Been a while since i did anything 3D related. Decided to do this seeing as though OddWorld inhabitants were disappointed in the lack of fan art of Abe's Odyssey.
I'm definitely proud to present the work of all the artists on the Core Overload team and all their work in the past year till our Demo Day in May 2013!
I'm really proud of all the work we've been able to accomplish as a team, and we'd love to share with you our endeavors to make an awesome multiplayer game.
If anyone is interested in playing the game, feel free to email me and I'll get you the link to download it! Feel free to share it with friends as it is a multiplayer game, all you have to do is designate a server and other playes to join in on the fun. And if you can't, there's always our bots!
Love your work as usual, Alan! I want to see this one taken further, I'm loving it so far. Just don't let those armpit covers look like a metal bra! (unless it is)
Get to do some skillbuilding this week. Working on an environment. Mudbox has been playing up but I managed to get it working again. Messed around for just under an hour. Got this.
I`m new. A 2D guy trying to teach himself some 3D stuff. Started with modding games - TES Morrowind, to be exact. I`m making a new set of default head replacers with a slightly higher poly count and better textures. So far I`ve finished Altmers, or High elves -
The goal is to have better looking characters with heads that attach to the body seamlessly. Textures are hand painted on top of a rudimentary AO map. All heads are morphed from the same base mesh with basic blink/talk animation. Still a lot of work left (7 more races to be exact), but it`s a great thing to work on in between freelance gigs.
Been a while since i did anything 3D related. Decided to do this seeing as though OddWorld inhabitants were disappointed in the lack of fan art of Abe's Odyssey.
AWESOOOOOME
day=made
"geeeettt im" (robot noise)
....that little drawing made me laugh way harder than it should have.
I tried shelling the beard recently, I don't think it quite worked in my favour. I may have to fumble around with alpha cards... So envious of the beard for Joel in Last Of Us.
Here's something I just recently finished up. I want to re-visit it for some more "tinkering" but glad it's at this stopping point. All "Low" poly renders (approx 17,000 points), Modo then Marmoset.
Ok, seriously, this is awesome work. Not too cluttered with stuff all over everything to make it "more real", everything is clear and concise! I love it!
I'm a freshly graduated student from a advanced program and thought to really try something different.
I love the game Super brothers Sword and Sworcery EP. And why not try and take a pixelated character, turn them into a 3D character.
These are just her 'low poly' count renders from Maya. A poly count of about 22,000.
I am proud of her. In part a lot due to most of my skill is in creatures, monsters, aliens of the sort. but I wanted to really try and make a human. P.S woman are not easy to draw/make in 3D.
I've yet to take her into zbrush for her high poly and eventual normal maps.
Any insight would be ineradicably appreciated. I plan on using her for my portfolio, so any help I can get to well get work would be amazing!
Replies
BUY ME BONESTORM OR GO TO HELL!
haha this is so great!
started working on a Dean Holdeen's fanart of Gisaeng
Rendering is hard
HAHAHA I LOVE IT!
I'm definitely proud to present the work of all the artists on the Core Overload team and all their work in the past year till our Demo Day in May 2013!
I'm really proud of all the work we've been able to accomplish as a team, and we'd love to share with you our endeavors to make an awesome multiplayer game.
See the Artbook online here!
Download the whole PDF book here!
If anyone is interested in playing the game, feel free to email me and I'll get you the link to download it! Feel free to share it with friends as it is a multiplayer game, all you have to do is designate a server and other playes to join in on the fun. And if you can't, there's always our bots!
JadeEyePanda: congrats man! If I had time to do anything but make stuff I would check it out
rather than just crosspost my last imager from this thread :The Cossack I decided that the WAYWO deserved its own picture....so there you go
Your presentation and that tile look...so familiar.....
Awesome to see that the project is still moving forward!
lol +1
Calling this done. Off to new and better things
Little fun fact -
Hallway in Mental Ray about a month ago...just wasn't going anywhere.
Finally chewed the bullet and learned Vray
Keep up the good work guys! Even though I don't do game assets and scenes often, you all inspire me more and more to start trying again.
- Zack
initial sketch
Azkur: looks ace so far!
ILmaTeR: nice colors!
long time no post here! cross posts from my thread (http://www.polycount.com/forum/showthread.php?p=1863914#post1863914)
girl based on anako's concept on deviantart
weapon based on wildstar concept found on their official site
Love your work as usual, Alan! I want to see this one taken further, I'm loving it so far. Just don't let those armpit covers look like a metal bra! (unless it is)
Here's my finished assignment:
Will be looking forward for this
I`m new. A 2D guy trying to teach himself some 3D stuff. Started with modding games - TES Morrowind, to be exact. I`m making a new set of default head replacers with a slightly higher poly count and better textures. So far I`ve finished Altmers, or High elves -
The goal is to have better looking characters with heads that attach to the body seamlessly. Textures are hand painted on top of a rudimentary AO map. All heads are morphed from the same base mesh with basic blink/talk animation. Still a lot of work left (7 more races to be exact), but it`s a great thing to work on in between freelance gigs.
oldschool handpaint
Click for HD
From my thread of Lebowski Busts
OOOOOOOOOOOOOOOOOOOOOOOOOOH!!!! You'r such a freaking tease! Been waiting for this!!
Added some final touches to my procedural fire in UDK
AWESOOOOOME
day=made
"geeeettt im" (robot noise)
....that little drawing made me laugh way harder than it should have.
I tried shelling the beard recently, I don't think it quite worked in my favour. I may have to fumble around with alpha cards... So envious of the beard for Joel in Last Of Us.
Trailer:
[ame="http://www.youtube.com/watch?v=7SLmddm_UFk"]Team Geodesy - Heavens Edge UDK - YouTube[/ame]
Some screenshots:
Thanks for your time guys
I love the game Super brothers Sword and Sworcery EP. And why not try and take a pixelated character, turn them into a 3D character.
These are just her 'low poly' count renders from Maya. A poly count of about 22,000.
I am proud of her. In part a lot due to most of my skill is in creatures, monsters, aliens of the sort. but I wanted to really try and make a human. P.S woman are not easy to draw/make in 3D.
I've yet to take her into zbrush for her high poly and eventual normal maps.
Any insight would be ineradicably appreciated. I plan on using her for my portfolio, so any help I can get to well get work would be amazing!
Thanks for the look over!
Loving the Last of Us and Heaven's Edge environment work, guys!
More sci-fi city nonsense from me, people. This time working on some massive Skyport cities.
Day/Night WIP:
Will update the image accordingly. Keep the badassery coming, everyone!
you know how I crosspost :smokin:
also site live now
www.whitey3d.com
if anyone has feedback on it as well you can drop suggestions over @ the thread [Portfolio] JT White - Weapon Artist
I'll stop the thread spam now :poly136:
work in progress :poly136: need to thin the arms a bit more.