Just a lil keyshot render
Im sorry about the posing, I know its kinda low quality, I really can't work with tranpose master. I'm gonna try and do way better on the low rez version
Got the highpoly of the car pretty much done besides a few tweaks here and there. I started blocking out the armor, scifi, and stuff around the car today. Not happy with the design yet.
thatnumpty, i think it looks nice, i like the textures. are you allowed to talk about the specifics? Were you only supposed to texture one building? Did they say what game type the target was for? FPS? RTS? Did you have a maximum texture limit or it had to be 2x512?
Thanks Somnovus, I like to keep my strokes to a bare minimum, only putting detail where it's really necessary. I also look at traditional painting for ideas and techniques. One of my favorite contemporary artists is Jeremy Mann, check him out if you haven't done so already
TeriyakiStyle I love it, especially the second one !!
zenoart I love that piece, great colors and composition. Alex, it's looking good, close call between the two of you on the best texture.
From me:
Worked on this for about 2.5 weeks. 13K tris. He gets changes of clothing, so each piece has to conform to a general size and shape, but I can play around with it. Everything is supposed to be changeable, (hair, eye color, etc.), so his textures are a bit hacky.
Textured shots are from Marmoset, but he's built for Unity. Sorry about the weirdness on the Maya renders, but after focusing on this guy for 2-3 weeks I was just having some fun doing something other than realtime.
Working on a splash image for a dota 2 armor set I designed for tusk:
bad mothafking ass sir!!...
There's a tiny little crit I have to make and it's where the fold of his apron cape hit the rock down below... I think keeping the line weight heavy to separate that element from the rock is in order.
Here are the final viewport 2.0 renders of my Wanderer character. Thanks to everyone that provided C&C along the way. It's time to move on to the next project!
It´s really nice to see all the inspirational art here,
Scott Homer: Nice looking jukebox you got there
ysalex: Nice character, good job on the clothes
It was quite a while since I posted something but here is a head I working on.
Replies
@airdrummer: Looks really good! Interested to see where this goes!
Practice again^^
and thx:)
Texture progress on Vox Populus' Revolver.
Texture WIP of Rainbow Mika, starting to feel happy on how the suit looks. All thats left is cleaning some seams and the eyes/hair.
Awesome dude!
Have you heard of Kristen Hughey? She cosplayed this.
Maybe some images on her wall might help you?
https://www.facebook.com/KristenHugheyCosplay/photos_stream
Thanks for the link!
Im sorry about the posing, I know its kinda low quality, I really can't work with tranpose master. I'm gonna try and do way better on the low rez version
http://www.youtube.com/watch?v=BDJkyVy6vrM&feature=youtu.be
IBM terminal keyboard. spherical keys.
That's awesome man nice work, is this UDK?
dont know what i'm looking at, but I like it.
Here is my final entry for Facebook 3D Fan Art Challange,Street Fighter Dudley.Hope you guys like it.
And yes, this is in UDK
TeriyakiStyle I love it, especially the second one !!
Here goes mine:
For the different steps check out http://cghub.com/images/view/643643/
I made wasr.
From me:
Worked on this for about 2.5 weeks. 13K tris. He gets changes of clothing, so each piece has to conform to a general size and shape, but I can play around with it. Everything is supposed to be changeable, (hair, eye color, etc.), so his textures are a bit hacky.
Textured shots are from Marmoset, but he's built for Unity. Sorry about the weirdness on the Maya renders, but after focusing on this guy for 2-3 weeks I was just having some fun doing something other than realtime.
another Zbrush sketch for today. I was studying some scarabs, and this came out of it.
Finished off the Jukebox for the Diner Diorama, cleaned up the textures somewhat and fixed as many critiques as possible.
Also captured a turn-around to show off some of the material definition: (Watch it in HD for the love of God!)
[vv] 74056785[/vv]
Cheers folks,
Scott
bad mothafking ass sir!!...
There's a tiny little crit I have to make and it's where the fold of his apron cape hit the rock down below... I think keeping the line weight heavy to separate that element from the rock is in order.
completely restartd my AKM as i thought the first one wasnt up to scratch.
Turntable Video: http://vimeo.com/74034014
Full thread here: http://www.polycount.com/forum/showthread.php?t=121812
Wip from here : http://www.polycount.com/forum/showthread.php?p=1895066#post1895066
I know where that is.
Looks great really nice detail on the wood but you really nailed it with the lit up parts around the edges. Great stuff.
I totally love those colors!
Such a beautiful choice.
Model looks awesome, too.
Sweet Jesus! This is what I call A PAINTING!!!! Fantastic!
Scott Homer: Nice looking jukebox you got there
ysalex: Nice character, good job on the clothes
It was quite a while since I posted something but here is a head I working on.
The Common Peasant - Bust
All hand Painted. Diffuse Map Only.