Left side reference is wife, feel free to crit it, having a hard time getting the likeness. Her picture is very flat lighting wise, so that's a bit of it, but there's a lot of random difference too.
Whoops, should have wrote - this picture- instead of her picture. It was the best photo with the least perspective distortion from her Facebook. I have as yet been too lazy to go out into the freezing packed shed and rummage for my old cd case, in which all of our old photos remain. In the meantime I logged into her Facebook and used the best images I could find. This is one, there are a couple others in my anatomy thread, all from the same day and with this same half smile expression.
Whoops, should have wrote - this picture- instead of her picture. It was the best photo with the least perspective distortion from her Facebook. I have as yet been too lazy to go out into the freezing packed shed and rummage for my old cd case, in which all of our old photos remain. In the meantime I logged into her Facebook and used the best images I could find. This is one, there are a couple others in my anatomy thread, all from the same day and with this same half smile expression.
The 'triangle' between the jawcorner, chin and cheekbone should be a lot flatter/smoother. Right now you've got a lot of bulgyness going on which makes her a bit chuppy. The jaw is a bit too big and round in general, too: the corner sticks out and should probably be a bit more inward and upward. Her laugh wrinkles are sharper. Not the creaseline, but the frontal shape. More < than (. You can quite clearly see a line from just below the cheekbones to the chin. Her lower lip should be a bit less thick but wider, her upper lip needs some more curve. Her neck is far too skinny at the back, it should almost line up with the jaw from this viewpoint. Te eyes from the bottom-center to the tearduct should be pretty much horizontal, and the upper eyelid should have a slight /o o\ instead of perfectly symmetrical arcs. There's also too much tissue on top of the cheeks, and you need to add a slight crease for the eye socket. I think the tip of the nose should be a bit lower.
...that should keep you busy for a bit.
edit: that's for ysalex, of course, not for the caveman.
The 'triangle' between the jawcorner, chin and cheekbone should be a lot flatter/smoother. Right now you've got a lot of bulgyness going on which makes her a bit chuppy. The jaw is a bit too big and round in general, too: the corner sticks out and should probably be a bit more inward and upward. Her laugh wrinkles are sharper. Not the creaseline, but the frontal shape. More < than (. You can quite clearly see a line from just below the cheekbones to the chin. Her lower lip should be a bit less thick but wider, her upper lip needs some more curve. Her neck is far too skinny at the back, it should almost line up with the jaw from this viewpoint. Te eyes from the bottom-center to the tearduct should be pretty much horizontal, and the upper eyelid should have a slight /o o\ instead of perfectly symmetrical arcs. There's also too much tissue on top of the cheeks, and you need to add a slight crease for the eye socket. I think the tip of the nose should be a bit lower.
I've my modular pillar finally baked. The pillar can variable in length and some details can be varied. Different parts can be placed somewhere in a scene. Polycount for this is quite high with 3800 tris. But I think with lods this is acceptable.
Yo, so I once tried to make a painting of a girl I liked once without too much reference, that never really worked out too well. I would try to get some more (discreeetly?)
I did a po of just some points I would focus on, it's not really "how to fix", just some direction. The real big issue is how thin the neck is because of where her sternomastoid muscles meet behind the jaw bone (look in a mirror, this area of flesh is almost flush actually). The jaw bone protrudes in a very hamster like fasion, you gotta flatten it down a ton. I'd also tweak her head proportions to have more cranial contour. I'd also tone down the depth of her facial creases (smile), just a tiny but... it's a little bit much at this stage. You can always come back to it later.
Left side reference is wife, feel free to crit it, having a hard time getting the likeness. Her picture is very flat lighting wise, so that's a bit of it, but there's a lot of random difference too.
Some down time at work. Exploring the new zbrush. Character is from one of the creations of CreatureBox called Cranial thump. Will eventually finish him.Hes to cute not too :>
My idea for what Robocop should have looked like for the reboot film.
Painted with a Wacom Intuos3 using Adobe Photoshop CS5. Mostly hard round brush, soft airbrush, and 3 custom texture brushes with varying levels of opacity and flow.
Thanks moof, that's awesome. I put my response and some more references in my anatomy thread, so I don't muck things up here. It's Yslaex anatomy thread, floating somewhere atop the P&P page. Really thanks again, much appreciated.
@barnsey, he's starting to shape up very nicely, very creepy in the face. The AO layer I think is making him look more dirty than intended in the skin, you might try a soft blend or subtle color dodge or even a colored AO to get a less muddy, dirt look. Anyways though he's lookin good, fun to see you push through.
My idea for what Robocop should have looked like for the reboot film.
Sorry for raining on your parade, but it looks pretty much just like the once rumored concept for Robocop, by Mike Jensen, only busier. You could at least have given the guy some credit, because surely this isn't an coincidence.
Replies
Autocon! Them weapons are daaamn sexy!
Here's a crosspost from my thread, let me know what you think.
Greg, I demand that you make it into a small Android game!
Anyway, I think you could optimize the texture a bit.
First thing this year!
Just a color block in for the engines at the moment.
is that the only photo of her you have ?
cant you take new photos ?
...that should keep you busy for a bit.
edit: that's for ysalex, of course, not for the caveman.
Thanks a ton Snader, really appreciate it.
Are you trying to tell me I post too much?
Standard look
Anarchy Edition
♥
Working on some modular rock in UDK:
made for MaiaGame.com
space/survival suit
Awesome, man!
http://www.polycount.com/forum/showthread.php?t=115332
really wish I had some coding skills to make this.
I did a po of just some points I would focus on, it's not really "how to fix", just some direction. The real big issue is how thin the neck is because of where her sternomastoid muscles meet behind the jaw bone (look in a mirror, this area of flesh is almost flush actually). The jaw bone protrudes in a very hamster like fasion, you gotta flatten it down a ton. I'd also tweak her head proportions to have more cranial contour. I'd also tone down the depth of her facial creases (smile), just a tiny but... it's a little bit much at this stage. You can always come back to it later.
First stylised character.
Painted with a Wacom Intuos3 using Adobe Photoshop CS5. Mostly hard round brush, soft airbrush, and 3 custom texture brushes with varying levels of opacity and flow.
WIP Thread - http://www.polycount.com/forum/showthread.php?t=110017
@barnsey, he's starting to shape up very nicely, very creepy in the face. The AO layer I think is making him look more dirty than intended in the skin, you might try a soft blend or subtle color dodge or even a colored AO to get a less muddy, dirt look. Anyways though he's lookin good, fun to see you push through.
[ame="http://www.youtube.com/watch?v=EUQJetL_M_o"]Turbo Run OST Coast Track - YouTube[/ame]
concept is killer prolific!
Oh Wow!
Haha! Thanks man. :thumbup:
Managed retop and baking the other day. From left to right, wires, normal bake, normal with diffuse applied.
Update on the pub -
Feel free to check out more of my work at my thread.
Sorry for raining on your parade, but it looks pretty much just like the once rumored concept for Robocop, by Mike Jensen, only busier. You could at least have given the guy some credit, because surely this isn't an coincidence.
Painting techniques's nice though.