Feedback would be super awesome, I don't often do this stuff - tiled textures! Got a super dry / cracked up sand tile, and a fresh mud with a few small rocks / gravel in it. Click the images for the texture maps.
locker room update. needs lots of pipes and trash. still havin fun. All thoughts, advice and crits welcome. thx!
Fantastic work, i have loved watching the progress, please note that i am in no position to give out critisism as i'm still an amateur myself, but i would have personally added a step down into the shower area as that ledge looks fairly high
Feedback would be super awesome, I don't often do this stuff - tiled textures! Got a super dry / cracked up sand tile, and a fresh mud with a few small rocks / gravel in it. Click the images for the texture maps.
I think the first one feels too soft and you could make the cracks between the pieces wider. The pieces themselves should in my opinion be a little bit flatter too, however not completely flat. Take a look at this texture here to see what I mean. It's kind of hard to tell but it looks like your cracks have some bevels on the edges, try to remove those and see how it looks.
For the second one I think you'll need to ditch the bigger rocks/pebbles as I don't think they'll work well when the texture is tiled over a bigger landscape. Ofc I haven't tried tiling it so I may be completely wrong here.
Zenoart : Nice energy and flow, I really like the feeling of the bottom right hand corner of the image around her hair and back haha Elijah: River farm looks interesting. Would be cool to see another angle of this environment with some people at work. What do you think?
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i did this ranger for a art test...we see if it works for me!
Mask out the cloth, extract, zremesher, and you get pretty decent and instant topology to build on. Amazing how fast it lets you move.
Looks pretty sick. like the size of the details. weighted well as well
Anyway, here's my belated Noob Challenge entry.
Had such a blast on this one. Even went ahead and made a little fly through!
http://www.youtube.com/watch?v=jkE_i0JYQHE&feature=youtu.be
I'm working on small scene in UDK.
[ame="http://www.youtube.com/watch?v=ZSV3bIttuHA"]UDK: Flying islands - Youtube Video[/ame]
I realy like your Beast, love the colors and texture! A little critique on your modeling. You can save a lot of polys!
Keep it up!
Working on my High Poly modeling.
Still a lot of work, upper arms just place holders
Did this last week for everyone interested in PBR:
Short Version:
[ame="http://www.youtube.com/watch?v=LpLBzV9uG0Y"]Physically Based Rendering for Artists - Recap - YouTube[/ame]
Longer Version:
[ame="http://www.youtube.com/watch?v=LNwMJeWFr0U"]Physically Based Rendering for Artists - YouTube[/ame]
If anything's not clear in there, feel free to ask.
So much awesome shit around here.
romasm, you're getting some amazing composition lines out of the chains and all the stuff in there. it's looking really dope
anglorum, great job dude! I'm really digging it
As always, the latest build is available at http://www.hedfiles.net/ConcordiaHangar/ConcordiaHangar.html - Hit "F" for fullscreen.
Enjoy!
Made a thread here.
http://www.polycount.com/forum/showthread.php?t=125647
[/IMG]
I see awesome work here, as always.
This is what I've been working on. One of fightpunch's Surviror concepts. Still need to work on the wrinkles a bit, specially on the pants.
Concept: http://1.bp.blogspot.com/-T39eqkzF8Eg/Uf-daLjGLXI/AAAAAAAABsg/5HRUSsbbW9w/s1600/Survivor+3.jpg
Fightpunch:http://fightpunch.blogspot.com/
just noticed some horrible smoothing on the dustcover....
Fantastic work, i have loved watching the progress, please note that i am in no position to give out critisism as i'm still an amateur myself, but i would have personally added a step down into the shower area as that ledge looks fairly high
I am taking a class on Zbrush at futurepoly. This is the first assignment which was to do a bust model. This is a WIP. Crits are very welcome.
Tonights zbrush doodle...
High Res
http://www.art.andrewhwang.com/Bishamon/HwangBishamonRender.jpg
Great! Well done.
That is sick keep going!
@Echronos
Amazing, been a big fan of raiden ever since I played mk2 on snes The pose could of been a bit more interesting though
[IMG][/img]Uploaded with ImageShack.com
[IMG][/img]Uploaded with ImageShack.com
http://www.polycount.com/forum/showthread.php?t=125650
http://www.indiedb.com/games/exiled
For the second one I think you'll need to ditch the bigger rocks/pebbles as I don't think they'll work well when the texture is tiled over a bigger landscape. Ofc I haven't tried tiling it so I may be completely wrong here.
Check out the different painting steps here:
http://cghub.com/images/view/647393/
Hopefully I'll have full body designs done soon.
Here's a River Farm!
Kind of an impractical method of localized terraforming.
Annnnndddd... some random sci-fi city stuffs.
Elijah: River farm looks interesting. Would be cool to see another angle of this environment with some people at work. What do you think?
Spaaaaaaaaaaaaaaaaaace
Ed