Trying my new char on Verold, made for the Mixamo Adventurer Challenge, but finished just now...
Char with around 24k tris.
2048x2048 Body
512x512 Hair
512x512 Fur
I'll try some renders on UDK (but its HARD!) and Marmoset.
This page just started and it's already over maximum awesome capacity.
Brandon Kern: Stellar colors, and amazing what you're doing with just a few strokes.
I'm going to be selling prints at the Salt Lake Comicon, so I'm tightening up some old artwork so I'm happy with it.
SyaPed I watched that video about 5 times and I love the blend of Strategy/FPS angles. Good luck with it. I certainly hope something comes from it. Miss a bit of retro.
Update from my project. Link to my thread can be found here: X-POST
A 3d sketch that ended to be somewhat polished :poly142:
It's based on Rocksteady Arkham Asylum Killer Croc concept art!
The collar probably need to be worked a bit more, but I want to do something else.
Replies
Hopefully something comes of it.
Fucking awesome!
[SKETCHFAB]123fda7aa2164c31b22bac67701c7d46[/SKETCHFAB]
Finished up this guy.
Char with around 24k tris.
2048x2048 Body
512x512 Hair
512x512 Fur
I'll try some renders on UDK (but its HARD!) and Marmoset.
[VEROLD]52264e3a7de39a0200000801[/VEROLD]
Can you guess who it is? Comments are welcome!
Brandon Kern: Stellar colors, and amazing what you're doing with just a few strokes.
I'm going to be selling prints at the Salt Lake Comicon, so I'm tightening up some old artwork so I'm happy with it.
Update from my project. Link to my thread can be found here: X-POST
This looks great! How the hell did you manage to pull this off on the Q2 engine!?
Brilliant. Reminds me of 'the new aesthetic'. Love the font/title too, looking forward to more.
http://www.polycount.com/forum/showthread.php?t=125370
7 hells, this is Awesome. When it goes flat I almost shat myself.
Cool tech demo and artwork.
----
here's some WIP of a scene.
Web player (8mb): https://dl.dropboxusercontent.com/u/15319229/TheTwins/Web/Web.html
chrisradsby: I usually hate things being that saturated, but somehow you managed to pull it off very well! my eyes are pleased!
Lovely work everyone, constant daily inspiration!
Critiques and comment are always welcome.
More ZBrush fun!
Had a lot of fun working on this.
Feedback Welcome.
I made this portrait of Kim Kold a month back.
Sculpt n poly paint was done in zbrush...
Colored .....render..
A few hours of sculpting concrete:
Low poly for the first one to come!
Higher Res: http://cghub.com/images/view/640671/
Fightpunch: http://fightpunch.cghub.com/
This one I made last week, I have some catching up to do ...
You can check out the different steps here:
http://cghub.com/images/view/633391/
working on some Zbrush ancient props. still wip.
Here's a redneck vehicle!
Just working on a lock box, about to dive into the texturing. Would love some feedback if anyone has any advice, thanks
[IMG][/img]Uploaded with ImageShack.com
@SuadK: DAT SNOW! Character looks rad too!
Did a re-render in keyshot of the turbine I did for my sci-fi machine room a while ago.
Some more re-renders on my Blog!
Color / blockout :
It's based on Rocksteady Arkham Asylum Killer Croc concept art!
The collar probably need to be worked a bit more, but I want to do something else.
I'm kind of intimidated by stuff goin' on on this thread, but I'M BRAVE!
So get my stuff and bring it on!
I'm basically having fun now :poly142: