Hey guys, awesome work as always; definitely good inspiration! Currently I'm working with a few friends on our second year games art project at the University of Hertfordshire. It's about time we posted some work so here are a few in-engine stills to give you an idea of what we've accomplished so far!
Feel free to follow the project in our thread HERE
Was stuck on the clothing for ages, but finally reaching something I like.
And a thanks to duncan for some tips and tricks on how to sculpt wrinkles in pants. I'm still rather clumsy with it, but it's a ton better than what I used to do.
Here's what I'm upto lately... finally getting into some details.
Looking good. I think what sticks out th most though is that the sleaves have less detail than everything else. Maybe you could add some wrinkles. Altough I realise you may be planning to do this as it is a WIP.
Was stuck on the clothing for ages, but finally reaching something I like.
And a thanks to duncan for some tips and tricks on how to sculpt wrinkles in pants. I'm still rather clumsy with it, but it's a ton better than what I used to do.
Great work with the pants. I think you can work on the shirt a bit more though to bring it up to that level.
Also a bit of an update on a personal project [link]:
Wanted to try a hard surface sculpt, this is based off of Ben Mauro's robot concept, took about 2.5-3 hours, still WIP, a critique would be most appreciated
I'm not so great with the dynamics, but learning real-flow for this one. I need to get some splash in there, lengthen the drops due to falling speed, and get it animated so that I can do some motion blur. A specular map could help me fake a bit of the coat wetness. Also need to work on the lighting.
Anyone got any realflow rain tips, please let me know.
Once in a long while, I'll get the urge to try a character:
I wanted to make Aluna from HoN and import it into the game so I could pwn noobs with it... sadly the available tools are a little lacking and I kinda gave up. At 3400 tris, I'm fairly happy with the bake - though there are a few sculpting things I'd do differently next time. Texture is double their res - 512.
amazing stuff here, very inspiring @Zedaxis
Love it, looks great even without textures, do you plan to texture it? @ysalex
You`re killing me, looks sooo cool!! Make a tutorial when you finish!:)
Oh I definitely plan on texturing this thing. It's going to be annoying haha, I have so many small little details I added. I'm hoping I can texture an object a day since I've only got 4 more weeks to have this completely done
Excellent work and thanks for sharing the process ;D
New banner perhaps?
Hey no problem
I dunno about the banner heh, I like that piece but it's not 100% what I'd represent myself with. Also I kinda like the fact everything up there is straight up game art :poly142:
Been working on this for the last couple of nights, started as anatomy practice, but saw the new Man of Steel spots and got exicited so started basing him off the actor.
Working on this television for a bigger scene... I was thinking of rendering it in maya, but then another part of me wants to make it an interactive scene.
Been working on this for the last couple of nights, started as anatomy practice, but saw the new Man of Steel spots and got exicited so started basing him off the actor.
Very nice work!
I think the proportions of the midsection are somewhat off though.
The upper torso seems very thin and the hips too broad and emphasized.
I made a quick liquify to show you what I mean:
I dunno about the banner heh, I like that piece but it's not 100% what I'd represent myself with. Also I kinda like the fact everything up there is straight up game art :poly142:
It's not all game art, otherwise Walter White wouldn't be staring us down every couple of page views. I love the colors and the horizontal, and I think it would make an awesome banner, unless you really don't want to be represented by it, but I think it's great work.
It's not all game art, otherwise Walter White wouldn't be staring us down every couple of page views. I love the colors and the horizontal, and I think it would make an awesome banner, unless you really don't want to be represented by it, but I think it's great work.
Well this is all speculative, but yeah, thanks man . If that got up there I wouldn't complain, it's whatever polycount feels represents itself ultimately. I'm just being silly really; any publicity is good publicity. :poly136:
Here's a Browning Hi-Power that I've just finished up. I know it's not 100% accurate.
3.2k polygons
4k maps
Used 3ds Max, xNormal, nDo2, 3d Coat, and Marmoset Toolbag
Replies
Feel free to follow the project in our thread HERE
I'm trying to learn sculpting software, so I'm doing some copy exercises, this is the best so far.
based on this concept from Creaturebox
Somewhere in the process the proportions got a bit off so it's more an interpretation than a lookalike.
Suggestion and critiques are more than welcome, I feel a little embarassed, the quality in this forum is so high...
And a thanks to duncan for some tips and tricks on how to sculpt wrinkles in pants. I'm still rather clumsy with it, but it's a ton better than what I used to do.
I'am still working on my sunken steampunk spaceship in UDK. The basics are mostly done, now for the props!
btw: If anyone knows a good tutorial on modelling baroque ornaments, I would be super thankful! I'am struggelin so hard with that stuff... -.-
I also did some animation tests too
Attack Sprite:
http://cgsammu.files.wordpress.com/2013/05/trunks_slice_anim.gif
Idle Sprite:
http://cgsammu.files.wordpress.com/2013/05/trunks_idle_anim.gif
Couple of assets for a stylised ninja game, also a X-post from my Pimping and Previews thread.
- cg-sammu: awesome trunks model/texture Did you do it for the zbrush DBZ challenge?
Here's what I'm upto lately... finally getting into some details.
https://www.facebook.com/groups/235667586574670/
If you guys want to see the thread where I`ve been posting here it can be found here : http://www.polycount.com/forum/showthread.php?t=112877&page=2
Looking good. I think what sticks out th most though is that the sleaves have less detail than everything else. Maybe you could add some wrinkles. Altough I realise you may be planning to do this as it is a WIP.
Great work with the pants. I think you can work on the shirt a bit more though to bring it up to that level.
Also a bit of an update on a personal project [link]:
https://vimeo.com/66490117
Insane asylum environment, mostly done with the modeling!
[ame="http://www.youtube.com/watch?v=rABRGYZewio"]Zbrush #3 - Head Sketch - Speedsculpt - YouTube[/ame]
Excellent work and thanks for sharing the process ;D
New banner perhaps?
No thread yet, I will soon enough. I still have to finish my Xenogears one.
Anyone got any realflow rain tips, please let me know.
I wanted to make Aluna from HoN and import it into the game so I could pwn noobs with it... sadly the available tools are a little lacking and I kinda gave up. At 3400 tris, I'm fairly happy with the bake - though there are a few sculpting things I'd do differently next time. Texture is double their res - 512.
He just wants to be loved! Screenshot from Unity, just threw two lights on him - nothing fancy lighting-wise.
@Zedaxis
Love it, looks great even without textures, do you plan to texture it?
@ysalex
You`re killing me, looks sooo cool!! Make a tutorial when you finish!:)
Started new character
Decided to make high poly model. It will be hunter.
Sculpt is almost ready.
HighRes
Oh I definitely plan on texturing this thing. It's going to be annoying haha, I have so many small little details I added. I'm hoping I can texture an object a day since I've only got 4 more weeks to have this completely done
Hey no problem
I dunno about the banner heh, I like that piece but it's not 100% what I'd represent myself with. Also I kinda like the fact everything up there is straight up game art :poly142:
King Churchill!
This needs fixing so i present you my progress on Lux...
Another angle of the insane asylum.
i did a quick tf2 scout speedy
Crosspost from salvage thread.
https://www.youtube.com/watch?feature=player_embedded&v=2k8N9KXds6A
Very nice work!
I think the proportions of the midsection are somewhat off though.
The upper torso seems very thin and the hips too broad and emphasized.
I made a quick liquify to show you what I mean:
Keep it up!
It's not all game art, otherwise Walter White wouldn't be staring us down every couple of page views. I love the colors and the horizontal, and I think it would make an awesome banner, unless you really don't want to be represented by it, but I think it's great work.
Well this is all speculative, but yeah, thanks man . If that got up there I wouldn't complain, it's whatever polycount feels represents itself ultimately. I'm just being silly really; any publicity is good publicity. :poly136:
Madzia> cool paint yo
Here's a Browning Hi-Power that I've just finished up. I know it's not 100% accurate.
3.2k polygons
4k maps
Used 3ds Max, xNormal, nDo2, 3d Coat, and Marmoset Toolbag
Thread for discussion!
[SKETCHFAB]hD5KOHtYKOAZdY724eCGC82rMsU[/SKETCHFAB]
[ame="http://www.youtube.com/watch?v=eowrIsm7wwY"]Browning Hi-Power - YouTube[/ame]