Seeing as all my characters as of recent have been going into Fallout: New Vegas as part of a mod, I figured, I should probably do something cool for everyone in that community to use.
So here I am, making my own body replacer. Trying to really push the anatomy here I want to help the community up the ante on there games, considering the latest release of Boris Vontislovs ENB shaders brings realtime shadows and AO to the table, greatly improving the graphical quality of the game.
marrakech
Your sculpts looks really nice, but your renders are a bit dark, so we can't see the sculpts very well. You should try something brighter, and possibly with a lighter material.
Finished this guy last night... need to move on other projects now.
Spent a night doing look development on a new character, playing around mostly with the face.
I totally abused my body basemesh. Other than very minor anatomy changes and new polypaint, it's pretty much the same model, this was mostly just a focus on the face and attitude of things, see what I liked.
Pretty much getting there with my Killer Croc Game Res model. Feel like I have learnt alot although still not completely happy. Any feedback would be very appreciated. Really liked the Killer Croc posted a few pages back!
Just finished up Rainbow Mika for the fan art challenge. She was a lot of fun to work on. Learned some new things and areas I gotta work on...on to the next one now
Sweet Anthony I like it. I would brighten the colors up a little bit more. Check out my Lego of Zelda Windwaker VG Remix piece. Pretty fun. I learned a lot modeling this way. It is a great exercise.
Here is my final entry of 3d fan-art challenge Fighting games.I had to rush it a bit in the end but I am glad to be part of the challenge.Hopefully i will come back to it again to finish it properly.
Had some time to start sculpting up the body- did a quick paintover to see what he'll look like with his danglin scraps and stuff. Gunna start retopologizin hopefully tomorrow after work, we'll see if I can get him down low enough for mobile-
I haven't had a chance to do any work on this in about 4 months, finally got back on it this past week. Got the low poly bake done and also redid the UVs on the luggage and will be re-texturing them. Currently at about 45k tris (stagecoach+luggage), will probably try to get that around 40k on optimization pass.
Low poly with normal+AO, viewport screengrab from 3ds max using XoliulShader2
Replies
http://www.polycount.com/forum/forumdisplay.php?f=42
Here's a shot from my current WIP scene!
Check out the thread HERE
Dude, nice details!!
The hallway is looking badass now man!
So here I am, making my own body replacer. Trying to really push the anatomy here I want to help the community up the ante on there games, considering the latest release of Boris Vontislovs ENB shaders brings realtime shadows and AO to the table, greatly improving the graphical quality of the game.
Just a little up for my thread.
and 2 bust sculpts made in Zbrush
Wow, that's a nice one, love the colors and background! The character is also really nice! Keep it up! I'd love to see more!
marrakech
Your sculpts looks really nice, but your renders are a bit dark, so we can't see the sculpts very well. You should try something brighter, and possibly with a lighter material.
Finished this guy last night... need to move on other projects now.
I totally abused my body basemesh. Other than very minor anatomy changes and new polypaint, it's pretty much the same model, this was mostly just a focus on the face and attitude of things, see what I liked.
link to my anatomy thread: http://www.polycount.com/forum/showthread.php?t=98003&page=14
forgot to post this 3 hour speedsculpt i did last weekend
[ame="http://www.youtube.com/watch?v=09_fnAYOtLY"]Egoraptor Speedsculpt - YouTube[/ame]
Thanks all!
was always afraid of designing vehicles and environments, but when i tried it out - turns out that it`s quite a bit fun and not so scary)
Been working on a character for a small visual novel game that I've started to make.
this is beautiful! :poly142:
I call this WIP Play ,done in Zbrush and rendered in Keyshot
thx jocz glad u like them
thx Abrvpt .ya on my new render i used an lighter material and alsomy monitor is set abit bright, Also like ur head
great model u hawe there ysalex
Just finished up Rainbow Mika for the fan art challenge. She was a lot of fun to work on. Learned some new things and areas I gotta work on...on to the next one now
Crosspost from my thread: http://www.polycount.com/forum/showthread.php?p=1908236#post1908236
after my first attempt to game asset, I learn a lot here ,thanks to policounters for sharing
first attempt (xoliul shader) august 2011
and my rework version (marmoset)
This is great, I love this actor!
great likeness! Love the expression!
Another building for the Outset Island Zelda scene I'm working on.
[SKETCHFAB]c9562d80f22144d8adcbfde3add1c1ae[/SKETCHFAB]
This is a character i'm working on now for Tavern Games' first title "Noverat"
more info about the game here: http://www.indiedb.com/games/noverat
facebook: https://www.facebook.com/noverat.game
concept: https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn1/q71/1150132_612752972081215_1967544651_n.jpg
timelapse: [ame="http://www.youtube.com/watch?v=z6M5KMy3nXw&feature=share&list=PLYH-GSs5Q4Ug9VGWT7E4FnTe_CqLBrm1g"]Dakal - part 1 - YouTube[/ame]
[SKETCHFAB]a622ee0f7988466eb8c5d57f4d85419f[/SKETCHFAB]
Beast.obj (click to view in 3D)
here is the facebook page.they have way better entries in it
https://www.facebook.com/groups/153136344875405/
Low poly with normal+AO, viewport screengrab from 3ds max using XoliulShader2
http://www.indiedb.com/games/exiled
hope you like it!
thread>
http://www.polycount.com/forum/showthread.php?p=1915122#post1915122