ysalex, it's looking super realistic. Very nice work!
hazardous, love the sculpt (obviously!) but the wings still bug me a lot. I know that the original character has them there but there's just no structure holding them up...it looks like they'd just fall right off.
Miche: Yeah true, was probably too specular from the beginning, but seems like my home monitor gives it a bit of a softer look compared to my work monitor, because here it looks really bad. thanks for pointing it out.
love it hazardous ... and very nice presentation too ... the only thing i think could be improved: the facial expression is too relaxed compared to her pose ... nonetheless AWESOME WORK!!!
Just doing a quick attempt at hand painted textures. It's a combination of lightmap bakes and hand painted texture maps. All of the shots are taken from Maya viewport.
Been doing some Mudbox/nDo2 sculpting and texturing. Put some assets together into a little prop. Might have gone a little OTT with PP effects in Marmoset.
Hi folks. This is my Warlock model based on my own concept. Middle poly model with displacement rendered in Vray. For render I used VRayFastSSS2
Hope you like it
Cheers.
Switched things up a little today after making some progress on my hallway doing normal map bakes and all I that... Thought I'd take a stab at hand painting a stone block texture. Going to push some small details and contrast next, but I want to keep a soft water color feeling to it.
Hey sorry guys, whether or not it gets made into a figurine kinda isnt up to me Fingers crossed!
Insania: Damnn!!! That is freaking awesome!!! Loving the depth youve got going on with that sculpt. Nice and chunky, yet detailed. Great helmet design too!
Got back into killer instinct lately, here is a retake on glacius. Kinda had fun into looking into to older designs and see how he could evolve if they made KI 3.
Going to make my portfolio over the next couple of months. Also learning how to add a great bit of detail into models using textures and sculpting in conjunction.
Hi folks. This is my Warlock model based on my own concept. Middle poly model with displacement rendered in Vray. For render I used VRayFastSSS2
Hope you like it
Cheers.
Replies
And here is a link to an interactive turntable, just click and drag to spin around her!
Sorry for load times, my servers are pretty bad it seems.
http://www.hazardousarts.com/Morrigan.html
I hope you guys like her!!
hazardous, love the sculpt (obviously!) but the wings still bug me a lot. I know that the original character has them there but there's just no structure holding them up...it looks like they'd just fall right off.
Cheers
And some textures.
4096 for car body and 2048 for wheels.
I want a strong oriental feel so i have a lot of work to do haha!
Trying out some digital environment concept art.
Been doing some Mudbox/nDo2 sculpting and texturing. Put some assets together into a little prop. Might have gone a little OTT with PP effects in Marmoset.
so many good works here!
here is my first WIP post here : a fan art of Major Motoko Kusanagi. Baking is in progress.
It's too boxy from the front/back so that needs fixing as it ruins the silhouette
Im tempted section out the back (where the largest pillars are) into more floors since it looks out of place at the moment...
The Thread
http://i1128.photobucket.com/albums/m481/KolorTheGame/Towerfirstpass-1.jpg
The Thread
Hope you like it
Cheers.
WIP thread:
http://www.polycount.com/forum/showthread.php?p=1827409#post1827409
working away at my textures
more substrata. trying to make the cyclops theme cool
Switched things up a little today after making some progress on my hallway doing normal map bakes and all I that... Thought I'd take a stab at hand painting a stone block texture. Going to push some small details and contrast next, but I want to keep a soft water color feeling to it.
Yet another mech from me.
mystichobo : That plane is great...nice warm tones in the texture...
Insania: Damnn!!! That is freaking awesome!!! Loving the depth youve got going on with that sculpt. Nice and chunky, yet detailed. Great helmet design too!
more shots on my BLOG
Fightpunch: You keep on rockin with those mechs man!
so another update on the ALien dude:
can check the full thread here
http://www.polycount.com/forum/showthread.php?t=120714
Got back into killer instinct lately, here is a retake on glacius. Kinda had fun into looking into to older designs and see how he could evolve if they made KI 3.