri and a 2048 normal and diffuse map, no proper spec here just adjusted marmosets default settings. Got some stuff to clean up on the butt and forearms but I think it turned decent.
Wires:
It's not the most deformation friendly mesh (especially in the shoulders) but it gets the job done for now, and unlike zbrush retop I can actually change the topology afterwards:)
think his likeness is finally ok
is that realtime skin shader ?
MM, the skin shader is mental ray SSS skin, but TBH the texture plays a pretty good
part in the likeness, I am scared to finish it in case the likeness is ruined:)
wow, love the texture on the abs!
Like the male, she is being made piece-mail. Had to hideously attach her body to her face at the neck, but I have a plan there.
Not sure where to go with clothes.
Edit* Made some minor tweaks to values and a slight bit more polish...
A character for our mobile game.
www.gulyabanigames.com
P&P THREAD
sci-fi gas grenade, from silhouette concept #6 from Spectre1130's thread here (Yes I asked for permission)
Will hopefully be a good exercise in texturing, I'm hoping to keep the model fairly simple / with large shapes.
Fixed shizzle
Bad ass JP, happy you posted it on polycount!!
lantern WIP