Haha this page is awesome guys, as usual !
Decided to call it done for now I'm ready to start something new!
its 9800 triangles with the bag
No huge update since last time, couple of tweak there and there. I was waiting for the rig but then it's getting kind of long and there is no need for crazy pose with this very ''casual'' character.
Comment and critics are more than welcome as usual
'Later guys
Took a stab at making a visual update for one of League of Legends oldest champs,Master Yi. Wanted to practice my low poly painting. Diffuse/Glow maps only.
Been a while since I posted here, sup dudes! Working on some Diablo 3 fan art, just a small bust, going to move onto low poly soon after I fix up some of his cloth stuffins, got his weapon made too...:) Hope you dig,
I must add that I wasn't going for photorealistic look this time.
Instead I was trying to create the best looking texture in shortest possible time.
Took me 4 hours to make
Great work! Everything looks nice and clean, if you were to ever re-touch the textures, I would suggest adding some accumulative dust/grime along the underside of the Box and Receiver from being shot on a bipod so often.
Either way, looks functional, what else would you need in an lmg anyways:thumbup:
jarrede I'm loving that king leoric bust. Shame to hear it going to be a bust, since all you need to do is and the lower torso and legs. *nugde nugde* :P
little update from me and my space opera princess. Any crits or comments welcome.
Sweet Battle Demon Kurthectic! I'd be tempted to push the contrast slightly to show off those details along with the spec to add some material differentiation between metal and flesh, but then again the overall grey look does suit the doom vibe so your choice but it is very monotone atm dude.
Alright time to tackle the hair!
After wiping drool away from seeing the last of us sculpts, I decided to push the pores abit more, not quite by the same crazy amount of exaggeration since my face just isn't that detailed lol but the extra definition definitely helped, especially when rotating light around.
Here are more updates on my Android 16! I gave him a slightly bigger jaw, finalizing the textures, I think its getting close guys! I'll have to give him a pose this weekend!
cg-sammu holy wow that is incredible! I absolutely love where you've taken him!
So as I'm entering my 3rd month at adhesive I've been meaning to get back into personal art. I'm going to finish up my Arcadia Moon Colony scene in the next month or two and then start up one of these guys. They are definitely alittle halo influenced, alittle destiny influenced ha. I literally can't help myself when I get inspired by something it sticks with me.
Felt compelled to paint/photomash stuff so here are the results
A mix of Maya and Zbrush. Maya for the big shapes and then Zbrush for all the paneling, I figured drawing on a surface would be easier than messing with a zillion edge loops on the interior faces of an object. That being said, I could have done all the paneling even easier in nDO if I owned it :P
Replies
Original concept by Darren Bartley: http://fightpunch.cghub.com/
Timelapse sculpting video:
[ame="http://www.youtube.com/watch?v=aZT25yYXAwM"]Hammerhead Sculpt - YouTube[/ame]
5500 tris, 2k maps, including reflection mask.
Wires in portfolio
http://cargocollective.com/tom3djay/M249-LMG
95% ZBrush
Unlit Diffuse only.
Really nice man, love it.
so I'm gonna drop my illustration of dark link here!
fix the front building to the left of the ship, it's way too pixelated.
Time to work on the background terrain..
That's the plan.
edit : here you can find more http://www.polycount.com/forum/showthread.php?t=122410
CUH-CAW!
Dat ass!
Original concept is by pencillad
I realized I missed out many details from the concept halfway through lol
Today I finished the high-poly model so the next thing to do it's going to be the baking.
I think the students are really enjoying it
Cheers!
Decided to call it done for now I'm ready to start something new!
its 9800 triangles with the bag
No huge update since last time, couple of tweak there and there. I was waiting for the rig but then it's getting kind of long and there is no need for crazy pose with this very ''casual'' character.
Comment and critics are more than welcome as usual
'Later guys
Great work! Everything looks nice and clean, if you were to ever re-touch the textures, I would suggest adding some accumulative dust/grime along the underside of the Box and Receiver from being shot on a bipod so often.
Either way, looks functional, what else would you need in an lmg anyways:thumbup:
:thumbup: Oh wow, that is beautiful! I love the attention of detail that you put in there! Amazing quality!
F355 Challenge?
I only assume because of your recent arcade racer content ... loved that game, was hard as nails though.
More images on my homepage: goswick.carbonmade.com
little update from me and my space opera princess. Any crits or comments welcome.
http://www.polycount.com/forum/showthread.php?t=119733
Alright time to tackle the hair!
After wiping drool away from seeing the last of us sculpts, I decided to push the pores abit more, not quite by the same crazy amount of exaggeration since my face just isn't that detailed lol but the extra definition definitely helped, especially when rotating light around.
So as I'm entering my 3rd month at adhesive I've been meaning to get back into personal art. I'm going to finish up my Arcadia Moon Colony scene in the next month or two and then start up one of these guys. They are definitely alittle halo influenced, alittle destiny influenced ha. I literally can't help myself when I get inspired by something it sticks with me.
Felt compelled to paint/photomash stuff so here are the results
[ame="http://www.youtube.com/watch?v=jdH4AEiENTI"]http://www.youtube.com/watch?v=jdH4AEiENTI[/ame]
http://www.henrytobitt.com
nice. what are you using?
A mix of Maya and Zbrush. Maya for the big shapes and then Zbrush for all the paneling, I figured drawing on a surface would be easier than messing with a zillion edge loops on the interior faces of an object. That being said, I could have done all the paneling even easier in nDO if I owned it :P
Ok, environments are pretty fun to do.
OMG man dont touch it anymore.... this is siiiiiick!!!!