Hey everyone! Here's my final render for Android 16! I really hope you guys like it! This has been a very exciting competition filled with so many talented artists!! we definitely need to host more of these in the future!
Bags totally redone, copying Gav Goulden's technique for the Heavy Soldiers in Bioshock Infinite. Lots of detailing, with some basic learning and start of a personal Insert Mesh archive, involving thread placement, nicks, and dings. Hopefully the material is communicating with the sculpt (not so much the material shader of course).
To do: replace some of the ground textures as they are the ones that come with the engine, add variation to the temple itself (at the moment it comprises marble, gold and stone materials that are overlaid with individual normal maps for the parts)
Here are some work in progress grabs of a little project I've been doing in recent lunch breaks.
With 'Rhino' being announced as one of the villains for the Amazing Spiderman 2, I thought I'd sketch sculpt my own version in Zbrush using Dynamesh (This started out as a simple sphere). I've given him a power armour 'Ultimate' look over the traditional bio suit. Lots to do, but I'm enjoying playing with the big primary shapes at the moment before retopology and details.
This is my final modelling class with my students, I decided to make a Master Class called Creating assets for video-games, I started out by blocking the figure to a nice volume/space for Unity 3D, later on I sculpted the main parts of the chest in Zbrush such as the wooden planks or the skull and finally baking the high-poly version to the low-poly model I made in 3DsMax. Final textures made in Photoshop (1024×1024), rendered in Mental Ray and turntable in Marmoset Toolbag.
Hi guys, been having a lot of fun working on this WildStar concept art and I wanted to share it. I'm mostly working on the stand that he is on at this point. After that I'm on to texturing.
sorry this is a little off topic but i was wondering if anyone had a link to and old thread/post that someone made of there canvas bag model which looks incredible
Replies
Hanging in G Hangout all day.
Bags totally redone, copying Gav Goulden's technique for the Heavy Soldiers in Bioshock Infinite. Lots of detailing, with some basic learning and start of a personal Insert Mesh archive, involving thread placement, nicks, and dings. Hopefully the material is communicating with the sculpt (not so much the material shader of course).
Anyone have any feedback or critiques?
I have some of the low-poly done, but he's got 50+ subtools so it's coming along slowly.
http://www.polycount.com/forum/showthread.php?t=122503
Done with this.... for now....
To do: replace some of the ground textures as they are the ones that come with the engine, add variation to the temple itself (at the moment it comprises marble, gold and stone materials that are overlaid with individual normal maps for the parts)
With 'Rhino' being announced as one of the villains for the Amazing Spiderman 2, I thought I'd sketch sculpt my own version in Zbrush using Dynamesh (This started out as a simple sphere). I've given him a power armour 'Ultimate' look over the traditional bio suit. Lots to do, but I'm enjoying playing with the big primary shapes at the moment before retopology and details.
http://www.polycount.com/forum/showthread.php?t=122482
i will turn that fella into 3D.
Some cross-toast from my thread
She's getting there.
http://www.polycount.com/forum/showthread.php?t=122058
still wip
Turntable video:
Chest - Turntable - YouTube
On the other hand there is lil ol' me who worked 7 days straight on the same character only to suck at it and had to threw everything away...
Is Hazardous on it again ?! Daamn ! I think I just got my motivation back
Scythe ! That is pure bad-a..ery man ! Keep up the great work !
Well, back to the tutarials I guess
I think it is Mark Rufalo since the begining, am I right?
http://www.polycount.com/forum/showthread.php?t=122513
Good practice for clothing.
Here is hipoly of the some character's helmet.Moving to its body )
http://cghub.com/images/view/569151/
this looks awesome! you mind sharing how you did the render?
and a grey diffuse to show the sculpt detail more clearly.
Yeah i'm also getting Mark Ruffalo from this iteration
I'd love to see your process, this looks fantastic!
Guess Who?
Did a shitty job on the fibermesh, but I just wanted to get it out there.
yeah it is. cheers guys =]